Rabid Ditto3 8
Migrating Coconut
- 51
- Posts
- 15
- Years
- Narnia
- Seen Aug 22, 2010
This is my first team for competitive battling. I'm not sure how the team works together, i haven't tried them out yet. I'd like suggestions for different items to use. Also please don't suggest using Hidden Power for a move because except for one of my pokes, i don't really like breeding to get the perfect IV's.
Weavile @ Choice Scarf
Trait: Pressure
Nature: Hardy
EV's: HP 4/ Atk 252/ Speed 252
-Ice Punch
-Ice Shard
-Night Slash
-Taunt
Taunt utilizes speed to beat Stealth Rocks. Night Slash and Ice Punch offer powerful STAB. Ice Shard is to ensure a first strike when necessary.
Ludicolo @ Big Root
Swift Swim
Timid
HP 4/ Def 252/ SpAtk 252
-Rain Dance
-Surf
-Giga Drain
-Toxic
Rain Dance will act as a speed boost and a power boost for Surf. Giga Drain acts with Big Root to restore health. Both attacks take advantage of Ludicolo's high special attack. Toxic is always good to infect your enemy.
Gallade @ Black Belt
Steadfast
Quiet (I know it's bad)
HP 4/ Atk 252/ Speed 252
-Psycho Cut
-Close Combat
-Swords Dance
-Night Slash
Swords Dance can allow a sweep. Close Combat offers a massive STAB attack. Psycho Cut and Night Slash offer coverage against fighting and ghost, respectively.
Mamoswine @ Soft Sand
Oblivious
Careful
HP 4/ Atk 252/ SpDef 252
-Ice Shard
-Earthquake
-Ice Fang
-Stealth Rock
Mamoswine provides a tank who can lay down rocks and deal large amounts of damage with Ice Fang and Earthquake. Ice Shard is always helpful to surprise opponents with speed.
Hitmontop @ Leftovers
Technician
Careful
HP 252/ Def 128/ SpDef 128
-Rapid Spin
-Brick Break
-Triple Kick
-Rest
Hitmontop is here to support the others. Rapid Spin clears the field of hazards. Brick Break can break barriers. Triple Kick is efficient in breaking Substitutes. Rest is obviously to stay alive.
Camerupt @ Insect Plate
Rock Solid
Hardy
HP 4/ Atk 252/ Def 252
-Rock Slide
-Lava Plume
-Earthquake
-Hidden Power Bug
Rock Slide and Earthquake take advantage of Camerupt's good attack. Lava Plume is there for STAB and type coverage. HP is an unexpected offense against psychics.
Weavile @ Choice Scarf
Trait: Pressure
Nature: Hardy
EV's: HP 4/ Atk 252/ Speed 252
-Ice Punch
-Ice Shard
-Night Slash
-Taunt
Taunt utilizes speed to beat Stealth Rocks. Night Slash and Ice Punch offer powerful STAB. Ice Shard is to ensure a first strike when necessary.
Ludicolo @ Big Root
Swift Swim
Timid
HP 4/ Def 252/ SpAtk 252
-Rain Dance
-Surf
-Giga Drain
-Toxic
Rain Dance will act as a speed boost and a power boost for Surf. Giga Drain acts with Big Root to restore health. Both attacks take advantage of Ludicolo's high special attack. Toxic is always good to infect your enemy.
Gallade @ Black Belt
Steadfast
Quiet (I know it's bad)
HP 4/ Atk 252/ Speed 252
-Psycho Cut
-Close Combat
-Swords Dance
-Night Slash
Swords Dance can allow a sweep. Close Combat offers a massive STAB attack. Psycho Cut and Night Slash offer coverage against fighting and ghost, respectively.
Mamoswine @ Soft Sand
Oblivious
Careful
HP 4/ Atk 252/ SpDef 252
-Ice Shard
-Earthquake
-Ice Fang
-Stealth Rock
Mamoswine provides a tank who can lay down rocks and deal large amounts of damage with Ice Fang and Earthquake. Ice Shard is always helpful to surprise opponents with speed.
Hitmontop @ Leftovers
Technician
Careful
HP 252/ Def 128/ SpDef 128
-Rapid Spin
-Brick Break
-Triple Kick
-Rest
Hitmontop is here to support the others. Rapid Spin clears the field of hazards. Brick Break can break barriers. Triple Kick is efficient in breaking Substitutes. Rest is obviously to stay alive.
Camerupt @ Insect Plate
Rock Solid
Hardy
HP 4/ Atk 252/ Def 252
-Rock Slide
-Lava Plume
-Earthquake
-Hidden Power Bug
Rock Slide and Earthquake take advantage of Camerupt's good attack. Lava Plume is there for STAB and type coverage. HP is an unexpected offense against psychics.