Plasma Mewtwo

  • 2
    Posts
    11
    Years
    • Seen Sep 19, 2013
    Pokemon

    chandelure EX x 3
    Mr. Mime x 2
    Deoxys EX x 4
    Sableye x 2
    Sigilyph x 2
    Mewtwo EX x 4

    Total Pokemon : 17

    Energies

    Double Colorless x 4
    Plasma Energies x 4
    Psychic/Dark Blend x 2
    Psychic x 4

    Total Energies: 14

    Trainers:

    Ultra Ball x 4
    Team Plasma Ball x 3
    Colress Machine x 2
    Team Plasma Badge x 4
    Colress x 3
    Juniper x 3
    Dowsing Machine x 1
    Cilan x 3
    Hypno Toxic Laser x 3
    Verbank City Gym x 3

    Total Trainers 29

    strategy: is to get mewtwo with team plasma badge, with deoxys on my bench early, ideally double colorless will be attached by turn one and if i have atleast two deoxys on turn one mewtwo can hit for atleast 60. if mewtwo can not got out early thats what chandluer ex is for. I will mainly use the first attack "curse drop". Mr. mime is to protect my bench from pokemon like darkai. Saybleye will help me get plasma badges from my discard pile if necessary. Sigliph will help me against ex pokemon and will be my attacker against pokemon like sucine and sigilph.

    Thats the deck list, tell me what you guys think
     
    Last edited:
    dont waste your time with putting plasma badges on mewtwo. it doesnt need it. Mewtwo is usually meant to be more of a quick counter that you dont see coming. It does more than enough damage on its own. It can already do 40 damage turn 1 if you add a DCE to it. 60 if your opponent has gone before you and dropped an energy as well. 2 DCE already does 80 damage + 20x their energy count as well. It doesn't really need deoxys to do huge damage.

    Besides the inconsistency that plasma badges provide just so you can do 10 maybe 20 more damage isn't worth it. Not to mention mewtwo doesn't even need to be in a psychic deck.
     
    um well ide like to see the cards would you tell me the card numbers if you do i can tell you what i think.
     
    dont waste your time with putting plasma badges on mewtwo. it doesnt need it. Mewtwo is usually meant to be more of a quick counter that you dont see coming. It does more than enough damage on its own. It can already do 40 damage turn 1 if you add a DCE to it. 60 if your opponent has gone before you and dropped an energy as well. 2 DCE already does 80 damage + 20x their energy count as well. It doesn't really need deoxys to do huge damage.

    Besides the inconsistency that plasma badges provide just so you can do 10 maybe 20 more damage isn't worth it. Not to mention mewtwo doesn't even need to be in a psychic deck.

    This this this. So much this.

    Drop the Plasma Badges in favor of 3 Skyla. Then give yourself another Colress Machine.
     
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