Sheek
Paladin
- 35
- Posts
- 16
- Years
- Newfoundland, Canada
- Seen May 20, 2010
I've been using variations of this on Shoddy for the last two weeks or so, and it's one of the better teams I've used lately, although it still needs some tweaking.
Heatran@ Choice Scarf
Modest Nature; Flash Fire
6 Atk, 252 Sp. Atk, 252 Spd
Overheat
Earth Power
Hidden Power [Ice]
Explosion
Scarftran lead OHKO's a lot of common leads before they can strike back, and leaves another handful of leads with enough HP for Sandstorm to take out. It's usually switched out after one or two attacks, and saved for later on in the battle. HP Ice can usually 2HKO most Dragons and Skymin (if it doesn't have Earth Power).
Shaymin-S@ Leftovers
Timid Nature; Serene Grace
6 HP, 252 Sp. Atk, 252 Spd
Air Slash
Seed Flare
Earth Power
Substitute
Platinum's potential-uber gift, Skymin. With a Timid nature and max Spd, it outspeeds pretty well everything (which helps with Serene Grace and Air Slash's flinch rate), and ties or outspeeds other Skymin (which it can 2HKO with Air Slash usually). Earth Power is for KOing Scarftran and the like. I'm debating on whether to keep Substitute or not. I originally used HP Ice, but found it lacked the kick I was looking for when using a Timid nature. Subseed doesn't really appeal to me, as Skymin is usually too frail to make good use of it.
Lucario@ Life Orb
Adamant Nature; Inner Focus
6 HP, 252 Atk, 252 Spd
Swords Dance
Close Combat
Ice Punch
Bullet Punch
SDLuke w/ Ice Punch covers quite a bit, w/ STAB Bullet Punch helping out quite a bit, especially after a Swords Dance. Not much else to say about this one. Inner Focus is chosen over Steadfast because anything using Air Slash will likely be KO'd by Ice Punch or the like after some Stealth Rock help.
Tyranitar@ Choice Band
Adamant Nature; Sand Stream
252 HP, 252 Atk, 6 Sp. Def
Stone Edge
Crunch
Earthquake
Pursuit
CB Tyranitar is the teams main physical threat, and hits pretty much everything hard. I haven't seen much use of Pursuit lately though...
Hippowdown@ Leftovers
Impish Natue; Sand Stream
252 HP, 16 Atk, 152 Def, 90 Sp. Def
Earthquake
Yawn
Slack Off
Stealth Rock
Hippowdon, the main physcial wall of the team, is mostly used for support. In can switch in on quite a few things, then Yawn, and Stealth Rock or Slack Off on the switch. If the opponent can't counter it well, it can just Yawn away, causing sleep or switches (the latter resulting in Stealth Rock damage).
Starmie@ Choice Specs
Modest Nature; Natural Cure
6 HP, 252 Sp. Atk, 252 Spd
Surf
Thunderbolt
Ice Beam
Grass Knot
The standard Choice Specs Starmie, mainly used for type coverage/status absorbtion (due to Natural Cure).
Heatran@ Choice Scarf
Modest Nature; Flash Fire
6 Atk, 252 Sp. Atk, 252 Spd
Overheat
Earth Power
Hidden Power [Ice]
Explosion
Scarftran lead OHKO's a lot of common leads before they can strike back, and leaves another handful of leads with enough HP for Sandstorm to take out. It's usually switched out after one or two attacks, and saved for later on in the battle. HP Ice can usually 2HKO most Dragons and Skymin (if it doesn't have Earth Power).
Shaymin-S@ Leftovers
Timid Nature; Serene Grace
6 HP, 252 Sp. Atk, 252 Spd
Air Slash
Seed Flare
Earth Power
Substitute
Platinum's potential-uber gift, Skymin. With a Timid nature and max Spd, it outspeeds pretty well everything (which helps with Serene Grace and Air Slash's flinch rate), and ties or outspeeds other Skymin (which it can 2HKO with Air Slash usually). Earth Power is for KOing Scarftran and the like. I'm debating on whether to keep Substitute or not. I originally used HP Ice, but found it lacked the kick I was looking for when using a Timid nature. Subseed doesn't really appeal to me, as Skymin is usually too frail to make good use of it.
Lucario@ Life Orb
Adamant Nature; Inner Focus
6 HP, 252 Atk, 252 Spd
Swords Dance
Close Combat
Ice Punch
Bullet Punch
SDLuke w/ Ice Punch covers quite a bit, w/ STAB Bullet Punch helping out quite a bit, especially after a Swords Dance. Not much else to say about this one. Inner Focus is chosen over Steadfast because anything using Air Slash will likely be KO'd by Ice Punch or the like after some Stealth Rock help.
Tyranitar@ Choice Band
Adamant Nature; Sand Stream
252 HP, 252 Atk, 6 Sp. Def
Stone Edge
Crunch
Earthquake
Pursuit
CB Tyranitar is the teams main physical threat, and hits pretty much everything hard. I haven't seen much use of Pursuit lately though...
Hippowdown@ Leftovers
Impish Natue; Sand Stream
252 HP, 16 Atk, 152 Def, 90 Sp. Def
Earthquake
Yawn
Slack Off
Stealth Rock
Hippowdon, the main physcial wall of the team, is mostly used for support. In can switch in on quite a few things, then Yawn, and Stealth Rock or Slack Off on the switch. If the opponent can't counter it well, it can just Yawn away, causing sleep or switches (the latter resulting in Stealth Rock damage).
Starmie@ Choice Specs
Modest Nature; Natural Cure
6 HP, 252 Sp. Atk, 252 Spd
Surf
Thunderbolt
Ice Beam
Grass Knot
The standard Choice Specs Starmie, mainly used for type coverage/status absorbtion (due to Natural Cure).