• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other Question] "Pink Slips" Battles

  • 59
    Posts
    8
    Years
    • Seen Apr 20, 2024
    is there such thing as steal/bet/lose a Pokemon after battle script, method and/or command?
    Context: What if you battle the evil team or underground street battle and lose, you lose one of your Pokemon and if you win you get one of the Opponent's Pokemon?

    basically "Pink Slip" Pokemon battles.
    (If you don't know what that is, it's the term for street races that all participants bet their cars, if you win, you get a free car, if you lose, you lose yours)
     
    is there such thing as steal/bet/lose a Pokemon after battle script, method and/or command?
    Context: What if you battle the evil team or underground street battle and lose, you lose one of your Pokemon and if you win you get one of the Opponent's Pokemon?

    basically "Pink Slip" Pokemon battles.
    (If you don't know what that is, it's the term for street races that all participants bet their cars, if you win, you get a free car, if you lose, you lose yours)

    Easy, start a Trainer Battle with Continue = true and use a free variable to store the battle Outcome. If the variable is set to 0 (ie. you won the battle) then give the player a Pokemon else delete a Pokemon from the player party.

    If you don't understand any part of what I said then check the Wiki under the Trainer and Manipulating Pokemon

    https://essentialsdocs.fandom.com/wiki/Trainers

    https://essentialsdocs.fandom.com/wiki/Manipulating_Pokémon
     
    Easy, start a Trainer Battle with Continue = true and use a free variable to store the battle Outcome. If the variable is set to 0 (ie. you won the battle) then give the player a Pokemon else delete a Pokemon from the player party.

    If you don't understand any part of what I said then check the Wiki under the Trainer and Manipulating Pokemon

    https://essentialsdocs.fandom.com/wiki/Trainers

    https://essentialsdocs.fandom.com/wiki/Manipulating_Pokémon

    thanks for the head up, i'm still getting the hand of variables, but i'll try
     
    Back
    Top