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Age of Mythology: Retold
Fall of the Trident 15/32: Let's Go
Now, we have to actually get the Osiris Piece Cart back and escape Abydos. We start off with our heroes, plus a new priest hero named Setna. He's loosely based off a real person named Khaemweset, a son of Ramesses II, who was actually alive during the 13th century BCE, and his in-game description's age of 61 lets us pin down an exact year that Fall of the Trident takes place: 1220 BCE. This is roughly on-par with some older dates of the Trojan War, so going by those, Setna could actually have been around at this time, unlike Ajax or Chiron. (That being said, modern archeology would place it as more likely being during the 12th century BCE, at which point Setna had died of natural causes.)
Khaemweset was considered "the first Egyptologist" for leading efforts to identify and restore Egyptian buildings from older eras, and he was a subject of ancient Egyptian fiction in the Hellenistic period under the name "Setne", from where the game gets "Setna". That being said, he doesn't do much of importance in this campaign, only appearing in two missions and not having much of a role in the plot.
In any case, part of the map is shared with the end of last mission, but we do not keep Amanra's massive myth unit army or her base, just our heroes, some Axemen, a War Turtle, and a pair of Avengers that we can't replace because Isis has Osiris and Thoth as Her Mythic Age minor gods, not Horus. We fought off a couple transports of troops, then got some naval reinforcements that I used to take our army to a friendly base in the southwest, where we started in the Heroic Age with Isis->Anubis->Nepthys. Our base is very resource-rich, with lots of food from fishing and gold from mining especially, but we had to move fast because the Osiris Piece Cart was scheduled to be moved to a more secure area soon. There were two opponents: Kemsyt's Army, in the eastern landmass of Abydos, who worship Set; and Kamos's Pirates, on our home base's landmass and also an island to the north, who worship Ra as their major god. I do not know either of their minor god choices.
You may recall we fought Kamos all the way back in the game's second mission. He ended up here, working for Gargarensis alongside Kemsyt. This means that, in almost every scenario in Egypt, we're directly fighting Gargarensis or his vassals, unlike the Greek campaign, where we only fight him at the very end after the Trojan War, where he's excavating the Greek gate and not much else. In the upcoming Norse section of the campaign, we'll have one brief skirmish with him at the very beginning, then he'll beat us to the Norse gate and fortify it, and we'll fight four battles in its immediate vicinity. But Egypt is the only place where Gargarensis has followers that aren't near a gate or heading to one. In short, Egypt is his primary power base. Its where he recruits most of his soldiers from, it's where he actually fortifies bases that aren't focused on trying to open a gate to Tartarus, and odds are it's also where his cause is popular among the people. In Egypt, Arkantos's party are frequently the underdogs in a way they aren't in other regions (excluding conflicts that don't involve Gargarensis like the Trojan War), and Gargarensis is a greater conventional threat than a "oh no he might open a Tartarus gate" threat.
And although we could destroy the enemy bases here (which I've done with an army of Phoenixes in my last trip through this mission), it's much easier to just rush the Osiris Piece Cart to take it out of the city as soon as possible. I captured it in the initial spot with my starting units and the Plague of Serpents and Ancestors god powers, then teched up to the Mythic Age and picked Thoth.
Both of Isis's Mythic Age major gods are very good, but for this mission, due to the large oceans, I picked Thoth for Phoenixes, aerial myth units that breath fire and deal lots of damage to buildings, and reincarnate from fragile eggs if killed in battle. Thoth's god power is Meteor, which blasts an area with deadly, but inaccurate meteors that do lots of damage to buildings; it's devastating if cast in the center of an enemy base. Thoth's technologies increase Laborer gather rates for all resources, allow empowered Barracks and Migdol Strongholds to double-produce their units for the cost of one, at a slightly increased training time, increase War Elephant attack, and decrease War Elephant population and resource costs.
I used Meteor to destroy Kamos's Lighthouse, fulfilling an optional objective and preventing his ships from the north from raiding me, then built some Phoenixes to raze a path to the southwest beyond the city gates, and bypassed the moderately-guarded gates to sneak the Osiris Piece Cart out of the city, winning the scenario. We will return here eventually, once we have the other three pieces of Osiris.
Fall of the Trident 15/32: Let's Go
Now, we have to actually get the Osiris Piece Cart back and escape Abydos. We start off with our heroes, plus a new priest hero named Setna. He's loosely based off a real person named Khaemweset, a son of Ramesses II, who was actually alive during the 13th century BCE, and his in-game description's age of 61 lets us pin down an exact year that Fall of the Trident takes place: 1220 BCE. This is roughly on-par with some older dates of the Trojan War, so going by those, Setna could actually have been around at this time, unlike Ajax or Chiron. (That being said, modern archeology would place it as more likely being during the 12th century BCE, at which point Setna had died of natural causes.)
Khaemweset was considered "the first Egyptologist" for leading efforts to identify and restore Egyptian buildings from older eras, and he was a subject of ancient Egyptian fiction in the Hellenistic period under the name "Setne", from where the game gets "Setna". That being said, he doesn't do much of importance in this campaign, only appearing in two missions and not having much of a role in the plot.
In any case, part of the map is shared with the end of last mission, but we do not keep Amanra's massive myth unit army or her base, just our heroes, some Axemen, a War Turtle, and a pair of Avengers that we can't replace because Isis has Osiris and Thoth as Her Mythic Age minor gods, not Horus. We fought off a couple transports of troops, then got some naval reinforcements that I used to take our army to a friendly base in the southwest, where we started in the Heroic Age with Isis->Anubis->Nepthys. Our base is very resource-rich, with lots of food from fishing and gold from mining especially, but we had to move fast because the Osiris Piece Cart was scheduled to be moved to a more secure area soon. There were two opponents: Kemsyt's Army, in the eastern landmass of Abydos, who worship Set; and Kamos's Pirates, on our home base's landmass and also an island to the north, who worship Ra as their major god. I do not know either of their minor god choices.
You may recall we fought Kamos all the way back in the game's second mission. He ended up here, working for Gargarensis alongside Kemsyt. This means that, in almost every scenario in Egypt, we're directly fighting Gargarensis or his vassals, unlike the Greek campaign, where we only fight him at the very end after the Trojan War, where he's excavating the Greek gate and not much else. In the upcoming Norse section of the campaign, we'll have one brief skirmish with him at the very beginning, then he'll beat us to the Norse gate and fortify it, and we'll fight four battles in its immediate vicinity. But Egypt is the only place where Gargarensis has followers that aren't near a gate or heading to one. In short, Egypt is his primary power base. Its where he recruits most of his soldiers from, it's where he actually fortifies bases that aren't focused on trying to open a gate to Tartarus, and odds are it's also where his cause is popular among the people. In Egypt, Arkantos's party are frequently the underdogs in a way they aren't in other regions (excluding conflicts that don't involve Gargarensis like the Trojan War), and Gargarensis is a greater conventional threat than a "oh no he might open a Tartarus gate" threat.
And although we could destroy the enemy bases here (which I've done with an army of Phoenixes in my last trip through this mission), it's much easier to just rush the Osiris Piece Cart to take it out of the city as soon as possible. I captured it in the initial spot with my starting units and the Plague of Serpents and Ancestors god powers, then teched up to the Mythic Age and picked Thoth.
Both of Isis's Mythic Age major gods are very good, but for this mission, due to the large oceans, I picked Thoth for Phoenixes, aerial myth units that breath fire and deal lots of damage to buildings, and reincarnate from fragile eggs if killed in battle. Thoth's god power is Meteor, which blasts an area with deadly, but inaccurate meteors that do lots of damage to buildings; it's devastating if cast in the center of an enemy base. Thoth's technologies increase Laborer gather rates for all resources, allow empowered Barracks and Migdol Strongholds to double-produce their units for the cost of one, at a slightly increased training time, increase War Elephant attack, and decrease War Elephant population and resource costs.
I used Meteor to destroy Kamos's Lighthouse, fulfilling an optional objective and preventing his ships from the north from raiding me, then built some Phoenixes to raze a path to the southwest beyond the city gates, and bypassed the moderately-guarded gates to sneak the Osiris Piece Cart out of the city, winning the scenario. We will return here eventually, once we have the other three pieces of Osiris.
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