- 170
- Posts
- 10
- Years
- California
- Seen Nov 24, 2017
Tyranitar @ tyranitarite
4 hp/252 atk/252 speed
Nature: Jolly
Ability: sand stream
-earthquake
-stone edge
-dragon dance
-crunch
Quick analysis:
My mega evolution for my team. Either hits hard off the bat or sets up and hits harder. My main physical sweeper.
Rotom-W @ chesto berry
252 hp/120 d/132 spAtk
Nature: modest
Ability: levitate
-will-o-wisp
-volt switch
-rest
-hydro pump
Quick analysis:
Annoying semi-physical tank. Has rest for recovery and will-o-wisp to cripple any physical attackers. Volt-switch to get out of situations Rotom doesn't like.
Mamoswine @ focus sash
4 hp/252 atk/252 spe
Nature: Jolly
Ability: oblivious
-earthquake
-icicle crash
-stealth rock
-ice shard
Quick analysis:
Most of the time my lead. Sets up stealth rocks or hits stuff if I feel like taking out a threat weak to its stab moves such as lucario or gliscor. Sometimes turns out to sweep unprepared teams.
Goodra @ assault vest
252 hp/252 spAtk/4 spD
Nature: Modest
Ability: gooey
-dragon pulse
-muddy water
-thunderbolt
-fire blast
Quick analysis:
Special tank. Takes ice beams pretty well even though it shouldn't be in there against ice types :P. Coverage moves to catch opponents off guard. My special "sweeper".
Slowbro @ leftovers
252 hp/252 d/4 spAtk
Nature: Bold
Ability: regenerator
-scald
-ice beam
-slack off
-toxic
Quick analysis:
Physical wall. Has scald to boost it's physical walling capabilities even further if a burn is induced. Toxic and slack off + regenerator to toxic stall anything and ice beam for coverage against dragons and anything weak to ice beam
Infernape @ expert belt (was thinking of using life orb)
4 hp/252 atk/252 spe
Nature: adamant
Ability: iron fist
-close combat
-flare blitz
-Mach punch
-U-turn
Quick analysis:
My secondary lead. Makes a nice volt-turn with Rotom-W who cover each other's weaknesses quite well. Mach punch for priority (and only move boosted by iron fist, was thinking of replacing flare blitz with fire punch) and u-turn to get out of bad spots. CC to hit hard and flare blitz for extra stab coverage. Physical sweeper.
Let me know what you guys think of my team and how I can change it up. I used to use a greninja like this:
Greninja @ life orb (occasionally used focus sash; before I had mamoswine)
4 hp/252 spAtk/252 spe
Nature: timid
Ability: protean
-scald
-U-turn
-dark pulse
-ice beam
Also I wanted to try and use a ferrothorn somewhere as well but not sure who I would replace with. I was thinking probably slowbro.
4 hp/252 atk/252 speed
Nature: Jolly
Ability: sand stream
-earthquake
-stone edge
-dragon dance
-crunch
Quick analysis:
My mega evolution for my team. Either hits hard off the bat or sets up and hits harder. My main physical sweeper.
Rotom-W @ chesto berry
252 hp/120 d/132 spAtk
Nature: modest
Ability: levitate
-will-o-wisp
-volt switch
-rest
-hydro pump
Quick analysis:
Annoying semi-physical tank. Has rest for recovery and will-o-wisp to cripple any physical attackers. Volt-switch to get out of situations Rotom doesn't like.
Mamoswine @ focus sash
4 hp/252 atk/252 spe
Nature: Jolly
Ability: oblivious
-earthquake
-icicle crash
-stealth rock
-ice shard
Quick analysis:
Most of the time my lead. Sets up stealth rocks or hits stuff if I feel like taking out a threat weak to its stab moves such as lucario or gliscor. Sometimes turns out to sweep unprepared teams.
Goodra @ assault vest
252 hp/252 spAtk/4 spD
Nature: Modest
Ability: gooey
-dragon pulse
-muddy water
-thunderbolt
-fire blast
Quick analysis:
Special tank. Takes ice beams pretty well even though it shouldn't be in there against ice types :P. Coverage moves to catch opponents off guard. My special "sweeper".
Slowbro @ leftovers
252 hp/252 d/4 spAtk
Nature: Bold
Ability: regenerator
-scald
-ice beam
-slack off
-toxic
Quick analysis:
Physical wall. Has scald to boost it's physical walling capabilities even further if a burn is induced. Toxic and slack off + regenerator to toxic stall anything and ice beam for coverage against dragons and anything weak to ice beam
Infernape @ expert belt (was thinking of using life orb)
4 hp/252 atk/252 spe
Nature: adamant
Ability: iron fist
-close combat
-flare blitz
-Mach punch
-U-turn
Quick analysis:
My secondary lead. Makes a nice volt-turn with Rotom-W who cover each other's weaknesses quite well. Mach punch for priority (and only move boosted by iron fist, was thinking of replacing flare blitz with fire punch) and u-turn to get out of bad spots. CC to hit hard and flare blitz for extra stab coverage. Physical sweeper.
Let me know what you guys think of my team and how I can change it up. I used to use a greninja like this:
Greninja @ life orb (occasionally used focus sash; before I had mamoswine)
4 hp/252 spAtk/252 spe
Nature: timid
Ability: protean
-scald
-U-turn
-dark pulse
-ice beam
Also I wanted to try and use a ferrothorn somewhere as well but not sure who I would replace with. I was thinking probably slowbro.