linden
"The 'Robin Hood' Pokémon"
- 10
- Posts
- 15
- Years
- East of England, UK
- Seen Jan 10, 2016
I'm using Pokémon Essentials (v15) in RPG Maker XP, and I'm having a slight issue with the movement animation of overworld NPC sprites, and I'm not sure where I've gone wrong.
The movement of my NPC events is only playing a 2-frame animation (ie. only using the first and second column of the character tileset, rather than using all four columns).
In one specific example, I have an NPC with a custom move route, who walks up and down on a map, waiting at each end of his route. The NPC I'm using is 'NPC 19.png', and when he moves down, the animation only uses the first 2 frames of that tileset.
The effect is that the NPC only sticks one foot forward when walking, which looks very odd, while I want the NPC to walk in the same manner as the player character, using a 4-frame animation.
In the event options, I have 'Move Animation' ticked, but not 'Stop Animation'. Autonomous Movement is set with a Custom Move Route, Speed: 3 (slow), Freq: 6 (highest).
Any help or advice to sort this would be great!
The movement of my NPC events is only playing a 2-frame animation (ie. only using the first and second column of the character tileset, rather than using all four columns).
In one specific example, I have an NPC with a custom move route, who walks up and down on a map, waiting at each end of his route. The NPC I'm using is 'NPC 19.png', and when he moves down, the animation only uses the first 2 frames of that tileset.
The effect is that the NPC only sticks one foot forward when walking, which looks very odd, while I want the NPC to walk in the same manner as the player character, using a 4-frame animation.
In the event options, I have 'Move Animation' ticked, but not 'Stop Animation'. Autonomous Movement is set with a Custom Move Route, Speed: 3 (slow), Freq: 6 (highest).
Any help or advice to sort this would be great!