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Osu!?

NYL

Loner...
  • 59
    Posts
    9
    Years
    Osu!

    The main objective when playing osu! is simply for players to hit, complete, and clear enough hit circles, sliders and spinners to keep their health bar, which drains at a steady rate throughout the game, above 0 until the song is over. More experienced players will often strive for a more specific and difficult goal, like improving their high score or grade on a particular map, usually by attempting to time their hits better and avoid as many misses as possible to increase combo multipliers.

    It has several game modes, difficulty levels are easy to change, easy to download songs or "beatmaps" as they call them and it's really fun, just try it out.

    There are also 3 other mode types
    Osu!mania - osu!mania is gamemode in osu! similar to Beatmania IIDX in which a player needs to press the specific buttons for the beat notes that are coming down. ( I play this mode the most )

    Taiko - In this game mode, players hit the drum in time with red (Don) or blue (Katsu) notes on the screen. Red notes indicate that you must hit the middle of the drum (x or c on keyboard's default controls) and blue notes indicate that you must hit the rims of the drum (z or v on keyboard's default controls).

    Catch the beat - Catch the Beat, also known as CtB, is a game mode that requires players to control a character to catch fruit in time to the music. The fruits fall from the top of the screen to the bottom, with the character holding a plate above his head.

    Gameplay Links
    Osu!Standard Gameplay
    www.youtube.com/watch?v=y53vUtcMGs0
    Taiko Gameplay
    www.youtube.com/watch?v=DldZaA27KfI
    Osu!Mania Gamplay
    www.youtube.com/watch?v=96kLobwJNNE
    Ctb Gamplay
    www.youtube.com/watch?v=FM5Xb-6lofY

    My Osu Profile if u like to see : https://osu.ppy.sh/u/4651415
    Credit to those who made the gameplay video's.
    Some paragraphs are from the original Osu! Wiki

    If you have any questions feel free to ask
     
    Never really liked this.

    The button placements and rhythm of the levels I played were nowhere near as well designed as the real things. The control options aren't as satisfying as the touch screen, and the feedback just isn't up to snuff with the sound design. When I play Ouendan/Elite Beat Agents I feel like I'm playing an actual instrument, I don't get that same feeling with Osu.

    I probably just didn't play the right levels and it's been a really long while, but I have no reason to go back when I can still play Ounedan, Ouendan 2 and Elite Beat Agents and never stop being addicted to them.

    I did watch the pros play and...meh. All of them looked utterly ridiculous and chaotic, and as a spectator, and I don't even get how they're in rhythm with their respective songs, and that's NOT a good thing. Really feels like the songs have no meaning whatsoever and it's all memorisation of the button placements.
     
    I did watch the pros play and...meh. All of them looked utterly ridiculous and chaotic, and as a spectator, and I don't even get how they're in rhythm with their respective songs, and that's NOT a good thing. Really feels like the songs have no meaning whatsoever and it's all memorisation of the button placements.
    Oh? Huh, that's interesting.

    Well, I can say from experience that memorization isn't really a big part of it- it's more that it can become memorization through multiple failures and resets, but I think that stands true for pretty much any non-randomized rhythm game.

    Generally, though, if a beatmap's well designed then a good player, save for flubbing, can get through the song without needing to memorize it. Bad maps nowadays are rare, as the guys have been cracking down on mapmaking these past two years, so generally bad ones are either old or are truly exceptional (not for the better). But in a well designed map, it's a matter of feeling and hearing the map. All the information you need is presented for you, and based on certain quirks that can be added, often times there will be audio feedback to keep you in-tune with the song and let you know where you stand in terms of the rhythm. It really feels good, and it's that good feeling that makes it fun.

    I...don't have many examples of my own, since I don't upload them generally, but here's a recent example that I did not so much to showcase how I play but more to show something entirely different.
    Spoiler:

    The map's pretty recent, but it's really well designed. It's cohesive, the hitsounds accompany the song and don't overpower it, and the distance between the beats feels justified based on the time between them and the song's tempo. As for why the video's short...well, it was a Proof of Concept for something semantic.

    I can't really speak for your experience since I don't know exactly what you did or saw (though I will say that there are certain maps that are made to be chaotic- the most famous example being The Big Black), but in recent years (in other words, I'd say 4 of the 5 years I've been playing) map design has just gotten a lot more fun. Though there's not really much of a push towards EBA/OTO styled stuff (this map is easily the greatest and most well-known example of such), the tight mapping of those games combined the multiple techniques and the ever-growing Beatmap checking AI (though generally map-making isn't a solo effort, modifications by other users is required) really has caused Osu! as I know it to be a wonderful experience.

    ---

    I don't talk about it much here, though, since it doesn't have any sort of presence, but Osu! is probably one of my favorite games, if not at least the game I can go back to consistently and have as much fun as I ever have, even after all this time. But I don't particularly think I'm that good. Despite my S ranks and my level, those were built over years and due to using a pretty standard mouse and being an overthinker, I mess up a lot. But that kind of goes into why I love the game so much.

    Osu!, at least for me, is a game of achieving goals, overcoming flaws, and working to get better. When I play the game, I'm not just playing against the world, I'm also playing against myself, my weakness, and my self-consciousness, so when I try and try and try again to beat a song and then finally do it, the sense of accomplishment can be overwhelming; it really does hit you. Because regardless of how trivial it may seem, this wall that's built up before you...there's no grinding you can do, no one can help you, you just have to build yourself up and climb in. It takes effort, but win or lose it never stops being fun.

    I'm rambling, but I really do love this game. It's painful and agonizing at times, but as I said above, it damn sure never stops being fun.
     
    I used to looooove Osu!, but I stopped playing because I got a horrible ache in my right hand. I'm pretty sure it was just from tension in my arm while playing, so I tried to relax a bit, but I couldn't do it. Pretty sure if I started up again, it would be okay, but eh, I haven't played in years and I'll just make myself mad at how bad I am now >w>

    I do remember I got within the top 1000 players worldwide before quitting. Like 980something.
     
    Oh? Huh, that's interesting.

    Well, I can say from experience that memorization isn't really a big part of it- it's more that it can become memorization through multiple failures and resets, but I think that stands true for pretty much any non-randomized rhythm game.

    Generally, though, if a beatmap's well designed then a good player, save for flubbing, can get through the song without needing to memorize it. Bad maps nowadays are rare, as the guys have been cracking down on mapmaking these past two years, so generally bad ones are either old or are truly exceptional (not for the better). But in a well designed map, it's a matter of feeling and hearing the map. All the information you need is presented for you, and based on certain quirks that can be added, often times there will be audio feedback to keep you in-tune with the song and let you know where you stand in terms of the rhythm. It really feels good, and it's that good feeling that makes it fun.

    I...don't have many examples of my own, since I don't upload them generally, but here's a recent example that I did not so much to showcase how I play but more to show something entirely different.
    Spoiler:

    The map's pretty recent, but it's really well designed. It's cohesive, the hitsounds accompany the song and don't overpower it, and the distance between the beats feels justified based on the time between them and the song's tempo. As for why the video's short...well, it was a Proof of Concept for something semantic.

    I can't really speak for your experience since I don't know exactly what you did or saw (though I will say that there are certain maps that are made to be chaotic- the most famous example being The Big Black), but in recent years (in other words, I'd say 4 of the 5 years I've been playing) map design has just gotten a lot more fun. Though there's not really much of a push towards EBA/OTO styled stuff (this map is easily the greatest and most well-known example of such), the tight mapping of those games combined the multiple techniques and the ever-growing Beatmap checking AI (though generally map-making isn't a solo effort, modifications by other users is required) really has caused Osu! as I know it to be a wonderful experience.

    ---

    I don't talk about it much here, though, since it doesn't have any sort of presence, but Osu! is probably one of my favorite games, if not at least the game I can go back to consistently and have as much fun as I ever have, even after all this time. But I don't particularly think I'm that good. Despite my S ranks and my level, those were built over years and due to using a pretty standard mouse and being an overthinker, I mess up a lot. But that kind of goes into why I love the game so much.

    Osu!, at least for me, is a game of achieving goals, overcoming flaws, and working to get better. When I play the game, I'm not just playing against the world, I'm also playing against myself, my weakness, and my self-consciousness, so when I try and try and try again to beat a song and then finally do it, the sense of accomplishment can be overwhelming; it really does hit you. Because regardless of how trivial it may seem, this wall that's built up before you...there's no grinding you can do, no one can help you, you just have to build yourself up and climb in. It takes effort, but win or lose it never stops being fun.

    I'm rambling, but I really do love this game. It's painful and agonizing at times, but as I said above, it damn sure never stops being fun.

    Yeah endless fun ^_^
    i used to junkie osu!standerd till i look at mania and it was fun and decided to try it and now im like rank#2237 now
     
    I am a former CtB tryhard. I got to around rank #481 before I decided no more. I just casually play offline every now and then now.
     
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