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[ASM & Hex] (Please, HELP!) Memory troubles!

8
Posts
3
Years
  • Hi guys.
    I'm practically new at ROM Hacking, but i know about a few things...

    So, i was editing with HxD my Firered Hack, what i wanted to do is make the Music play at a higher quality, changing the Frequency/Sample Rate of DirectSound playback from 14kHz. (13379 Hz.) to 42kHz. (42048 Hz.).
    I suceed with that, with some bugs that i can fix but it worked.
    And, here's come the big problem:
    Making the game renderize the music and sounds at a higher Sample Rate make the game use more memory, and now it runs tooo slower...
    I want to know... How do i fix that?

    I know about another GBA games that used higher quality audio than 16Khz at least (Like Dragon Ball Supersonic Warriors, Medabots AX, and Megaman Zero Saga per example)
    And even a Pokémon Hack (Pokémon Clover) that also made it as well, playing it at full speed!

    I have in know that there are GBA Games that used additional RAM Memory inside the Cartridge, maybe do that work for that?
    I tried to at least compare a thing or two about some games Sappy Engine hex values (Like that Hack, or Megaman Zero) to maybe see a way to use extended memory but i just don't know enough about this... :c

    Does anyone know anything about that? I'll really apreciate any answer!
    Thanks in Advance!
     
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