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- Seen Oct 11, 2023
I've been using Essentials for a while and I have a bunch of projects on the back burner. That said, I want to focus on one over the Christmas break, maybe finally get a demo done, who knows. There are four projects that I could unshelf, but I can't really choose and I'd like some community input. Therefore, here's a summary and a poll! Thanks in advance!
Project 1: Pokémon Dogghe
Quite the standard pokémon game, with the major difference that it's meant to not be linear. Set in the Dogghe region, based on the Netherlands, which was submerged into the ocean by awakening a legendary pokémon long ago and completely rebuilt by the people living there. I believe the most interesting setting of the four. Also the most worked-on game.
Status: Pokédex+region basically done, most of the story done sketching out, there's a bunch of different parts of the game lying around but there's a lot of assembly necessary.
Project 2: Pokémon Silph
A shorter, story-focused game. You're a young trainer in the distant Ponaya-Tunguska region (based on Siberia) who recently got hired at the Silph HQ. You make some discoveries about what exactly Silph Co. is doing there and why they have a Siberian branch at all, and can either decide to battle your way out to bring the world that information, or fight your way to the top to become the new Chief.
Status: Most of the setting is done, the story is sketched out but unimplemented.
Project 3: Pokémon Old
More of a full-fledged game, although this is certainly the one least far into development. Set in the age of myths, you set out with your trusty Golett or Baltoy to have a pokémon adventure in a pre-industrial world without potions, a pokémon storage system or any poké balls not based on apricorns. Your task is to find and seal away the many legendary pokémon roaming the land, wreaking destruction. The exact setting of the game is not clear yet, although Mesopotamia and Italy are major candidates.
Status: Mostly just an idea.
Project 4: Pokémon Procedurally Generated
Not really a game as much as a programming exercise to see how much of a region I could conceivably have the computer generate by itself, creating a world that's both different every time and still makes sense as an engaging game, plus at times changes to adapt to the player. So far, most of the dungeons, the habitats of pokémon, and what pokémon trainers have can be procedurally generated, although the code is often shaky. I'm not quite sure what I want the real-world model for the setting to be yet, or if I want one at all.
Status: there's certainly code, though not always very good code.
Please tell me which one you think I should focus on!
Project 1: Pokémon Dogghe
Quite the standard pokémon game, with the major difference that it's meant to not be linear. Set in the Dogghe region, based on the Netherlands, which was submerged into the ocean by awakening a legendary pokémon long ago and completely rebuilt by the people living there. I believe the most interesting setting of the four. Also the most worked-on game.
Status: Pokédex+region basically done, most of the story done sketching out, there's a bunch of different parts of the game lying around but there's a lot of assembly necessary.
Project 2: Pokémon Silph
A shorter, story-focused game. You're a young trainer in the distant Ponaya-Tunguska region (based on Siberia) who recently got hired at the Silph HQ. You make some discoveries about what exactly Silph Co. is doing there and why they have a Siberian branch at all, and can either decide to battle your way out to bring the world that information, or fight your way to the top to become the new Chief.
Status: Most of the setting is done, the story is sketched out but unimplemented.
Project 3: Pokémon Old
More of a full-fledged game, although this is certainly the one least far into development. Set in the age of myths, you set out with your trusty Golett or Baltoy to have a pokémon adventure in a pre-industrial world without potions, a pokémon storage system or any poké balls not based on apricorns. Your task is to find and seal away the many legendary pokémon roaming the land, wreaking destruction. The exact setting of the game is not clear yet, although Mesopotamia and Italy are major candidates.
Status: Mostly just an idea.
Project 4: Pokémon Procedurally Generated
Not really a game as much as a programming exercise to see how much of a region I could conceivably have the computer generate by itself, creating a world that's both different every time and still makes sense as an engaging game, plus at times changes to adapt to the player. So far, most of the dungeons, the habitats of pokémon, and what pokémon trainers have can be procedurally generated, although the code is often shaky. I'm not quite sure what I want the real-world model for the setting to be yet, or if I want one at all.
Status: there's certainly code, though not always very good code.
Please tell me which one you think I should focus on!