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Outrage Burn

  • 325
    Posts
    13
    Years
    Pokemon
    • 4 Evevee [PF]
    • 3 Leafeon [PF]
    • 3 Litwick [PF]
    • 1 Lamptent [PF]
    • 3 Chandelure [PF]
    • 2 Reshiram [NXD]
    • 2 Victini EX [PS]
    Trainers
    • 4 N
    • 4 Professor Juniper
    • 4 Rare Candy
    • 3 Ultra Ball
    • 3 Super Rod
    • 3 Pokemon Catcher
    • 2 Switch
    • 2 Plasma Ball
    • 1 Tool Scrapper
    • 1 Skyla
    • 1 Dowsing Machine
    • 3 Frozen City
    Energy
    • 8 Fire Energy
    • 4 Double Colorless Energy
    --------------------

    So the above list is what I tried running today against some people at my locals. I've found that really lacks speed, it lacks some oomph.

    Though the Pokemon themselves are the engine grabbing the energies, I have difficulty keeping energies in my hand after the Pokemon faint.

    I find that my hands will be clogged with trainers, and no Pokemon or energies. I'm considering dropping the Plasma Balls, or the Ultra Balls for Level Balls. I notice most of the trainers utilizing discarding, which leave me less to work with during my turn.

    Do you guys have any suggestions?

    What about White Kyurem EX (PS)? White inferno is similar to Outrage, but he's a little bit bigger of a player than Reshiram.
     
    Last edited:
    and more energy plus less evevees and leafeons. you should put at least 15 fires and 3 doubles and only 15 pokemon.
     
    I would suggest something like.

    Pokemon: 15
    • 2 Evevee [PF]
    • 2 Leafeon [PF]
    • 3 Litwick [PF]
    • 1 Lamptent [PF]
    • 3 Chandelure [PF]
    • 2 Reshiram [NXD]
    • 2 Victini EX [PS]
    Trainers: 28
    • 4 N
    • 4 Professor Juniper
    • 3 Skyla
    • 4 Rare Candy
    • 3 Ultra Ball
    • 1 Super Rod
    • 3 Pokemon Catcher
    • 2 Switch
    • 1 Tool Scrapper
    • 1 Dowsing Machine
    • 2 Frozen City
    Energy: 12
    • 10 Fire Energy
    • 2 Double Colorless Energy

    55 cards with room for 5 more.
     
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