Zaroas
Dragon's Might
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- Look behind you. I'm not there.
- Seen Dec 2, 2016
My old team, which is actually quite good, as lately getting bland to use. I decided I wanted to make a new team, so here it goes.
Machamp @ Lum Berry
Adamant nature
No Guard
240 HP/252 Atk/10 Sp.Def/12 Spe
DynamicPunch
Ice Punch
Payback
Bullet Punch
Your standard Machamp anti-lead. Most common leads are dealt with, with the exception of a select couple. Azelf and Aerodactyl are dealt with with the appropriate move and Bullet Punch. Sleep inducing leads such as Roserade and Smeargle can't make Machamp fall asleep because of Lum Berry. DynamicPunch can do good damage and confuse bulky leads such as Hippowdon and Swampert. Can also outspeed other Machamp leads with the 12 Speed EVs in exchange for a couple Sp.Def EVs.
Heatran @ Shuca Berry
Naive nature
4 Def/252 Sp.Atk/252 Spe
Stealth Rock
Earth Power
Fire Blast
Explosion
Because Machamp has trouble with a couple leads, namely Metagross, Jirachi, and Skarmory, and also cannot set up Stealth Rocks, I decided to put Heatran in this slot. Heatran can deal with the leads that Machamp can't, and can also set up Stealth Rock. It can also explode on special walls deciding to switch in to it. Shuca Berry is obviously there to help with Heatran's Ground weakness. This Heatran can surprise many player expecting a Choice Scarfed one, too.
Flygon @ Choice Scarf
Jolly nature
4 HP/252 Atk/252 Spe
Outrage
Earthquake
U-Turn
Stone Edge
Flygon gives me and electric resistance so Choice Specs Jolteon doesn't sweep the whole team with Thunderbolt. Flygon is mainly used as a revenge killer and scout, and also has great synergy with Lucario and Heatran.
Lucario @ Life Orb
Adamant
Inner Focus
252 Atk/4 Def/252 Spe
Swords Dance
Crunch
ExtremeSpeed
Close Combat
Lucario acts as my physical sweeper, with one turn set up. Close Combat can deal with some major damage after a Swords Dance as can the priority in the form of ExtremeSpeed. Crunch is there for Ghost types.
Starmie @ Leftovers
Timid nature
136 HP/156 Def/216 Spe
Natural Cure
Rapid Spin
Recover
Surf
Thunderbolt
Starmie acts as my Rapid Spinner, removing any entry hazards that can plague my team. Surf is a good STAB attack so Starmie can actually do some damage, and Thunderbolt is there for Gyarados who would normally use rapid spinning Starmie as set up fodder. Recover is there if Starmie needs to heal.
Infernape @ Life Orb
Naive nature
U-Turn
Stone Edge
Overheat
Close Combat
Infernape is my wallbreaker. Infernape can easily dispose of Blissey and Skarmory with Close Combat and Overheat respectively. U-Turn is there for scouting, and Stone Edge is mainly there for Gyarados.
I know, this team probably has a ton of problems, but I threw it together in like 5 minutes. So please, if you have any suggestions, feel free to say them.
Machamp @ Lum Berry
Adamant nature
No Guard
240 HP/252 Atk/10 Sp.Def/12 Spe
DynamicPunch
Ice Punch
Payback
Bullet Punch
Your standard Machamp anti-lead. Most common leads are dealt with, with the exception of a select couple. Azelf and Aerodactyl are dealt with with the appropriate move and Bullet Punch. Sleep inducing leads such as Roserade and Smeargle can't make Machamp fall asleep because of Lum Berry. DynamicPunch can do good damage and confuse bulky leads such as Hippowdon and Swampert. Can also outspeed other Machamp leads with the 12 Speed EVs in exchange for a couple Sp.Def EVs.
Heatran @ Shuca Berry
Naive nature
4 Def/252 Sp.Atk/252 Spe
Stealth Rock
Earth Power
Fire Blast
Explosion
Because Machamp has trouble with a couple leads, namely Metagross, Jirachi, and Skarmory, and also cannot set up Stealth Rocks, I decided to put Heatran in this slot. Heatran can deal with the leads that Machamp can't, and can also set up Stealth Rock. It can also explode on special walls deciding to switch in to it. Shuca Berry is obviously there to help with Heatran's Ground weakness. This Heatran can surprise many player expecting a Choice Scarfed one, too.
Flygon @ Choice Scarf
Jolly nature
4 HP/252 Atk/252 Spe
Outrage
Earthquake
U-Turn
Stone Edge
Flygon gives me and electric resistance so Choice Specs Jolteon doesn't sweep the whole team with Thunderbolt. Flygon is mainly used as a revenge killer and scout, and also has great synergy with Lucario and Heatran.
Lucario @ Life Orb
Adamant
Inner Focus
252 Atk/4 Def/252 Spe
Swords Dance
Crunch
ExtremeSpeed
Close Combat
Lucario acts as my physical sweeper, with one turn set up. Close Combat can deal with some major damage after a Swords Dance as can the priority in the form of ExtremeSpeed. Crunch is there for Ghost types.
Starmie @ Leftovers
Timid nature
136 HP/156 Def/216 Spe
Natural Cure
Rapid Spin
Recover
Surf
Thunderbolt
Starmie acts as my Rapid Spinner, removing any entry hazards that can plague my team. Surf is a good STAB attack so Starmie can actually do some damage, and Thunderbolt is there for Gyarados who would normally use rapid spinning Starmie as set up fodder. Recover is there if Starmie needs to heal.
Infernape @ Life Orb
Naive nature
U-Turn
Stone Edge
Overheat
Close Combat
Infernape is my wallbreaker. Infernape can easily dispose of Blissey and Skarmory with Close Combat and Overheat respectively. U-Turn is there for scouting, and Stone Edge is mainly there for Gyarados.
I know, this team probably has a ton of problems, but I threw it together in like 5 minutes. So please, if you have any suggestions, feel free to say them.
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