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Please Rate My Team

How is my team? (This is for 2 vs. 2 battleing)


  • Total voters
    11
  • 11
    Posts
    19
    Years
    1. Gengar-Levitate
    Nightshade, Psychic, Shadow Ball, Destiny Bond
    2. Charizard-Blaze
    Flamethrower, Aeriel Ace, Substitute, Focus Punch
    3. Rhydon-Lightningrod
    Earthquake, Dig, Magnitude, Sludge Bomb
    4. Dragonite-Inner Focus
    Ice Beam, Flamethrower, Thunderbolt, Dragon Claw
    5. Milotic-Marvel Scale
    Ice Beam, Hydro Pump, Toxic, Return
    6. Sceptile-Overgrow
    Leech Seed, Leaf Blade, Brick Break, Return

    (If it makes a difference this is my team for 2 on 2 battleing.)
     
    Thanks. On all of the other sites i've posted it on, everyones called me an idiot and told me not to post any thing else. People were fighting so much over what they thought I should do to my team that they closed my thread.
     
    I can't figure out how to get my trainer card into my signature. could you tell me how??
     
    Gengar: Needs focus. Gengar can be a sweeper, an optimum enhancer, or an annoyance. Psychic and Shadow Ball are powerful attacks for either a sweeper or an enhancer. If you want an enhancer replace Destiny Bond with Toxic and Night Shade with T/Bolt(need an attack that works against Dark). For a sweeper still go with T/Bolt, but also Sludge Bomb instead of Night Shade.

    Charizard-Drop sub for EQ

    Rhydon-Replace Dig with Hyper Beam or Surf(Hyper Beam for a phy sweeper or Surf for a self-cover from itself)

    Dragonite-Very effective. Keep as is.

    Milotic-Maybe Rain Dance for Toxic...Or keep as an enhancer...

    Sceptile-Use Toxic for Return.

    An enhancer is a Pokemon that uses moves such as Toxic, Will-o-Wisp, or Leech Seed to drain enemy HP while you beat on it
     
    elitefour_protector said:
    Gengar: Needs focus. Gengar can be a sweeper, an optimum enhancer, or an annoyance. Psychic and Shadow Ball are powerful attacks for either a sweeper or an enhancer. If you want an enhancer replace Destiny Bond with Toxic and Night Shade with T/Bolt(need an attack that works against Dark). For a sweeper still go with T/Bolt, but also Sludge Bomb instead of Night Shade.

    Charizard-Drop sub for EQ

    Rhydon-Replace Dig with Hyper Beam or Surf(Hyper Beam for a phy sweeper or Surf for a self-cover from itself)

    Dragonite-Very effective. Keep as is.

    Milotic-Maybe Rain Dance for Toxic...Or keep as an enhancer...

    Sceptile-Use Toxic for Return.

    An enhancer is a Pokemon that uses moves such as Toxic, Will-o-Wisp, or Leech Seed to drain enemy HP while you beat on it

    I don't have to many TM's from training other pokemon in my Games. I still have to find a Toxic for my Milotic and I need to use my only thunderbolt on my dragonite. I'm trying to find an attack to replace my Milotics Return. And I'm low on money and Items to trade. And I don't have the time to battle for money. And now i'm saving up to get a Psychic from th game corner for my Gengar. And I've suvived attacks from dark teams. I have focus Punch on Charizard. I'll need to find another attack though that's good against dark type. What is a sweeper and what is a sub? I don't have earthquake TM. Sorry it's all mixed up i'm in a hurry.
     
    just get a heart scale (to find one, go east of mauville to the sand before the lake, head down till you see a couple of rocks and check both of them. one has a heart scale) and get recover back instead of return. if you have trouble with hydro pump's accuracy switch to surf, but it's a good moveset.
     
    How about adding the natures and hold items of each? Those affect your Pokemon as well, after all.

    Shiny Pikachu said:
    1. Gengar-Levitate
    Nightshade, Psychic, Shadow Ball, Destiny Bond

    Gengar is usually a Subpuncher with Substitute, Focus Punch, Ice Punch (or Shadow Ball if you aren't working with Emerald), and Thunderbolt. Either way, Night Shade won't help you, and good luck outspeeding anything to make good use of DB.

    2. Charizard-Blaze
    Flamethrower, Aeriel Ace, Substitute, Focus Punch

    Charizards are usually sweepers, not Subpunchers.

    That said, most of the Chars I've seen have something like this moveset:

    -Overheat
    -Rock Slide
    -Earthquake
    -Dragon Dance/Belly Drum/Swords Dance

    You could probably get away with putting in AA instead of either RS (with STAB and all), but really, because of the fact that Char counters Skarmory, you might want to leave it as is.

    Oh, and of course, you'll want a nature that benefits Speed.

    3. Rhydon-Lightningrod
    Earthquake, Dig, Magnitude, Sludge Bomb

    Get rid of Dig and Magnitude.

    Dig alone is a pretty bad idea, seeing as your opponent can easily predict what happens next after you go down, switch out for something that can take the hit, and promptly thwack your Rhydon before you can EQ back.

    Magnitude is more like a horrible version of EQ. It usually has less base power, and either way, it's unpredictable. Not the least bit practical in-battle.

    That said, I've seen a couple of Rhydons that go like this:

    -Substitute
    -Focus Punch
    -Earthquake
    -Rock Blast

    Essentially, another Subpuncher. I'd say you could have probably done better if you bred for Rock Head and replaced something with Take Down (preferably not Focus Punch for obvious reasons), but since this is a 2v2 team (in which case I wonder why you're not showing your strategies by pairing each Pokemon up and explaining how their moves would benefit one another), Lightning rod should be fine to protect at least Charizard, though I'd beware of Charizard's usual EQ. (Milotic doesn't usually need a cover, seeing as she's usually used as a special sponge. I'll get into that later.)

    Oh, and by the way, Rhydon has pathetic S Attack (which can't support Surf) and just not enough S Defense or Speed to survive HB's recharge while your opponent switches in your standard Alakazam and smacks you with Ice Punch before Rhydon can twitch, so I really wouldn't recommend either.

    4. Dragonite-Inner Focus
    Ice Beam, Flamethrower, Thunderbolt, Dragon Claw

    Actually, that's pretty much standard. You'll probably want to keep it as-is.

    5. Milotic-Marvel Scale
    Ice Beam, Hydro Pump, Toxic, Return

    Milotic is most often used as a special sponge with Mirror Coat, Recover, Surf, and either Psychic or Safeguard. It is not usually used as an "enhancer" (or, as I like to call them, p-annoyer).

    6. Sceptile-Overgrow
    Leech Seed, Leaf Blade, Brick Break, Return

    The usual LS strategy involves Substitute in conjunction with Leech Seed. Leaf Blade is sometimes there, as is either Thunderpunch or (in Emerald battles) Ice Punch.

    Overall, not bad. I'm not sure how these Pokemon will support one another, but good luck with that.
     
    I Cover my Pokemons' Weaknesses Pretty Good

    I try to make sure that all of my pokemon know at least one move to protect itself.

    Rhydon will protect my Milotic and Charizard with it's Lighningrod and ground attacks can be used against electric, fire, rock, poison, and steel. Which will also help protect itself.

    My Dragonite can protect any of my pokemon (including itself) from Dragon, Ice, Bug, Grass, Steel, Ground, Flying, and Water Type Pokemon. And Dragon Claw has normal effectivness against most Pokemon.

    My Sceptile is strong and is good against Ground, Rock, Water, Ice, Steel, Flying, and Dark types. And can protect my Rhydon, my Dragonite, Itself, my Charizard, and Gengar.

    My Milotic Can Protect my pokemon from Fire, Ground, Rock, Grass, Dragon, Ground, and Flying. Plus Toxic has helped me out of many tough spots.

    My Charizard can take out Grass, Ice, Bug, Steel, Rock, Normal, Dark, and Fighting. And it can use it's Substitute to get a clean hit with Focus Punch.

    My Gengar can use it's Psychic against Fighting and Poison. Protecting my Sceptile and Rhydon with one Attack. It's Shadow ball can be used against Psychic and Ghost and is ok against most other pokemon too. And I throw caution to the wind and use Destiny Bond as a last resort (with my gengar holding Quick Claw). And Nightshade is just there for me to use to deafeat pokemon if there health is low and It's going to die anyway Like if it's poisoned or burned (destiny Bond doesn't work if a pokemon faints from a status Condtion).

    I have spent two years thinking up this team and all of my pokemon are covered. I still have to evolve my Feebas, My charmeleon, and my Rhyhorn though.

    Now what do you think.
     
    Last edited:
    Shiny Pikachu said:
    Now what do you think.

    I think type isn't everything to a good Pokemon strategy. Trust me. I've battled against a lot of people in the past and lost to a good number of them because I thought I could take them down with type matchups. Player-versus-player battles are nothing like in-game battles, no matter what you think about it.

    For example, there's a little trick in 2v2 battles that used to be fairly popular involving Skill Swap. Basically, the user Skill Swapped with any opponent to get their special ability (Lightningrod, for example). That, of course, leaves you wide open.

    Secondly, there's the issue of stats and stat boosters. Take your average Ninjask. Even in 2v2 battles, it's a Baton Passer. It Subs, Swords Dances, Sub/Protects, SDs, and finishes off the strategy with a Baton Pass to a sweeper, such as a Choice Banded Marowak. Now, given the fact that Ninjask's special ability boosts its Speed every turn, you're looking at a grand total of four Speed boosts and two (or more, if they're lucky enough to get in another SD) Attack boosts. Without a hazer or phazer, even your Charizard is history. Heck, a STABed EQ with boosted Attack and Choice Band might even hand Milotic's scaly rear back to it on a silver platter if the Marowak in question is raised right.

    And no, "this Pokemon protects my other Pokemon due to its type" doesn't really work out either, especially if that Pokemon in question gets annihilated anyways while you're trying to switch in something that can make a dent in the opponent due to type matchups. You need support. Pokemon moves that just work together. Stats and overall abilities that fit with one another like puzzle pieces. Strategy, man.

    That said, don't rely on just type. Try to get in other strategies. Think about how each Pokemon really is used, given both its stats and movepool and go from there.
     
    Every team has it's weaknesses. It's impossible to create an unbeatable team. But if you've battled against other trainers than you must have way more experience than me. I can only battle against the game because I don't know anyone with a pokemon game that I can battle against. This is a good team for battleing in the game because I can easily beat any trainer. But I don't know how it would stand up to another's team.

    https://www.tvsian.com/netbattle/

    Here is a web adress that I found on another site. I'm browsing it now. And if I can find another Skill Swap I'll use it. I don't know which pokemon I give it to though.
     
    Last edited:
    Shiny Pikachu said:
    1. Gengar-Levitate
    Nightshade, Psychic, Shadow Ball, Destiny Bond
    Nightshade and SB for TB and Will-o-the-Wisp/Giga Drain or Substitute and Focus Punch and you have Special Gar/McGar
    Shiny Pikachu said:
    2. Charizard-Blaze
    Flamethrower, Aeriel Ace, Substitute, Focus Punch
    Swords Dance and EQ over Sub/FP.
    Shiny Pikachu said:
    3. Rhydon-Lightningrod
    Earthquake, Dig, Magnitude, Sludge Bomb
    Learns Megahorn, btw. Learns. Mega. Horn.
    Shiny Pikachu said:
    4. Dragonite-Inner Focus
    Ice Beam, Flamethrower, Thunderbolt, Dragon Claw
    Hey, wynaut? You can also use him as a beaming SubPuncher like McGar w/ a higher attack and the ability to take a punch.
    Shiny Pikachu said:
    5. Milotic-Marvel Scale
    Ice Beam, Hydro Pump, Toxic, Return
    Oh geez. Ice Beam, Surf, Recover, Toxic/Attract/Confuse Ray
    Shiny Pikachu said:
    6. Sceptile-Overgrow
    Leech Seed, Leaf Blade, Brick Break, Return
    Sceptile doesn't have the stats/type to be a mixed sweeper.
    Leech Seed, Leaf Blade, Thunder Punch, Dragon Claw/Crunch/Toxic/Substitute
     
    Shiny Pikachu said:
    Every team has it's weaknesses. It's impossible to create an unbeatable team.

    Of course. That's why counters exist. (Heck, there's even Blissey counters out there. And a Skarmbliss combo -- a combo of Blissey and Skarmory -- is one of the most feared teams possible.) However, even so, you have to disregard that idea when creating your team and aim for the best strategy with as little weak points as possible. (I mean coming up with counters to counters here.)

    I can only battle against the game because I don't know anyone with a pokemon game that I can battle against.

    Netbattling (on the website you provided) might be right up your alley, then. It's basically like taking your GB games and hooking them up to that of a random person on the other side of the country (or globe) to battle. There's a few differences and a few glitches (as I've noticed whenever I used it), but the same concept's still there.

    By the way, if you want a ton of opponents, go on the Smogon server. Just a warning, though: some of them actually know what they're doing there and will most likely jump at you if you give them the slightest reason to believe you don't. Not saying anything to insult you here. I'm just saying it might be tough for a beginner (to Netbattling) there.

    This is a good team for battleing in the game because I can easily beat any trainer.

    Pretty much anything can beat in-game trainers, though. (I know a guy who blew the RBY E4 away with a level 100 Pidgey.) But yes, your team is sufficient enough for in-game purposes. However, when you ask to have someone rate your team, it's usually because you're intending on taking it against another human player sometime in the near future. Otherwise, you could slap Splash onto a moveset and still have it be good enough.

    Good luck with your NBing team, though, if you ever decide to make one.
     
    okay.

    gengar. destiny bond is for lats resort, and should have a killer curse combo, to make it easier for DB to take efekt. change psychic to curse. you can save a lot of PP.

    charizard. omg i HATE focus punch. change it to fly cause focus punch is very rarely into taking effect.

    rhydon. 1 ground move is enough, scrub EQ and put horn drill or [insert fire,ise or thunder]punch.

    dragonite. too many offensive moves. scrub flamethrouer, cause char already has it,and replace it with agility.

    milotic. hydro pump has 5 PP, and it's not verty accurate. replace it with head butt to savve PP.

    sceptile. good! all i reccomend u to do is take out leech seed and put toxic.

    alltogether, id rate it an 8, which is pretty good.

    NOTE: this is the 1st time ver correcting teams, and dont know what evs or ivs are.
     
    Sorry. I just have to nitpick. ^_^;

    Speed Deoxys 1 said:
    gengar. destiny bond is for lats resort, and should have a killer curse combo, to make it easier for DB to take efekt. change psychic to curse. you can save a lot of PP.

    Might not be a good idea. Basically, you're sentencing yourself to death by both taking a hit (or two, considering this is a 2v2 team) and cutting your health in half. Then, the opponent can easily switch out for another Pokemon without the effects of Curse to finish off the rest of your team.

    charizard. omg i HATE focus punch. change it to fly cause focus punch is very rarely into taking effect.

    Fly = bad. Your opponent will anticipate what move you're going to make (thanks to that turn spent taking flight) and switch in for a Pokemon (or two) that can take the hit and hand Charizard's fiery tail back to it on a silver platter on the next turn.

    Focus Punch isn't that bad, provided you have Substitute up before then. (Actually, you're only supposed to use FP if you've got a Sub. Sub first, then FP until the opponent or your Sub is gone. Basic strategy, actually. Just remember to have a Pokemon whose HP isn't divisible by four because Sub takes 25% health each time, but it leaves a bit of HP if the latter's not a multiple of four. It's worth it, though, especially if you can OHKO your opponent. That way, you could at least take down four opponents, meaning you've still got five Pokemon left to finish off the rest of the team.)

    rhydon. 1 ground move is enough, scrub EQ and put horn drill or [insert fire,ise or thunder]punch.

    I agree that Rhydon shouldn't carry more than one Ground move. However, Horn Drill is pretty much a bad idea. It's got 30% accuracy and 5 to 8 PP, and without a move that could help it, you're pretty much relying on dumb luck to score an automatic OHKO before either Rhydon runs out of PP or the opponent beats Rhydon into the ground.

    As for the elemental punches (Fire, Ice, or Thunder), Rhydon's S Attack is its second lowest stat (with Speed being its worst). Yeah, it learns them (except for Ice Punch, according to my sources), but that doesn't mean that it can do much with them. Without STAB or decent stats, you're pretty much giving Rhydon useless moves there.

    Edit: I just noticed something else here. If anything, you should not take Earthquake off of Rhydon. Take any other Ground move. EQ and Rhydon go together for this reason:

    100 base power (of EQ) + STAB + Rhydon's Attack stat = good game, sir.

    dragonite. too many offensive moves. scrub flamethrouer, cause char already has it,and replace it with agility.

    If you're going to give Dragonite any stat booster, you're probably better off with Dragon Dance and a bunch of moves that rely on Attack (rather than S Attack).

    milotic. hydro pump has 5 PP, and it's not verty accurate. replace it with head butt to savve PP.

    On Milotic, Hydro Pump would probably be a better move to give it than Headbutt... especially considering the fact that Milotic doesn't actually learn Headbutt.

    sceptile. good! all i reccomend u to do is take out leech seed and put toxic.

    Most Sceptiles come with Leech Seed, though it can also have Toxic (just not as a substitute for LS).
     
    Last edited:
    gengar[timid/+Att,-Def]@salac
    EVs- Sp,SpAtt,hp
    ice punch
    thunderbolt
    destiny bond/focus punch
    psychic/substitute

    best used with someone that can explode and earthquake.
    i suggest metagross but i don't like to change pokemon so instead i will just recommend the best movesets for each pokemon.
    And ingame battling only requires high levels.


    Charizard[jolly]@salac
    EVs - SpAtt,Sp,Att
    dragon dance/sword dance
    over heat/rockslide/fire blast
    earthquake
    aerial ace/HP flying

    Rhydon[Adamant]
    EVs - hp,Def,Att
    earthquake
    substitute
    focus punch
    rock blast

    or use
    rhydon[adamant]@choice band
    EVs - Att,hp,Def
    rockblast
    earthquake
    megahorn
    double edge/focus punch


    Dragonite[+SpAtt,-Sp]@leftovers
    EVs - Att,SpAtt,hp,Def
    ice beam/flamethrower
    thunderbolt
    substitute
    focus punch

    And dragonite cannot protect you against ice and dragon type attacks.
    Though it is the ultimate of tankish dragons.So it should cover you with all other special type attacks.


    Milotic[calm]@leftovers
    surf
    ice beam
    toxic
    recover


    Use the sceptile moveset recommended above.
     
    I haven't had the chance to get on the Pokemon Community Forums for months. I've been working on a Milotic and I want to see what you think.

    Lv. 57 Male Milotic
    Item - Mystic water
    Nature - Modest
    Hp - 186
    Atk - 67
    Def - 113
    Sp Atk - 170
    Sp Def - 163
    Speed - 148

    Attacks
    Toxic
    Recover
    Hydro Pump
    Ice Beam
     
    if this helps,
    here is sumthing for ur altaria but you need to add another pokemon,

    THIS IS TALKING ABOUT WHAT your opponent could do, but you could do the same cant you? :rambo: :rambo: :dead: :rambo: :rambo:
    3. Perish Trapping
    Skills involved: perish song, whirlpool, mean look, spider web, block, Wobbuffet

    How it works: after using mean look or spider web so you can run, the opponent will unleash perish song so you will be doomed to die within 3 turns. During these 3 turns, the opponent will use all forms of stalling moves possible to protect itself. On the last turn just before perish song takes place, your opponent will switch pokemon so your opponent will be saved while you perish.

    Wobbuffet's Shadow Tag ability also serves as a mean look.

    Counters:
    -mean look/spider web them, kamikaze style. Both pokemon shall suffer together
    -mass attack: unleash your strongest attack every turn constantly, hoping for a chance to faint the opponent. If the opponent faints, mean look/spider web effect will fade and you can switch out to save yourself
    -pseudohaze: force them to switch to neglect the effect of trapping so you can switch out

    Trap: pseudo-pseudohaze
    Using perish song without mean look with eventually result in the opponents switching. It maybe one good way to rid a powerful buffed opponent or dragon dancer... provided that you can surivive the 3 rounds.

    Other Note: toxic/curse (ghost type)
    This strategy can be mixed with toxic/curse as well. Instead of perish song, toxic/curse (ghost type) will be the killer move. It works in the exact same manner. However a new counter is available to toxic trapping, and that is rest.

    GIVES CREDIT TO FROSTWEAVER, he posted this on https://www.pokecommunity.com/threads/5715/page-1 look at it much more help...
     
    Nice well balanced team. Did they help you in battle frontier? I give it a 10/10
     
    i don't like focus punch 4 charizard i'll give 7/10
     
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