Well I'm posting because I'm struggling whether to reformulate my team. I've got some new pokemon I kinda want to add but I'm unsure about that.
BTW I've just beat Ghetsis.
My Team after E4 (the items are not fixed):
Ok, well firstly, either go with Zekrom
or Hydreigon
or Kingdra, due to them all being dragon-type.I'm not very good with Gen V yet, so no item comments, just moves.
Samurott Lv. 53 @ Rocky Helmet
Torrent, Hasty nature
-Surf
-Revenge
-Aqua Jet
-Razor Shell (is Aqua Tail better?)
It would appear that you are going for a physical-based Samurott. In that case, try this:
Megahorn / Revenge / Aqua Jet / Razor Shell
Ok, sure Waterfall is more accurate, and Aqua Tail has more power,
however Razor Shell has a 50% chance of lowering your target's defence, meaning that if you don't manage to KO it with Razor Shell, Aqua Jet will almost certainly pick it off with the defence drop, and most likely will even if it doesn't drop. Also, I would use Life Orb when you find one (it's listed as "Battle Subway" on Bulbapedia). The Hp drop may actually come in handy, as whilst Samurott isn't bulky, it isn't a glass cannon either, so using Life Orb will drop your Hp into Torrent levels faster, further boosting Aqua Jet.
Megahorn can be tutored with a Heart Scale. Retaliate is also an option instead of Revenge, and you could use Swords Dance instead of Aqua Jet.
On the other hand, Samurott's special attack is actually its' best stat, so you could try a special-based set of:
/ Ice Beam / Grass Knot / Round
However, Round is a horrendous move...when I had a Samurott, I tried a pretty successful mixed moveset:
Surf / Ice Beam / Grass Knot / Megahorn
Surf is super-powerful STAB, Ice Beam takes on flying-types and dragons, Grass Knot hits the heavy pokémon hard, and Megahorn takes on grass-types, psychic-types and dark-types (just don't pit it against Cheren's Serperior without a Focus Sash). Retaliate could be used over Grass Knot to take advantage of Samurott's middling speed.
Sorry about the wall of text, that's just my ideas on Samurott.
Chandelure Lv 54 @ Spell Tag / Charcoal / Whatever
Flame Body, Timid nature
-Will-O-Wisp
-Flame Burst
-Curse
-Hex
Tbh, Hex is unreliable. Curse ruins one of Chandelure's strengths - its bulk. Flame Body is enough to burn, you need to take advantage of Chandelure's offensive movepool. For a special sweeper, try this:
Flamethrower / Shadow Ball / Energy Ball / Psychic
This gives you super-effective hits on: Grass, Bug, Steel, Ghost, Psychic, Water, Rock, Ground, Fighting, Poison. Therefore Expert Belt would be a good item, boosting the power of your many super-effective moves. Calm Mind would be an option over Psychic to boost your Special stats.
On the other hand, there is also another, more risky alternative:
Holding Toxic Orb
Flamethrower / Hex / Pain Split / Protect
With Toxic Orb's "badly poisoned" effect, Hex's power is doubled to 100, giving you a base power 100 STAB attack. Flamethrower is your other STAB, and Protect can be used to prevent any damage on the first turn, whilst waiting for Toxic Orb to activate. Pain Split could be used for healing and damaging your opponent. However, the Toxic effect means that Chandelure will not survive very long, even with Pain Split. This is more of a high-risk, high-return strategy.
Galvantula Lv 53 @ Silver Powder / Bright Powder
Compoundeyes, Timid nature
-Thunder Wave
-Signal Beam
-Electro Ball (for more PP)
-Thunder
I would suggest this moveset:
Energy Ball / Bug Buzz / Electro Ball / Discharge or Thunderbolt
Electro Ball is good, however you need something more reliable for decently fast opponents, I would suggest Discharge (learnt at level 54)or Thunderbolt, the former for Paralysis and advantage in double-battles, the latter for sheer power. Bug Buzz (learnt at level 60), is better than Signal Beam. Energy Ball gives you a good hit on ground-type and rock-types, many of whom are specially weak, and often threaten with super-effective attacks such as Earthquake.
I'm not sure how Electro Ball's power is calculated, if it's on actual in-battle stats, not base stats, then Agility would be good. However, for safety, stick to something similar to my suggestion.
Mienshao Lv 55 @ Big Root / None (when I expect to use Acrobatics)
Regenerator, Jolly nature
-Acrobatics
-U-turn
-Drain Punch
-Jump kick
I would suggest this:
U-turn / Jump Kick / Stone Edge / Acrobatics (Bounce when you learn it).
These just seem like some of the best options, particularly as Hi Jump Kick is too risky compared to ordinary Jump Kick. U-turn works well with Regenerator.
Zweilous Lv 51 @ BlackGlasses
Hustle, Naive Nature
-Crunch
-Dragon Rush (gonna replace this)
-Dragon Pulse
-Body Slam
Right, well, upon viewing your team as a whole Hydreigon is much better for you than Zekrom or Kingdra - Zekrom would make the team too special-based (and you already have an electric-type), and Kingdra gets incredibly similar coverage to Hydreigon, just slightly less powerfully, with slightly less variation.
I would try this:
Dragon Pulse or Draco Meteor / Flamethrower / Focus Blast / Surf
Sadly, without breeding Hydreigon cannot take advantage of its' dual STAB with Dark Pulse. The choice between Dragon Pulse and Draco Meteor depends on how long you want to stay in battle for, if it's a hit-and-run pokémon, you could use Draco Meteor, and give it a Choice Scarf for more speed. If you want to stay in and sweep, use Dragon Pulse to avoid the special attack drop, and use Life Orb, Expert Belt or Wise Glasses.
Archeops Lv 53 @ No item
Defeatist, Jolly nature
-Crunch
-Acrobatics
-Dragon Claw
-Rock Slide
I'd suggest:
Crunch / Earthquake / Dragon Claw / Stone Edge
Oh god, Defeatist is horrible. Therefore, screw Acrobatics, give it Leftovers for some recovery. Crunch and Dragon Claw are good, I'd give it Earthquake and Stone Edge as the other options.
Hope this is helpful.