I've been training my team on and off throughout Platinum and, I still think I need plenty of practice before I'm better.
Lopunny:
Nature: Jolly
ability: Cute charm
item: Nevermeltice
Ice Punch
Protect
Quick Attack
return
He's one of my most fastest pokemon. Good for a first time attacker, and Ice Punch to deal with the heavy Dragon, rock or ground type pokemon he comes across. Nevermeltice is to increase Ice Punch's effects. Quick Attack's in case the opponent tries to paralyze Lopunny to slow him down. Revenge attack them before they try to finish him off.
Milotic
Nature: Modest
Ability: Marvel Scale
Item: Leftovers
Rain Dance
Surf
Dragon Pulse
Recover
Rain Dance (powers water attacks to 50%) + STAB (1.5x) makes Surf do over 200 damage. Dragon pulse was substitute for Ice beam when I found it wasn't working for me. Though I'm thinking about changing this attack too. Any suggestions would be nice. And Recover + Leftovers ensure Milotic stays in battle.
Donphan
Nature: Naughty
Ability: Sturdy
Item: Miracle Seed
Seed Bomb
Thunder Fang
Earthquake
Protect
Seed Bomb + Miracle Seed is very nice when up against ground, water and other pokemon Donphan can't hit with Earthquake. Thunder Fang's for flying mostly, and Steel such as Scizor... but I'm thinking about changing this attack too. Help on this please. Protect is to make sure that the opponent Donphan faces doesn't have an attack that's ensured to kill her in one go. If so, I'd rather switch her out. She's proven to be quite a sweeper if given Ninjask's speed baton passover.
Gardevoir:
Nature: Naive
Ability: Trace
Item: Mind Plate
Psychic
Wish
Confuse Ray
Protect
Protect for Gardevoir to have a chance to heal without the opponent attempting to finish him off while his health is low. Mind Plate to add some extra power to Psychic. Confuse ray because... I'm honestly not sure anymore. I need big help with this pokemon please.
Magnezone
Ability: Magnet Pull
Nature: Calm
Item: Metronome
Thunderbolt
Magnet Rise
Thunder Wave
Mirror Shot
Magnet Rise has saved Magnezone from slower Ground types who used Earthquake a turn too late. Mirror shot for rock and Ground mostly. THunder wave if the pokemon is too fast, in case Magnezone can't defeat them, another of my team mates may have a shot at it. This one may need some adjustments too. I'm not really sure.
Roserade
Ability: Natural Cure
Nature: Modest
Item: Wide Lens
Sludge Bomb
Leaf Storm
Aromatherapy
Sleep Powder
Sleep Powder's tricky because of its low accuracy, bu Wide Lens gives it at least a bit more accuracy for Roserade to make the opponent sleep. Sludge bomb for pokemon who are not very effective against Leaf Storm. Mainly Grass. Aromatherapy for in case most of my team's poisoned/ paralyzed/ burned/ asleep, Roserade can cure them all, and switch out and be cured by his ability if the opponent tries a status on him too.
So, they you have it. What do you think? I'd love some feedback please. Any changes you think should be made in attacks or Items. Maybe if there's a huge gap in this team that requires another type pokemon to help balance it out. Thanks for taking the time to read.
![[PokeCommunity.com] Platinum Team assistance [PokeCommunity.com] Platinum Team assistance](https://i53.tinypic.com/11jrvyg.png)
Lopunny:
Nature: Jolly
ability: Cute charm
item: Nevermeltice
Ice Punch
Protect
Quick Attack
return
He's one of my most fastest pokemon. Good for a first time attacker, and Ice Punch to deal with the heavy Dragon, rock or ground type pokemon he comes across. Nevermeltice is to increase Ice Punch's effects. Quick Attack's in case the opponent tries to paralyze Lopunny to slow him down. Revenge attack them before they try to finish him off.
![[PokeCommunity.com] Platinum Team assistance [PokeCommunity.com] Platinum Team assistance](https://i55.tinypic.com/2n99n4z.png)
Milotic
Nature: Modest
Ability: Marvel Scale
Item: Leftovers
Rain Dance
Surf
Dragon Pulse
Recover
Rain Dance (powers water attacks to 50%) + STAB (1.5x) makes Surf do over 200 damage. Dragon pulse was substitute for Ice beam when I found it wasn't working for me. Though I'm thinking about changing this attack too. Any suggestions would be nice. And Recover + Leftovers ensure Milotic stays in battle.
![[PokeCommunity.com] Platinum Team assistance [PokeCommunity.com] Platinum Team assistance](https://i55.tinypic.com/34gagyp.png)
Donphan
Nature: Naughty
Ability: Sturdy
Item: Miracle Seed
Seed Bomb
Thunder Fang
Earthquake
Protect
Seed Bomb + Miracle Seed is very nice when up against ground, water and other pokemon Donphan can't hit with Earthquake. Thunder Fang's for flying mostly, and Steel such as Scizor... but I'm thinking about changing this attack too. Help on this please. Protect is to make sure that the opponent Donphan faces doesn't have an attack that's ensured to kill her in one go. If so, I'd rather switch her out. She's proven to be quite a sweeper if given Ninjask's speed baton passover.
![[PokeCommunity.com] Platinum Team assistance [PokeCommunity.com] Platinum Team assistance](https://i51.tinypic.com/5mhd8p.png)
Gardevoir:
Nature: Naive
Ability: Trace
Item: Mind Plate
Psychic
Wish
Confuse Ray
Protect
Protect for Gardevoir to have a chance to heal without the opponent attempting to finish him off while his health is low. Mind Plate to add some extra power to Psychic. Confuse ray because... I'm honestly not sure anymore. I need big help with this pokemon please.
![[PokeCommunity.com] Platinum Team assistance [PokeCommunity.com] Platinum Team assistance](https://i54.tinypic.com/11ih6dj.png)
Magnezone
Ability: Magnet Pull
Nature: Calm
Item: Metronome
Thunderbolt
Magnet Rise
Thunder Wave
Mirror Shot
Magnet Rise has saved Magnezone from slower Ground types who used Earthquake a turn too late. Mirror shot for rock and Ground mostly. THunder wave if the pokemon is too fast, in case Magnezone can't defeat them, another of my team mates may have a shot at it. This one may need some adjustments too. I'm not really sure.
![[PokeCommunity.com] Platinum Team assistance [PokeCommunity.com] Platinum Team assistance](https://i53.tinypic.com/1z1zpew.jpg)
Roserade
Ability: Natural Cure
Nature: Modest
Item: Wide Lens
Sludge Bomb
Leaf Storm
Aromatherapy
Sleep Powder
Sleep Powder's tricky because of its low accuracy, bu Wide Lens gives it at least a bit more accuracy for Roserade to make the opponent sleep. Sludge bomb for pokemon who are not very effective against Leaf Storm. Mainly Grass. Aromatherapy for in case most of my team's poisoned/ paralyzed/ burned/ asleep, Roserade can cure them all, and switch out and be cured by his ability if the opponent tries a status on him too.
So, they you have it. What do you think? I'd love some feedback please. Any changes you think should be made in attacks or Items. Maybe if there's a huge gap in this team that requires another type pokemon to help balance it out. Thanks for taking the time to read.
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