Platinum RMT

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    • Seen Apr 4, 2011
    This team was made with the upcoming Platinum game moves in mind.

    Heatran @ Choice Scarf
    Modest
    252 Sp Atk/ 236 Sp/ 20 Hp
    Fire Blast
    Earth Power
    Stealth Rock
    Dragon Pulse

    This will start as my lead and it's a great start because of the type coverage and resistances it has to the most common leads. I chose Modest over Timid because really Heatran nees more Sp Atk power and Heatran will get outrun by any other scarf user above 77 base speed anyway. Revenge-Killer

    Gengar @ Choice Scarf
    Timid
    252 Sp Atk/ 252 Sp/ 4 Hp
    Thunderbolt
    Shadow Ball
    Focus Blast
    Hypnosis

    Prettymuch a standard Gengar set up. Not much else you can really do with gengar equipped with Choice Scarf.

    Lucario @ Life Orb
    Adamant;
    252 Atk/ 252 Sp/ 4 Hp
    Adamant
    Sword Dance
    Extremespeed
    Close Combat
    Ice Punch

    Oh yeah. Lucario with Ice Punch. Flying and Dragon type coverage :)

    Salamence @ Yache Berry
    Jolly
    252 Sp/ 252 Atk/ 4 Hp
    Dragon Dance
    Outrage
    Fire Blast
    Earthquake

    Improvised Garchomp. I've no idea how well a Salamence with this moveset would work, but it has a lot of the attributes that Garchomp had except not nearly as bulky, missing electric immunity, added rock weakness.... Ok so it's not exactly like Garchomp, but it's the best one I could come up with.

    Heracross @ Choice Band
    Adamant; Guts
    252 Sp/ 252 Atk/ 4 Hp
    Megahorn
    Close Combat
    Night Slash
    Stone Edge

    Since my 2 revenge killers get walled by the likes of Blissey and such, this allows me to safetly switch into blissey and KO/sevearly-damage blissey or it's switch in.

    Suicune @ Leftovers
    Bold
    252 Def/ 252 Hp/ 4 Hp
    Surf
    Calm Mind
    Roar
    Shadow Ball

    Since I noticed by team was weak to Choice Scarf Dugtrio this was my counter to it. Also it doubles as a way to stop Rain Dance teams from the fullest potiental by soaking up surfs after a single calm mind. Shadow Ball is to be able to hit the bulky waters for neutral damage.
     
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    Luke needs Crunch or else Cress walls him to no end. If you want to cover flying and dragon, consider Agililuke. Cna also help ur Scarfgarweak.

    On Mence, consider DD>> Swords Dance.

    To hit bulky waters, opt for HP electric/ grass knot.

    All-out ScarfGar weak.
     
    Crunch I can see using when you put it that way.

    Any calculations done or anything I can look into for difference between swords dance vs dragon dance?

    No idea where you got grass knot from. None of my pkmn can learn it. Hitting bulkywaters aren't really high on the list so shadow ball on suicune will help with the gengar weakness you mentioned.
     
    Salamence... doesn't learn Swords Dance.
    So you have to use Dragon Dance to boost your stats.

    But yeah, ScarfGar weak, consider Agililuke, etc.
    And don't even think about Shadow Ball on Suicune.
     
    Shadow Ball is kinda meh on Suicune: use HP [Electric] or Ice Beam >> it.
     
    Tran, Mence, Hera takes scarf Gar based on resistances so it should'nt be a problem what so ever.


    Does hitting cress really matter, Hera, Gengar smash it anyway so Crunch isnt really needed too much imo. Ice Punch to remove Gliscor could open up a sweep for mence.

    Speaking of mence, WHY Max speed Jolly ? Pointless overkill is what that is. Adamant 176 speed/ 252 att / 82 hp is the best spread for that i find to outspeed neutral Lucario. (If you want to outspeed + speed Lucario, use the same spread and Jolly, but thats pointless sice you have scarf Gar to revenge it anyway, not to mention Heatran).

    Dragon Pulse fails to OHKO Dragons so switch to HP Ice.

    I prefer Timid on Scarf Tran aswell, since it outspeeds and you will be able to revenge kill more threats (417 speed).


    Shadow Ball is ass on Cune and it aint lasting long with no recovery.

    Suicune@Leftovers
    252 HP / 252 DEF / 6 SP.DEF
    Bold Nature
    - Calm Mind / HP Electric / Ice Beam.
    - Surf
    - Rest
    - Sleep Talk

    HP Electric makes this a great Dos counter if you dont want to rely on Gengar too much. Whilst Ice Beam helps with dragons.

    Calm Mind is the best choice in slot one otherwise. If you dont fear the aforementioned (you dont really thanks to Tran and Gar revenging each respectively, but HP and IB are still there if you want more insurance).

    OR you can try this set ive been using lately, its great for team support

    Suicune@Leftovers
    252 HP / 252 DEF / 6 SP.DEF
    Bold Nature
    - Rest
    - Reflect
    - Calm Mind
    - Surf
     
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