- 2,136
- Posts
- 17
- Years
- Seen May 31, 2009
A new RMT :P
Intro
I made this team this morning in my head, and was thinking about it all through school; during lunch, during Gym, during Science, etc...I've redone it a hundred times, and every new version seemed better and better to me. Keep in mind, I haven't tested it yet, but from what I've gathered, it seems to be able to fair quite well in today's offensive metagame.
I made this team this morning in my head, and was thinking about it all through school; during lunch, during Gym, during Science, etc...I've redone it a hundred times, and every new version seemed better and better to me. Keep in mind, I haven't tested it yet, but from what I've gathered, it seems to be able to fair quite well in today's offensive metagame.
Lineup
*image removed* *image removed* *image removed* *image removed* *image removed* *image removed*
*image removed* *image removed* *image removed* *image removed* *image removed* *image removed*
Synergy
My team really relies on paralysis, which is why Porygon2 is a lead. With Discharge, and possibly Thunder Wave, his chances of paralyzing something are very solid. For those he cannot paralyse, Weezing can burn, which'll let me switch in more easily. Suicune absorbs status, making Magic Coat less of a necessity. Heatran is there to revenge kill, and absorb poison and fire type hits. TTar is solely for late game, as he cannot hurt much earlier on. In a sense, this team is revolving around Machamp, as with Para support, he hurts just about everything.
My team really relies on paralysis, which is why Porygon2 is a lead. With Discharge, and possibly Thunder Wave, his chances of paralyzing something are very solid. For those he cannot paralyse, Weezing can burn, which'll let me switch in more easily. Suicune absorbs status, making Magic Coat less of a necessity. Heatran is there to revenge kill, and absorb poison and fire type hits. TTar is solely for late game, as he cannot hurt much earlier on. In a sense, this team is revolving around Machamp, as with Para support, he hurts just about everything.
"image removed"
Porygon2 @ Leftovers
Bold
240 HP/164 Def/12 SpA/94 SpD
Ice Beam
Discharge
Recover
Thunder Wave
Porygon2 @ Leftovers
Bold
240 HP/164 Def/12 SpA/94 SpD
Ice Beam
Discharge
Recover
Thunder Wave
The most fun guy to use. Ever. Porygon2 is so underrated today for some strange reason. He has the ability to completely wall Gyarados and such, sending Intimidate right back at them. Discharge helps with the para-support, but T-Wave is the most reliable. Ice Beam for Salamence and Garchomp, neither can OHKO me, which is great. Recover on this guy is godly, as he can stall with the best of them. He makes an excellent lead as well; Gyara and Salamence have no chance at all. I can live a Draco Meteor from Salamence, paralyse it, and then take it out with Ice Beam, or just Recover and keep living hits.
"image removed"
Machamp @ Choice Band
Adamant
216 HP/252 Att/42 Spe
Close Combat
Ice Punch
Thunderpunch
Payback
Machamp @ Choice Band
Adamant
216 HP/252 Att/42 Spe
Close Combat
Ice Punch
Thunderpunch
Payback
An absolute monster. I've always thought of Machamp as one of the scariest things to have been spawned to our metagame, and with Choice Band, it has virtually no counter. Guts is chosen over No Guard simply to abuse that boost. Toxic Spikes is common, and once Machamp is poisoned, there's no stopping him. Ice Punch OHKO's Gliscor, Salamence, Garchomp, and others. Thunderpunch will put a real dent in things like Starmie (OHKO) Gyarados (OHKO), etc... Close Combat is a beast on this guy, but it still has trouble with Psychics. Solution? Payback. It can 2HKO things like Deoxys-D (just a testament of what a complete monster he is)
*pokemonelite2000 image removed*
Weezing @ Leftovers
Bold
252 HP/252 Def/6 HP
Thunderbolt
Flamethrower
Will O Wisp
Pain Split
Weezing @ Leftovers
Bold
252 HP/252 Def/6 HP
Thunderbolt
Flamethrower
Will O Wisp
Pain Split
My second Gyarados counter. This guy is amazing when he can get in on a physical sweeper coming in. Will O Wisp makes it hard for my enemies to set up, letting my team live a little longer to get their act together. Tbolt and Flamethrower for Hera, Lucario, and Gyarados, who, as I've been told, can 6-0 me if they predict right. Pain Split helps me gain some HP, to live a little longer.
"image removed"
Suicune @ Leftovers
Bold
252 HP/252 Def/6 SpA
Surf
Rest
Sleep Talk
Calm Mind
Suicune @ Leftovers
Bold
252 HP/252 Def/6 SpA
Surf
Rest
Sleep Talk
Calm Mind
CroCune has been tossed aside for these all offensive Suicunes, but he still has values. For instance, he has a 100% chance to beat Blissey one on one; others cannot boast that. Suicune is my tank, and the best status absorber I could afford. Surf as a mono-attacking move may seem foolish, but Pressure can let me outstall Vaporeon and Lapras with ease. He works especially well with para support; racking up Calm Minds in the face of Starmie and Gengar as they hopelessly hit me with super effective Tbolts that do around ~20% damage. A clear force that is unprepared for in today's metagame.
*pokemonelite2000 image removed*
Tyranitar @ Life Orb
Jolly
252 Att/252 Spe/6 HP
Dragon Dance
Crunch
Earthquake
Stone Edge
Tyranitar @ Life Orb
Jolly
252 Att/252 Spe/6 HP
Dragon Dance
Crunch
Earthquake
Stone Edge
Tyranitar is a great late game sweeper. It can also ruin sashes that my team really hates. With some para support, it has a better chance of setting up a Dragon Dance. Things like Starmie can only sulk as they see their Surf do nothing to TTar with his boosted Special Defense. Jolly lets me outspeed all Base 115's after a Dragon Dance, and 2HKO Swampert with Crunch. Unfortunately, his plethora of weaknesses makes it pretty hard to set up, which is why only extremely late game is where he shines.
"image removed"
Heatran @ Choice Scarf
Timid
42 HP/252 SpA/216 Spe
Fire Blast
HP Ice
Earth Power
Explosion/Stealth Rock
Heatran @ Choice Scarf
Timid
42 HP/252 SpA/216 Spe
Fire Blast
HP Ice
Earth Power
Explosion/Stealth Rock
I've always been against Scarftran. I've preferred Specstran since it hit much harder, but since I badly needed a good revenge killer, Scarftran seems like the best idea. First three sets are elementary, however the last one is a toss up. Killing Blissey is very appealing, but this team could do nicely with Stealth Rock support. Great revenge killer with a plethora of resistances/immunities to play with.
Threat List
Deoxys-e: A huge threat to my team. It can hit all of it for super effective, and I have no real answer for it. Luckily, this is for the suspect ladder
Electivire: After a Motor Drive boost, it outspeeds all of my team and hits all of it bar Machamp and Weezing for super effective. Luckily, Electivire is quite a rare sight to see now, and unless it's a special version, Weezing walls it completely.
Infernape: Any of its sets have a chance to 6-0 me if they predict right, though Machamp can usually survive a hit and take it out. Same goes with Suicune. Heatran can revenge kill non-Scarf variants.
Mismagius: If it gets the chance to set up, I am completely helpless from it's wrath. I can sacrifice TTar, who SHOULD live an HP Fighting from an unboosted Missy, and then revenge kill with Heatran.
Last edited: