Online Programs

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    • Seen Oct 24, 2005
    I was just wondering what program everyone uses to make online pokemon games?Also if you are using rmxp can you give script resources?Thanks
     
    you can make it with both Sphere and RPG Maker XP, although I don't have the code for RMXP, the Sphere one comes with the program. Although for online, the best would be pure code, in C++, VB or Java
     
    Yeah the people are using VB and Java. Java is the best. If RMXP uses the ruby script interpreter I might be able to make an online script.
     
    Ok heres how you make a online rpg i will list this in steps
    Lern Visual Basic (doesnt take long (month or so))
    Lern how to use the WINSOCK API (this is for data transmission)
    Lern how to use BITBLT and TRANSPARENT BLT
    Create a basic TILE Map editor
    Create a basic "ENGINE" to load maps and tilesets
    then after you have player drawing up use winsock to send a "packet"(data) to your server program then have the server interpret that paket and say

    If IncomingPacket = "PlayerMovement" then
    Beam this packet to everyone in the game
    End if

    Something like that just says if player 1 moves show everyone in the game that player 1 has moved

    Simple as that all up it will take you about 3 months to lern all the basics of winsock bitblt and vb

    and to give you a little helping hand i have made an opensoruce Visual Basic pokemon game that demonstraites many functions needed to use in a game such as maploading 8 directional movement Scrolling and most of the basics
    link here : https://www.pokecommunity.com/posts/1600025
     
    here you go this is better:
    1) Learn Java or C++
     
    Technically Absol your wrong C++ is not the best option for a 2D Rpg my reasoning is wow so if u did it in c++ you willget 10 fps extra (big deal) for a guy who needs the script writen in rgss for him for online i think VB would be his best option as its much easyer than c++ and provides an easy IDE

    (just make sure your using Vb 6 and not Vb.net 2005 as vb.net is oop and not a "R.A.D" development tool in other words not good for games)
     
    And here I thought Ryan gave up on the whole programming thing... Hmph, I knew it wouldnt be long before you released another slew of projects. ^_^
     
    rm2kdev said:
    Technically Absol your wrong C++ is not the best option for a 2D Rpg my reasoning is wow so if u did it in c++ you willget 10 fps extra (big deal) for a guy who needs the script writen in rgss for him for online i think VB would be his best option as its much easyer than c++ and provides an easy IDE

    (just make sure your using Vb 6 and not Vb.net 2005 as vb.net is oop and not a "R.A.D" development tool in other words not good for games)
    If you would've read in your game thread I said: It depends what you are using: SDL, DirectDraw, etc.
     
    rm2kdev said:
    Ok heres how you make a online rpg i will list this in steps
    Lern Visual Basic (doesnt take long (month or so))
    Lern how to use the WINSOCK API (this is for data transmission)
    Lern how to use BITBLT and TRANSPARENT BLT
    Create a basic TILE Map editor
    Create a basic "ENGINE" to load maps and tilesets
    then after you have player drawing up use winsock to send a "packet"(data) to your server program then have the server interpret that paket and say

    If IncomingPacket = "PlayerMovement" then
    Beam this packet to everyone in the game
    End if

    Something like that just says if player 1 moves show everyone in the game that player 1 has moved

    Simple as that all up it will take you about 3 months to lern all the basics of winsock bitblt and vb

    and to give you a little helping hand i have made an opensoruce Visual Basic pokemon game that demonstraites many functions needed to use in a game such as maploading 8 directional movement Scrolling and most of the basics
    link here : https://www.pokecommunity.com/posts/1600025
    One word... OMG I know how to use the basics of visual basic and i know winsocket fairly well and i might use some of the code from your game but i will give credit.
     
    Well then JT i hope to see a new game emerging from the shadows :) just rember the server controlls everything
    Client presses left ---- Sends I PRESSED LEFT to the server
    Server sees CLIENT PRESSED LEFT and sends that your player pressed left
    All connectd clients see You pressed left and moves your player 1 space left :)

    its a very simple concept if you just rember to make everything handled in the server program
     
    With MMORPGs you can also make sure they don't hack the game.
     
    With RMXP, all you really need is GA3's Socket Script and server script... that is all...
     
    TheAbsol said:
    With MMORPGs you can also make sure they don't hack the game.
    if you encrypt your game data,
    how would they hack?

    you can press [F9] while playing (= debug menu).
    but that can be removed inside the script editor.
     
    Where would i get GA3's Socket Script
     
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