Complete newbie here. Well, not that complete, but still...
How would I go about making a one-time/otherwise changing script that checks to see if the player has triggered any events—when said as yes, the current script continues, when no, it continues another way.
Is this possible? Well, of course it is, you see it all the time... but how do I do it?
Thanks...
How would I go about making a one-time/otherwise changing script that checks to see if the player has triggered any events—when said as yes, the current script continues, when no, it continues another way.
Is this possible? Well, of course it is, you see it all the time... but how do I do it?
Thanks...