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- Seen Mar 23, 2019
I had an event idea in mind, but I'm not 100% sure how to make it happen.
An overview of the event is your character enters a forest and finds a pokemon standing out in the open (lets say a bulbasaur as an example). Your player can interact with it and have it join your party. At the end of the forest though, just before you leave, you're stopped by another trainer, them explaining that one of their pokemon got away from them, and asks if you've seen it. I plan on having some form of karma system in it, one of the options would be to straight up lie and say you haven't seen it, keeping the bulbasaur. The obvious good choice would be to tell its trainer that you found it and give it back to its owner. But I had something I'm hoping is possible to do, which is have a conditional branch where if its level is at a certain point (lets say it was level 10 when you received it, but you get it to level 12 or above by the time you run into its owner), that would lead to a different outcome in which the bulbasaur starts walking towards its owner but then turns back towards you, from a story perspective it'd be a case of the bulbasaur developing a stronger interest in your player over its trainer, its trainer realizes that, and thinking out of their pokemons best interest, chooses to let you the player keep it.
tldr, is it possible to have a condition based on the level of a pokemon?
An overview of the event is your character enters a forest and finds a pokemon standing out in the open (lets say a bulbasaur as an example). Your player can interact with it and have it join your party. At the end of the forest though, just before you leave, you're stopped by another trainer, them explaining that one of their pokemon got away from them, and asks if you've seen it. I plan on having some form of karma system in it, one of the options would be to straight up lie and say you haven't seen it, keeping the bulbasaur. The obvious good choice would be to tell its trainer that you found it and give it back to its owner. But I had something I'm hoping is possible to do, which is have a conditional branch where if its level is at a certain point (lets say it was level 10 when you received it, but you get it to level 12 or above by the time you run into its owner), that would lead to a different outcome in which the bulbasaur starts walking towards its owner but then turns back towards you, from a story perspective it'd be a case of the bulbasaur developing a stronger interest in your player over its trainer, its trainer realizes that, and thinking out of their pokemons best interest, chooses to let you the player keep it.
tldr, is it possible to have a condition based on the level of a pokemon?