Old yugioh deck

Mr. X

It's... kinda effective?
  • 2,391
    Posts
    18
    Years
    this is a deck i made sometime last year using the best cards i had at that time (And they are still the best i have... really need to buy new cards)

    Anyway here are the cards

    Monsters

    space mambo
    charcoal inpachi
    tenkabito shien
    a man with wdjat
    opticlops
    gaia the fierce night
    the dragon dwelling in the cave
    man-eating treasure chest
    4-starred ladybug of doom
    magician of faith
    vampire orchis
    skull dog marron
    man eater bug x2
    kycoo the ghost destroyer
    mysterious puppeteer
    old vindictive magician
    buster blader
    des dendle
    baron of the fiend sword
    elemental hero bladedge
    maha vailo
    silent swordsman lvl 5
    cybernetic magician
    dekoichi the battlechanted locomotive
    penguin soldier
    zabor the thunder monarch
    mefist the infernal general

    Spells
    yellow luster shield
    shield & sword
    block attack
    autonomous action unit
    monster reborn
    swords of revealing light
    change of heart
    ookazi
    pot of greed
    giant trunade
    mystik wok
    dark core
    return of the doom

    Traps

    trap hole
    disturbance strategy
    a feint plan
    ring of destruction
    micro ray
    waboku
    spellbinding circle
    enchanted javelin
    skull invitation
    shadow spell
    d. tribe
    covering fire
    draining shield
    coffin seller

    Total cards 55

    Anyway what can i do to make this deck better?
     
    Well i guess that since no one has said anything about how i have my deck constructed i must have made it pretty good.

    Still awaiting some comments on this deck.
     
    More like we just didn't feel like saying the same thing like all the other threads because when this thread was made, there are a few other threads about RMDs and they all suffer the same problem.

    The deck itself lacks theme on winning methods, or just general coherence for the deck. Many cards are situational or out-right useless because there are cards that do the same thing better in every way possible with better stats, and these replacements aren't even expensive (and even these improved replacements aren't great.) It does not follow the ban list (we assume that you follow the ban list unless otherwise stated that it's for Traditional.)

    Yeah... start off with a dedicated strategy and work around it to choose cards that support the strategy to win first. Also, consider how the deck will handle field advantage and card advantage (check out yugioh wikia for a brief explanation on what these advantages are.)
     
    Well when i started to make this deck it did have some sort of a stratagy. I had orginaly planned for it to focus on incresing your life points (Draining shield, enchanted javelin, Mysterious puppeteer, mystic wok) while reducing the opponents life points directly (Skull invitation, Coffin seller, ring of doom, penguin solder)

    I have limited number of cards so i couldn't make it focus around just that. i had to throw in other cards that would work together well... even if they didn't contribute to the orginal strategy. (Some examples are micro ray/shield and sword, Monster reborn then magician of faiths effect, buster blader/d.tribe)

    This is the best deck i could have made at this time with the limited cards i have. I should be getting some more cards soon (If my friend decides to sell his...)

    Anyway what cards should i add to make the deck focus around what i had orginaly wanted it to?
     
    ...how to break this...

    ...maybe cards that, you know, are actually good for hurting your opponent? Dealing 300 damage at a time is just waaay too slow (Doing some quick calculations, you would have to send 27 of your opponent's monsters to the graveyard while Coffin Seller is out to drop their LP to zero; that's more monsters than any decent build runs and certainly way more than this deck is capable of killing or dumping) and Skull Invitation is just a big pain in the rear since it bites you too, inevitably (and again, you need to send 27 of your opponent's cards to the graveyard while pitching as few of your own as possible). Also, I fail to see how Penguin Soldier is doing any kind of damage and I'm pretty sure that Ring of Doom is not a card. x.O LP Gain is also a pointless investment for burn decks unless you're playing something with Fire Princess or Saturn because the LP gain in itself is not doing anything to help you win and even a big LP advantage only covers a few direct hits.

    Sadly, the list of cuts for this deck to remove all banned and subpar cards would be 'dump all of it'. Except Monster Reborn, because Monster Reborn is so crazy it fits into basically anything except DD decks. Waboku is passable but Threatening Roar is preferable since Gladiator Beasts are all over the place right now, Old Vindictive, Zaborg, Dekoichi, and Kycoo are basically good cards but not right for burn at all, Swords of Revealing Light doesn't really sit well with the crazy amount of S/T destruction being pulled right now and Giant Trunade doesn't seem to serve any purpose except for possibly recycling those swords once. The rest, I'm sad to say, is banned cards and junk. It's like...this deck doesn't need a 'fix' as much as complete replacement. .__.
     
    Last edited:
    Ring of doom is a real card. And a older one. why do you know everything about the newer cards but nothing about the older cards?

    Plus you must not know penguin solders effect. when flipped it can destroy 2 monsters on the field, allowing for a direct attack if played in the firt few moves.

    Anyway why do you seem to think every monster card is worthless? They aren't. I don't see how buster blader, or elemental here bladedge is useless. And trap hole is about as worthless as exodia...

    If i could i would bet that i could either beat you or at least give you a run for your money with this deck. Its not the cards that are important. I could have a deck with the weakest cards in the game and i could, with lot of stratigy and a bit of luck, take out a much superior deck.

    I really suguest that you take some time to read up on the older cards and their effects, and really think how they can be used instead of what card you should use with it. Who cares if this one card can double the effect of another card. If used right you wouldn't need to double the effect.
     
    ....

    Dude. Seriously. Now you're dancing on my one card-game playing nerve left after dealing with the short but ugly quarrel between Unlimited NiGHTS (a friend of mine, booted out because of issues with the mods, as far as I know) and darkace. Seriously, it annoys me when people try to assert their superiority about card games.

    Alright, let me see... Ring of Doom isn't just old, it's an obscure card that's all but faded from the competitive field. Correct me if I'm wrong, but isn't it the card that allows you to explode your own monster and deal 1000 points of damage to both players? Suuurree.... I'm not sure when -2 in CA is worth 1000 points of burn that bites both ways. You can see why most people don't know about it. The only reason I know about it at all is because I started playing this game shortly before the release of Invasion of Chaos and I bought a collector's mag that just happened to have a sneak preview of the cards being released in IoC. It was also the first time I built a deck centered around a Chaos monster, but that's another story.

    You must not know Penguin Soldier's effect either, which is a pity because it was my favorite monster at one time. Penguin Soldier returns two monsters to the opponent's hand, destroying them means sending them to the graveyard. And yes, Penguin Soldier can set up a direct attack... but if you don't return Penguin Soldier itself to your hand, next turn you're gonna get wailed on by a really big and angry low-level monster that wants you dead. Besides, many big beaters are special summoned anyway, so chances are that the monster you bounce will be back to eat you next turn. Why you're playing Penguin Soldier over Neo Spacian Grand Mole eludes me.

    Buster Blader and Bladedge aren't useless, it's just that there are so many better cards that completely destroy their usefulness. Buster Blader's not much help unless your opponent happens to be playing dragons, and since dragon swarm doesn't exist outside Japan, you aren't gonna be seeing too many dragons that won't just blow your big beater away with an effect anyway. Bladedge requires two tributes, and has lower attack than Dark Armed Dragon which, despite its lower stats, requires much less effort to get out on the field. And it provides no defense against, say, Gladiator Beasts, which will just bounce into it with Waboku and then special summon Murmillo to blow it away- heck, they may even pull out Gyzarus and blast two of your cards out of existence. Besides that, both of them require two tributes, and in a format where the average lifespan of your monster is one turn, you had better sure as hell be able to get two monsters out quickly. The preferred method of accomplishing this would be Gravekeeper's Spy, but you aren't running even a single copy of the poor girl.

    Furthermore, in order to win, a deck must be focused on a single goal: playing its "Win Condition". For Gladiator Beast decks, that's "Contact Fuse for Heraklinos and negate everything the opponent tries to kill it with, then run over them." For Dark Armed Dragon, it's "Draw as many cards as possible, then bring back a big beater, shred the opponent's backrow, and run over them. Preferably, summon several big beaters". For Lightsworn, "Drop the four required monsters into the graveyard as quickly as possible while keeping the field simplified, special summon Judgment Dragon, and execute two direct attacks for the win". For Monarchs, "Limit what the opponent can play and keep dropping massive monsters in order to simplify the field, while tributing away or stealing the key monsters of my opponent. Also, draw cards and be compatible with other strategies". For a burn deck, it's either "Reduce my opponent's LP to zero through direct damage effects in as few turns as possible" or "Force the opponent to give up major life points while removing their monsters from the field".

    I think a personal favorite burn strategy of mine is Reverse Burn, which is basically "summon Fallen Nurse Reficule (tomato-searchable, BTW) or flip Bad Reaction to Simochii and hit the opponent with a few copies of Gift Card or Paths of Destiny". Good stuff.

    Here's my own take on that deck, and since this is a fantasy deck I'm going to go ahead and add a few rarer cards to it, like Soul Taker and Crush Card Virus. I'm not sure about the rarity status of the others, since this build was inspired by one I read about in a tournament back at the start of the latest format change.

    Monsters-

    3x Fallen Nurse Reficule
    2x A Cat of Ill Omen
    1x Mask of Darkness
    3x Mystic Tomato
    3x Giant Germ

    Total: 12 cards

    Spells-

    Allure of Darkness x2
    Enemy Controller x2
    Heavy Storm x1
    Upstart Goblin x3
    Soul Taker x2
    Mystical Space Typhoon x1
    Creature Swap x3

    Total: 14 cards

    Traps-

    3x Gift Card
    1x Crush Card Virus
    2x Bad Reaction to Simochii
    2x Paths of Destiny
    3x Threatening Roar
    2x Dimension Wall

    This is what a burn deck looks like. Doing, maybe, 300 damage per turn is not going to help when your opponent laughs and dumps a 2800 Atk body of muscle onto the field and shreds your defenses.

    Furthermore, you really should wake up. Nostalgia is all well and good, but when it comes to competitive play, better cards in the hand of better players generally win the day. What's the good of being an awesome player if you rely on blind luck to win the day? If you don't use some newer cards, or at least counters to popular strategies, you won't survive long enough to use your amazing five-year-old-at-least card strategies. You will die quickly.
     
    Now that is a reply i can't say much to... except correct on a few mistakes.

    As far as i know for tributes say you tribute a 4 star monster to summon a 7 star... 7-4 3 star means it can be summoned. Both buster blader, and blade edge are 7 star monsters.

    Also i know about the fact that not everyone will have a dragon only deck... D.tribe ftw?

    Also for penguin solder. dosent say its effect can't be used on itself does it?

    And right of doom allows you to destroy any faceup monster on the field, and then subtract its atk points from both players life points. A good card to win the game, or if you can win, make the game a tie.

    Also to a previous reply. Yes a little bit of life point removal dosent seem like a big deal... but when used correctly (Ring of doom opponents monster, then allow skul invitation and coffin seller's effects top it off.)

    Anyway going from the cards you posted... If they came out after 05-06 i proably don't have them. due to monitary problems i can't buy newer cards. (Well actully i can... just buy them from friends who plan to stop collecting them...)
     
    As far as i know for tributes say you tribute a 4 star monster to summon a 7 star... 7-4 3 star means it can be summoned. Both buster blader, and blade edge are 7 star monsters.

    .........The rules very clearly state that you Tribute two monsters to Tribute Summon a Level 7-8 monster. The Level of the tributed monster(s) is completely irrelevant.

    Also i know about the fact that not everyone will have a dragon only deck... D.tribe ftw?

    And in the meantime, D.Tribe is just sitting around doing nothing.

    Also for penguin solder. dosent say its effect can't be used on itself does it?

    Not if it is destroyed, and if you do, then you only return one of your opponent's monsters. Neo-Spacian Grand Mole is generally the better alternative because it does the same and cannot be ruined by Nobleman, face-down killers, and cards like Light of Intervention, as well as being able to be Special Summoned and used instantly.

    And right of doom allows you to destroy any faceup monster on the field, and then subtract its atk points from both players life points. A good card to win the game, or if you can win, make the game a tie.

    ......Wait a minute............you mean "Ring of Destruction," which is currently on the banlist.

    Also to a previous reply. Yes a little bit of life point removal dosent seem like a big deal... but when used correctly (Ring of doom opponents monster, then allow skul invitation and coffin seller's effects top it off.)

    Or, better yet, chain a little card known as Barrel Behind the Door to your Ring and toss double the damage on your opponent while keeping yourself safe, not to mention avoiding the recoil-burn from Skull Invitation. Hey, you're already playing around with one-use cards, so...

    Anyway going from the cards you posted... If they came out after 05-06 i proably don't have them. due to monitary problems i can't buy newer cards. (Well actully i can... just buy them from friends who plan to stop collecting them...)

    Most of the cards that Thesis mentioned are pretty old in at least one form or another, existing in/before 06 (though some in rarer forms than today). I think Grand Mole qualifies under that, as well, but I'm not sure.
     
    Ring of doom is a real card. And a older one. why do you know everything about the newer cards but nothing about the older cards?

    Because I started playing after the age of Chaos? =0 *Le Sigh* Judging by the looks of things, the one who's knowledge is in need of patching up here is you; the card you described is indeed Ring of Destruction, a card which I am very well aware of. Don't blame it on me if your grasp of the game is so poor that you can't even get the card names right. <.<

    Plus you must not know penguin solders effect. when flipped it can destroy 2 monsters on the field, allowing for a direct attack if played in the firt few moves.

    Penguin Soldier doesn't destroy squat; like Thesis said, it returns two monsters to the hand. You would do well to appreciate the difference in a format where Special Summons are rampant. -.-

    Yes, I know the value of the Penguin for dedicated stall and burn approaches, but unless you have something in store to nail those monsters after you've tossed them back (or keep them from returning) then all you've done is delay the inevitable. Yet again, the lack of knowledge seems to be on your side; quite peculiar, eh? =O

    Anyway why do you seem to think every monster card is worthless? They aren't. I don't see how buster blader, or elemental here bladedge is useless. And trap hole is about as worthless as exodia...

    Anything that's two tributes and gets outclassed in usefulness by one-tribute is junk unless it serves some kind of powerful synergy. (Malicious Edge pwns Bladedge in utility and just about any of the big beaters totally sock it to Buster Blader). You're also running a lot of normal monsters with horribly subpar stats, not to mention that vanilla monsters without vanilla support are subpar to begin with, not to mention that your effect monsters are all over the board and have virtually no positive interaction with each other or any cards in your deck for that matter, hence why your monster lineup fails miserably. Also, Trap Hole is largely useless because the current format is abusing the graveyard so bad it's not even funny. Say you flipped trap hole against a Dark Armed player's Armageddon Knight. Yes, technically you've taken their monster, but in practice you just brought them one step closer to summoning their namesake beatstick by adding another dark to their graveyard. Also, relying on a trap that can only interfere with Normal Summon when all the serious trouble to you tends to come from special summons is hardly an efficient strategy. Bottomless Trap Hole is a superior substitute to regular Trap Hole in virtually any scenario, and thus regular Trap Hole is a subpar card. I.e. Junk.

    If i could i would bet that i could either beat you or at least give you a run for your money with this deck. Its not the cards that are important. I could have a deck with the weakest cards in the game and i could, with lot of stratigy and a bit of luck, take out a much superior deck.

    Given that you have zero pieces of permanent S/T removal whereas my current test deck is packing D.D. Borderline, Gravity Bind and goodness knows how many other stall cards, not to mention a far stronger retinue of punishing burn cards and a more consistent monster and S/T destruction engine I somehow find myself doubtful about this.

    Your verdict, Icha? You're the only one here who's played against me. ;D

    But by all means...if you ever get Spirit Caller I will be glad to take you on. :3

    I really suguest that you take some time to read up on the older cards and their effects, and really think how they can be used instead of what card you should use with it. Who cares if this one card can double the effect of another card. If used right you wouldn't need to double the effect.

    Why commit a needless amount of moves and jump through a crazy amount of hoops with multiple cards when you can accomplish the same results far easier and more consistently with one? The hallmark of a master is making the complex seem simple; not the other way around. -.- Besides, this is a deck rate. Not a player rate, not a hear-of-the-cards rate, not a how-much-do-I-love-obscure-junk rate, a deck rate. Therefore, if I see cards that have superior substitutes I will suggest replacing them because it will make the deck better. Whether or not the player could have pulled through with a sub-optimal build is not the issue.

    As for knowing your cards...I think I shall refrain from commenting further since the irony in your post that has already been pointed out is practically tangible.


    Anyways...Thes, we both have the same dream burn deck! =D *High five* Where's the Magic Cylinder, though? It's another layer of protection for Reficule and has a bit more utility than Dimension Wall for this build. :3
     
    Last edited:
    But now that people uses Prime Material Dragon as their new "tech" (no tech covered by metagame is really tech anymore), burn deck just got another cut to the throat, as if they are not totally chopped up already...

    I do think reverse burn is the only burn left as well ;P I posted a reverse burn before somewhere here already.

    Get WC08 and I'll be up for a few rounds of children's card game in adult manner too XD;
     
    Back
    Top