Please rate my team.

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    13
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    • Seen Sep 24, 2011
    Meganium: F (Male or Female) lv80
    Item: Rose Incense
    Nature: Docile
    EVs: 252 hp/ 252 spdef/ 4 def
    Moveset:
    Body Slam
    Giga Drain
    Aromatherapy
    Solarbeam

    Dragonite: M lv80
    Item: Muscle Band
    Nature: Careful
    EVs: 252 atk/ 252 hp/ 4 spd
    Moveset:
    Outrage
    Fire Punch
    Earthquake
    Aquatail

    Crobat: M lv80
    Item: Focus Sash
    Nature: Quirky
    EV: 252 spd/ 252 atk/ 4 hp
    Moveset:
    Sludge Bomb
    Dark Pulse
    Airslash
    Fly

    Gengar: F lv80
    Item: Leftovers
    Nature: Bold
    EVs: 252 sp. atk/ 252 sp. def/ 4 hp
    Moveset:
    Phychic
    Dark Pulse
    Night Shade (trying to replace with shadow ball)
    Sludge Bomb

    Togekiss: M lv 80
    Item: Leftovers
    Nature: Naughty
    EVs: 252 sp. def/ 252 def/ 4 hp
    Moveset:
    Aura Sphere
    Airslash
    Flamethrower
    Water Pulse

    Amorphos: M lv80
    Item: Zap plate
    Nature: Brave
    EVs: 252 sp. atk/ 252 hp/ 4 sp. def
    Moveset:
    Thunder
    Fire Punch
    Signal Beam
    Power gem
    ???
     
    I'm assuming this is an in-game team so I moved it to the sub-forum. If it's meant for competitive, you can repost it, but make sure to follow the format outlined in the CBC rules.
     
    Oh sorry i meant it for in game yes
     
    Not bad, although there are a few moves that are kinda... eh, you know?
    Fire Punch on Ampharos? Thunder? Thunder's Powerful and all, but it's highly innacurate. Thunderbolt is better. As for Fire Punch, I'm not sure what you would put there, but it's a physical move, and those on Ampharos aren't exactly the best. I think thunder wave would be better, Power Gem and Signal Beam give you enough coverage as it is.

    I think Cross Poison is a little bit better than Sludge Bomb for Crobat... but I suppose Sludge Bomb is close enough in power where it would still be fine. Really though, Crobat's moveset is almost entirely special, when Crobat is primarily meant to be a physical Attacker.

    Other than that though, it's not too bad.
     
    Pretty decent team, using some of my favourites! A few definately need some adjustments though.

    Meganium is looking good but could probably benefit from knowing both sunny day and synthesis - it's a bit of a wall so it should definitely have no trouble in deploying these moves. If you start a battle with sunny day, you'll be able to use solar beam instantly and synthesis will put your health up a great deal more - it'll also power up a couple of your other pokemon's moves in the process.

    Dragonite seems pretty much perfect for that species, the only slight thing worth thinking about is that it's nature could be put to better use, but that's not really changeable now - very good dragonite!

    Crobat shouldn't be using that many special attacks if you've only EV trained it's attack. It'd be worth rethinking some of it's moves and maybe turn it into a sweeper as its speed truly is a huge asset. Cross poison would be reccomended!

    Gengar should NEVER be trained in either Hp or any kind of defence - a Gengar is a sweeper and therefore is supposed to go first and knock the enemy out in one or two moves; it should only be trained in Sp Attk and Speed. Also for Gengar, leftovers is essentially a useless item since the idea with sweepers like Gengar is that they kill things quickly and don't stay in battle for long - it shouldn't have to use leftovers at all and would benefit more from a type boosting item or speed boost item. An electric or grass attack (thunderbolt or energy ball) could be a good addition to Gengar aswell seeing as your type coverage from it's attacks at the moment are pretty one sided.

    Togekiss is probably my favourite pokemon to use in game, good choice! All in all you've raised a brilliant togekiss, but it's nature is a huge hindrance! It's nature increases its attack with isn't being used and decreases Sp Def - this is a very bad nature for a togekiss. Also, it's EVs probably could've been better used in Sp Attk and then either split between the two defences or simply just put in health. Water pulse doesn't seem like an overly useful move in contrast to it's over moves - maybe think about replacing it with a stronger special move such as ice beam? Also, Togekiss is able to have two abilities: Serene Grace and Hustle - If your Togekiss has Hustle then once again, this is a huge waste - Serene Grace raises the likelihood of secondary affects (such as air slash flinching, flamethrower burning, water pulse confusing, ice beam freezing) whereas Hustle simply raises the attk stat and reduces accuracy of physical moves.

    Ampharos is another one of my favourites, good choice again! For a start, your ampharos has a terrible nature. It reduces speed and increases attack - one of the worst possible natures for an ampharos! It's EVs has been well placed - although possible some defence EVs would've been useful as it's only weakness is ground (a fairly common type as your progress). It has a good move set, very standard for an ampharos, but fire punch is a definite no! An ampharos naturally has a low attack stat, so this move will do very little damage. I'd recommend replacing it with either nasty plot to increase its special attack stat, thunderwave to paralyse or trick room to let it go first and blitz the enemy; however if you'd rather stick to use pain inducing moves I'd suggest hyper beam, simply to make full use of its special attack and health.

    Overall a very good team, it's refreshing to see someone that's obviously gone for Pokemon they like rather than going for the commonly used power packs - all the best to you and your Pokemon!
     
    Wow thank you alexozzycake for the help this is my first actual team and all i use to think level 100s were always going to win when i was younger. My natures are really messed up and should probally be changed but im not going to mess with natures anymore its such an annoyiance. I just went to check my togetic and apparently he has hustle... oops :(. I guess i'll redo that. thank you :). i'll take more suggestions though still.
     
    Ahah, the natures and Togekiss's abilities will probably only be an important factor if you're planning to take them to battle tower or do online battling (basically anywhere that their levels are reduced to be equal to the opponent's) - for playing through the game they should still be more than strong enough! :)
     
    would it be a good idea to teach crobat steel wing and aerial ace?
     
    For Crobat, I'd suggest going to the move tutor and making it remember Cross Poison (powerful, can poison, high critical hit ratio AND 100 accuracy) and then giving it Fly via HM - these would serve as its two main attacking moves. Then you could give it X-Scissor (or U-turn which can be a very helpful move!) for some powerful type coverage and then either go for confuse ray or return as the last move, depending on whether you want a full attacking crobat or if you want it to be able to confuse. I'd suggest not teaching it steel wing as that move isn't powerful enough to make up for its low accuracy. Aerial can be a good move, but fly is alot more powerful and is useful for a quick pokemon like crobat since it allows it to dodge attacks by going first.

    In short, teach is something like...

    Crobat
    Cross Poison
    Fly
    X-Scissor/U-Turn
    Confuse Ray/Return

    Hope it helps! :)
     
    updated togepi going to be togekiss
    Togekiss
    kings rock/leftovers
    nature modest
    evs: spatk 252/ hp 252/ spd 4
    ability serene grace
    moveset
    ice beam
    aura sphere
    flamethrower
    air slash
     
    Sounds like an exceptional Togekiss! It'll have brilliant stats and great attacks to support them! Has excellent coverage against all types other than electric, but if you ever manage to find a way to cover that type too then make sure to let me know! :p Only other thing to consider is IVs, but that's not overly important in the long run - it can only add up to an extra 30 stat points on each stat. :)
     
    i dont understand ivs at all so im not going mess with any of that
     
    It's basically just what makes each pokemon of the same species different. Each pokemon can have an IV of between 1 and 31 in each stat, and it basically just adds that many points to the stat at level 100. They're pretty difficult to control though so its probably best to ignore them like you said :)
     
    well anyways thank you for all the help next time ill be posting my fully finished team
     
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