deoxys121
White Kyurem Cometh
- 1,254
- Posts
- 14
- Years
- Age 33
- Flat Rock, MI, United States
- Seen Sep 25, 2016
I enjoy creating competitive monotype teams. Currently, I'm planning out a Fighting monotype team. There are a couple things I'm not sure about, so I'd like to get your feedback and suggestions. Any suggestions will be accepted as long as they're not rude. Here it goes.
Machamp @ Life Orb
Adamant nature
252 Atk, 200 Spe, 58 HP
Ability: No Guard
- DynamicPunch
- ThunderPunch
- Ice Punch
- Stone Edge
I was thinking of maybe using Conkeldurr here, but Machamp sounded better for this situation due to access to the elemental punches to give me more type coverage, and DynamicPunch and Stone Edge with No Guard is a plus, too.
Gallade @ Choice Band
Adamant nature
252 Atk, 252 Spe, 6 HP
Ability: Steadfast
- Close Combat
- EQ
- Fire Punch
- Psycho Cut
This exact Gallade has proven very useful in my Psychic monotype team. Thus, I think he will do well in this team, as well. I can, of course, always make moveset changes if necessary.
Lucario @ Life Orb
Modest nature
252 SpA, 252 Spe, 6 HP
Ability: Inner Focus
- Nasty Plot
- Aura Sphere
- Shadow Ball
- Dragon Pulse
With little to no options for Dragon-type moves on sweepers elsewhere, and with Lucario being amongst my favorite Pokemon, I had to include him. I went with Shadow Ball over Dark Pulse due to the fact that I have no Ghost moves anywhere else on my team.
Infernape @ Focus Sash
Timid nature
252 SpA, 252 Spe, 6HP
Ability: Blaze
- Stealth Rock (maybe)
- Vacuum Wave
- Fire Blast
- Grass Knot
I always have Stealth Rock or Spikes on my team, and Infernape is the only fully-evolved Fighting-type that can learn it. But, I'm iffy about it. Advice here would be greatly appreciated.
Cobalion @ Leftovers
Impish nature
200 HP, 58 Atk, 252 Def
Ability: Justified
- T-Wave
- Roar
- Swords Dance
- Sacred Sword
To think Cobalion cannot learn Bulk Up... Anyway, obviously physical wall here. I think T-Wave would give me a chance to set up Swords Dance without getting hit first, and then I have Roar because Roar, of course.
Scrafty @ Leftovers
Careful nature
200 HP, 58 Atk, 252 SpD
Ability: Shed Skin
- Toxic
- Bulk Up
- Drain Punch
- Crunch
And last but not least, the special wall. Generally, I have two walls on my teams, one with T-Wave, the other with Toxic. This is the one with Toxic. Bulk Up would also allow Scrafty to increase his other defensive stat and put him at less of a disadvantage. Drain Punch, obviously, to recover HP.
OK, that's that. Any feedback would be appreciated here. Just like I said, as long as it's not rude, any advice is great.
Machamp @ Life Orb
Adamant nature
252 Atk, 200 Spe, 58 HP
Ability: No Guard
- DynamicPunch
- ThunderPunch
- Ice Punch
- Stone Edge
I was thinking of maybe using Conkeldurr here, but Machamp sounded better for this situation due to access to the elemental punches to give me more type coverage, and DynamicPunch and Stone Edge with No Guard is a plus, too.
Gallade @ Choice Band
Adamant nature
252 Atk, 252 Spe, 6 HP
Ability: Steadfast
- Close Combat
- EQ
- Fire Punch
- Psycho Cut
This exact Gallade has proven very useful in my Psychic monotype team. Thus, I think he will do well in this team, as well. I can, of course, always make moveset changes if necessary.
Lucario @ Life Orb
Modest nature
252 SpA, 252 Spe, 6 HP
Ability: Inner Focus
- Nasty Plot
- Aura Sphere
- Shadow Ball
- Dragon Pulse
With little to no options for Dragon-type moves on sweepers elsewhere, and with Lucario being amongst my favorite Pokemon, I had to include him. I went with Shadow Ball over Dark Pulse due to the fact that I have no Ghost moves anywhere else on my team.
Infernape @ Focus Sash
Timid nature
252 SpA, 252 Spe, 6HP
Ability: Blaze
- Stealth Rock (maybe)
- Vacuum Wave
- Fire Blast
- Grass Knot
I always have Stealth Rock or Spikes on my team, and Infernape is the only fully-evolved Fighting-type that can learn it. But, I'm iffy about it. Advice here would be greatly appreciated.
Cobalion @ Leftovers
Impish nature
200 HP, 58 Atk, 252 Def
Ability: Justified
- T-Wave
- Roar
- Swords Dance
- Sacred Sword
To think Cobalion cannot learn Bulk Up... Anyway, obviously physical wall here. I think T-Wave would give me a chance to set up Swords Dance without getting hit first, and then I have Roar because Roar, of course.
Scrafty @ Leftovers
Careful nature
200 HP, 58 Atk, 252 SpD
Ability: Shed Skin
- Toxic
- Bulk Up
- Drain Punch
- Crunch
And last but not least, the special wall. Generally, I have two walls on my teams, one with T-Wave, the other with Toxic. This is the one with Toxic. Bulk Up would also allow Scrafty to increase his other defensive stat and put him at less of a disadvantage. Drain Punch, obviously, to recover HP.
OK, that's that. Any feedback would be appreciated here. Just like I said, as long as it's not rude, any advice is great.