- 3
- Posts
- 15
- Years
- Seen Jul 25, 2009
I am looking to make a team in game for competitive battling, because I want to be able to use my team while traveling, which I can't do if I have to use Shoddy.
Because of that, I decided to make a balanced build, because I figured it would be the best type of build to use since it will counter the most pokemon and not get swept by 1-2 pokemon on a team.
And so, here is my team:
Note: These forums won't let me post pictures until I have 15 posts.
Swampert @ Leftovers (Switched to a Starter)
Nature: Relaxed
EVs: 242 HP / 216 Def / 52 SpA
Ability: Torrent
- Stealth Rock
- Surf
- Ice Beam
- Earthquake
Description:
Swampert is sort of iffy for me. I'm pretty sure I just get unlucky or I'm being stupid when i send him out, because I can get a SR out and then I'll get killed. I'm not sure if I'm sending him out against a counter without realizing it, or if Swampert is sort of fragile. I'm pretty sure it is my fault though. Overall, I'm sure Swampert is a good pokemon and I think I just need to learn him more. I faced a pokemon that used grass knot on me (it wasn't Celebi, so I wasn't really expecting it), and I got 212% damage done to me, it was quite the embarrassment.
Machamp @ Leftovers
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
Ability: No Guard
- Dynamic Punc
- Payback
- Sleep Talk
- Rest
Description:
The Sleep Talking/Rest Machamp serves as a pokemon that can take out ghosts who switch in on it, as well as anything weak to fighting type. Rest allows me to get rid of Will-O-Wisp and other status effects, and Sleep talk is obviously to keep attacking the opponent. Machamp (being my favorite pokemon) is who I am least reluctant to get rid of (although I will if I have to).
Tyranitar @ Expert Belt
Nature: Brave
EVs: 252 Atk / 24 Spe / 232 SpA
Ability: Sand Stream
- Crunch
- Earthquake
- Fire Blast
- Ice Beam
Description:
Tyranitar has been pretty effective on my team. He has a wide enough type coverage that very little isn't effected by at least one of his moves. I ran into another balanced team, though, and they were able to roll me for pretty well. Tyranitar was an issue because he was too slow and his sand stream ended up hurting my team just as much as the other team. Usually I don't get unlucky, and face someone who I can counter and kill. I am overall pretty satisfied with Tyranitar.
Rotom-h @ Choice Scarf
Nature: Modest
252 SpA / 252 Spe / 4 HP
Ability: Levitate
- Trick
- Overheat
- Shadow Ball
- Thunderbolt
Description:
Rotom is one of the pokemon I am least sure about. Overheat, Shadow Ball, and T-bolt are all good, and I've gotten some revenge kills and so forth with them, but Trick is where things get iffy. I'm not sure if I should only switch Rotom in to quickly hit a pokemon after they have killed one of mine or if a pokemon that I will be able to switch into switches in (that sentence makes me laugh). My problem with Trick is that I don't really want to get locked into one move for a long time, because it seems like it gives the other team time to set up a sweeper, so then I'll use trick on my first turn, but it sort of seems like a waste of a move. This pokemon I think I'll need more clarification from.
Lucario @ Life Orb
Nature: Adamant
EVs: 6 HP / 252 Atk / 252 Spe
Ability: Inner Focus
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Description:
Lucario is pretty awesome. I hate the pokemon, but he is really powerful. I'll just switch in and Swords Dance, and I can usually get 1-3 kills with him. If the other team has a pokemon or two that he is super effective against, they are pretty much screwed. My only real problem is that with life orb, and no recovery skill, Lucario seems pretty fragile. I almost don't want to use him because I'm afraid he will die so fast, but I know he is so powerful and therefore must use him. I always try to pull him out on pokemon where 1-2 of his moves are super effective against them, but it doesn't always happen, and then I end up either A) Not using him until the end or B) Throw him out and he gets swept. I think I could use some help with this guy.
Latias @ Life Orb
Nature: Timid
4 HP / 252 Sp Attack / 252 Speed
Ability: Levitate
- Calm Mind
- Dragon Pulse
- Surf
- Recover
Description:
I am almost positive I am not playing Latias right. I have never gotten a kill with her, and she is supposed to be a sweeper. I already have a surf on this team, and so I am very tempted to change that to something else, especially since I have only encountered Infernape and Heatran, and Swampert has those covered pretty well. What I do with this pokemon is:
1.Send her out
2.Use Calm Mind
3.Use Dragon Pulse/Surf
4. (If I make it to this part, usually I'm dead, though) Use Recover.
I think I need to rethink Latias so I play her a different way. For example, would it be ok to use an attack before I use Calm Mind?
There is my team, and overall I am pretty impressed with it. I think I still have some problems with it, which is why I'm posting here. Latias, Rotom, and Swampert I have the biggest issues with.
What I try to do with this team is send out pokemon that will counter other pokemon really well. But I'm also hesitant to do that, because it gives my opponents a chance to get a lucky move in that will instantly kill one of my pokemon. If anyone has any tips on how to switch in and out safely (especially when the other team doesn't have any walls like Blissey which I would imagine it would be easy to switch into [I have yet to encounter a Blissey yet]).
Hopefully you guys can help me with strategy/pokemon.
Because of that, I decided to make a balanced build, because I figured it would be the best type of build to use since it will counter the most pokemon and not get swept by 1-2 pokemon on a team.
And so, here is my team:
Note: These forums won't let me post pictures until I have 15 posts.
Swampert @ Leftovers (Switched to a Starter)
Nature: Relaxed
EVs: 242 HP / 216 Def / 52 SpA
Ability: Torrent
- Stealth Rock
- Surf
- Ice Beam
- Earthquake
Description:
Swampert is sort of iffy for me. I'm pretty sure I just get unlucky or I'm being stupid when i send him out, because I can get a SR out and then I'll get killed. I'm not sure if I'm sending him out against a counter without realizing it, or if Swampert is sort of fragile. I'm pretty sure it is my fault though. Overall, I'm sure Swampert is a good pokemon and I think I just need to learn him more. I faced a pokemon that used grass knot on me (it wasn't Celebi, so I wasn't really expecting it), and I got 212% damage done to me, it was quite the embarrassment.
Machamp @ Leftovers
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
Ability: No Guard
- Dynamic Punc
- Payback
- Sleep Talk
- Rest
Description:
The Sleep Talking/Rest Machamp serves as a pokemon that can take out ghosts who switch in on it, as well as anything weak to fighting type. Rest allows me to get rid of Will-O-Wisp and other status effects, and Sleep talk is obviously to keep attacking the opponent. Machamp (being my favorite pokemon) is who I am least reluctant to get rid of (although I will if I have to).
Tyranitar @ Expert Belt
Nature: Brave
EVs: 252 Atk / 24 Spe / 232 SpA
Ability: Sand Stream
- Crunch
- Earthquake
- Fire Blast
- Ice Beam
Description:
Tyranitar has been pretty effective on my team. He has a wide enough type coverage that very little isn't effected by at least one of his moves. I ran into another balanced team, though, and they were able to roll me for pretty well. Tyranitar was an issue because he was too slow and his sand stream ended up hurting my team just as much as the other team. Usually I don't get unlucky, and face someone who I can counter and kill. I am overall pretty satisfied with Tyranitar.
Rotom-h @ Choice Scarf
Nature: Modest
252 SpA / 252 Spe / 4 HP
Ability: Levitate
- Trick
- Overheat
- Shadow Ball
- Thunderbolt
Description:
Rotom is one of the pokemon I am least sure about. Overheat, Shadow Ball, and T-bolt are all good, and I've gotten some revenge kills and so forth with them, but Trick is where things get iffy. I'm not sure if I should only switch Rotom in to quickly hit a pokemon after they have killed one of mine or if a pokemon that I will be able to switch into switches in (that sentence makes me laugh). My problem with Trick is that I don't really want to get locked into one move for a long time, because it seems like it gives the other team time to set up a sweeper, so then I'll use trick on my first turn, but it sort of seems like a waste of a move. This pokemon I think I'll need more clarification from.
Lucario @ Life Orb
Nature: Adamant
EVs: 6 HP / 252 Atk / 252 Spe
Ability: Inner Focus
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Description:
Lucario is pretty awesome. I hate the pokemon, but he is really powerful. I'll just switch in and Swords Dance, and I can usually get 1-3 kills with him. If the other team has a pokemon or two that he is super effective against, they are pretty much screwed. My only real problem is that with life orb, and no recovery skill, Lucario seems pretty fragile. I almost don't want to use him because I'm afraid he will die so fast, but I know he is so powerful and therefore must use him. I always try to pull him out on pokemon where 1-2 of his moves are super effective against them, but it doesn't always happen, and then I end up either A) Not using him until the end or B) Throw him out and he gets swept. I think I could use some help with this guy.
Latias @ Life Orb
Nature: Timid
4 HP / 252 Sp Attack / 252 Speed
Ability: Levitate
- Calm Mind
- Dragon Pulse
- Surf
- Recover
Description:
I am almost positive I am not playing Latias right. I have never gotten a kill with her, and she is supposed to be a sweeper. I already have a surf on this team, and so I am very tempted to change that to something else, especially since I have only encountered Infernape and Heatran, and Swampert has those covered pretty well. What I do with this pokemon is:
1.Send her out
2.Use Calm Mind
3.Use Dragon Pulse/Surf
4. (If I make it to this part, usually I'm dead, though) Use Recover.
I think I need to rethink Latias so I play her a different way. For example, would it be ok to use an attack before I use Calm Mind?
There is my team, and overall I am pretty impressed with it. I think I still have some problems with it, which is why I'm posting here. Latias, Rotom, and Swampert I have the biggest issues with.
What I try to do with this team is send out pokemon that will counter other pokemon really well. But I'm also hesitant to do that, because it gives my opponents a chance to get a lucky move in that will instantly kill one of my pokemon. If anyone has any tips on how to switch in and out safely (especially when the other team doesn't have any walls like Blissey which I would imagine it would be easy to switch into [I have yet to encounter a Blissey yet]).
Hopefully you guys can help me with strategy/pokemon.
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