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[Released] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]

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    • Seen Jan 31, 2025
    [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]

    Made using Pokémon Essentials v20.1.

    v.0.2.0 demo now available
    play through Gym 4
    (10-20 hours of content)

    DOWNLOAD

    Discord server
    Join here

    Story

    After a mysterious mass extinction event, Pokémon in the Cyniir region were sparse for centuries, with very few remaining indigenous species and a general lack of trainer culture entirely, outside of ultra-rich circles. But recently, after the dictator Supreme Leader Gharal took power, he enacted Operation Migration, sending his Pokémon Rangers across the seas to other regions in order to bring hundreds of species to Cyniir for the first time. With the operation brought to a standstill due to increasing tensions with Paldea, he has other plans for the second phase…

    Because of the new influx of Pokémon in Cyniir, there's never been a better time to study them. So as top of your class at the Naranja Academy in Paldea, you've been selected to assist Professor Ginkgo to help him develop a Pokémon lab. The biggest questions he seeks to answer: what caused the Pokémon in Cyniir to go extinct? And could it happen again?

    Discovering seemingly endless floors beneath your new lab, Ginkgo decides to turn the lab into a service hub to generate income that will fund his scientific endeavors and bring life back to the town of Bismuth Village. But rumors say the town is cursed, and there may be more secrets hiding deep beneath the lab…
    Features
    • 910+ Pokémon available; all through Gen 8 (plus some Hisui, Gen 9, and Fakémon evolutions), start the game with a National Dex; Mega Evolutions and alternate forms available (~425 in v.0.2.0)​
    • New region with 8 Gyms + 8 Dojos, using challenging custom movesets and a tough Elite 4, plus rematches for them and most trainers (4 Gyms + 4 Dojos in v.0.2.0)​
    • Reputation system, 4 factions that affect the plot and your rewards - work with the anarchist Team Autonomy, the communist Team Unity, the capitalist Team Fortune and/or the fascist Pokémon Rangers of Cyniir's government (and there may be another secret faction lying in wait...)

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Recruit system to build out a gargantuan hub and home base for shops and services, inspired by Suikoden and Legion Saga; upgrade it in a variety of ways; unlock deeper and deeper basement floors of your Research Lab as you progress, renovate them, and populate them with 40+ recruits (15 available in v0.2.0)

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Crafting system with 100+ unlockable recipes (50 available in v0.2.0); many Pokémon hold (and drop) crafting items

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Study system that provides your character with new perks and other benefits the more you learn and experience in the world, ex. expertise in Hacking lets you break into computers, Negotiation gives you a word up in negotiation events, Botany gets you extra Apricorns, Finances gives you access to investment machines, etc.

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Built-in task log to keep track of loads of quests and side quests (84 completable in v0.2.0, many more to come); some have multiple solutions (ex. unlock a locked door for a heist by bringing a Klefki or a Pokémon that knows Thief, crafting a Lockpick, or negotiating with the person holding the key)

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Combat updates including Z-Moves, new Mega Evolutions, and Strong and Agile Styles, and statuses from Hisui

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • A variety of useful Pokégear apps to discover, including ones that show type matchups, track available wild encounters, and access a portable PC

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Every NPC has something to offer, no more useless one-liner NPCs - my least favorite quality of all RPGs!: get usable advice, quests, items, Pokémon, crafting recipes, new mechanics, Pokégear apps, faction reputation, recruits for your lab, eggs, battles, clues to get ahead in negotiations, information to help solve quests, and more; if an NPC seems like they provide nothing, they'll likely offer something later (or you've made a choice that's closed them off from you!)​
    • Interacting with items that normally gave nothing of substance may now provide new benefits (ex. books, TVs, sinks, fridges, binoculars, etc.)

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Choices matter; many different decisions you make will affect the plot, your standing with the four factions, who considers you an ally, how tough your battles are, and what rewards you'll earn, as well as how well you make it through negotiation events

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • 100 TMs, 100 TRs, and 100 SMs to customize your movesets even further, with revised eligibility so more Pokémon are able to learn more moves; SMs are all former signature moves that were previously usable by only one or very few Pokémon

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Reworked HM system; some obstacles only require an HM Device, but others require consumable HM Charges, offering limitations to HM field moves but without requiring HM slaves or entirely blocking progress

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • No day/night system; no more limitations to when Pokémon can be caught or evolved, play whenever you want​
    • New ways of acquiring shiny and other different-colored Pokémon

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • An assortment of QOL upgrades (quicksave, multisave, and autosave, egg groups in the UI, new evolution stones for easier evolutions, name randomizer, IV/EV indicators, unlockable happiness tracking, text skipping, in-battle move and stat change details)

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    • Legendary breeding (with plot-related reason), new Natures and moves, a Berrydex, and numerous other new concepts and features!

      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
      [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
    Notes

    This is a one-person project, and I don't have a strong eye for design. This may not be the game for you if you're looking for exceptional graphics or mapmaking; there are mismatched sprites and some bad recolors, but my hope is that it's feature- and content-rich enough to make up for what it's missing in visuals. I'll continue revising maps and graphics to the best of my ability as I work more on the game.

    I'm not currently looking for additional dev team members, but I may be open to that further down the line.

    There is a lot of additional content planned - and giving every NPC something to do takes extra time - so it'll be a long while until this is in its finished state.
    Your feedback!

    I'd love to hear any feedback that anyone has to offer, good or bad. Especially if you find any bugs!

    Some specific questions I'd like players' opinions on:​
    • Are there any OP items you think you got too early?​
    • Are there areas that are too easy or too hard?​
    • Did you get bored and drop out? What was missing?​
    If you get stuck anywhere, want to know something about the project, or want any specific guidance toward completing tasks/catching Pokémon/finding Crafting Plans/etc., let me know here or join the Discord!

    Spoiler: Changes to Pokémon


    Spoiler: Credits

     
    Last edited:
    v0.1.1 has arrived with QOL updates, bug fixes, new features, new areas, and more!

    v0.1.1 - Update #1 - 3/16/24
    New content:

    • Added a Speed Up function - press Q to change game speed
    • Added IVs and EVs to Summary screen, removed previous IV grades
    • Added Silicon City Training Grounds, west of Silicon City, available after beating Gym and Dojo
    • Added ability to check XP for each study in the Studies section of your PC
    • Moved Schoolhouse from Silicon City to Selenium Town with updated content
    • Added cutscene to Schoolhouse
    • 25 more available Pokémon (includes evolutions)
    • 7 new trainers
    • 2 more completable quests
    Balance:
    • Rebalanced levels of Pokémon and trainers in all areas
    • Slightly decreased overall XP gain
    • Decreased rate of Color Variant Pokémon
    • Adjusted encounters in Route 402 and Antimony Woods
    • Changed the TM available in Route 402
    • Removed ability to purchase Lucky Egg in Terbium Crossing
    • Decreased encounter rate in Bromine Mountain
    • Slightly decreased the difficulty of the Silicon City Gym puzzle
    Graphics:
    • Updated colors and format of Summary screen
    • Updated Controls menu
    Fixes:
    • Made various text edits and fixes
    • Fixed empty map areas in Bismuth Village and Selenium Town
    • Made QOL tweaks to Studies menu
    • Fixed bug where Rhodium Dojo quest would not complete
    • Removed warp tile from B2 of the lab
    • Fixed warp tile from B2 to B1 of the lab
    • Fixed double battle in Bromine Mountain F1 that wasn't working properly
    • Fixed flower graphic clipping in Silicon City
    • Fixed crash in Silicon Crafting Club blocking quest progress
    • Fixed 2 trainers in Silicon City that were causing crashes when talked to
    • Fixed Rancher that gave unlimited tries to bribe him in Terbium Crossing
    • Rewrote Terbium Crossing strike script to ensure all outcomes work properly
    • Fixed Route 404 healer to remove Poké Center glitches
    • Fixed the movement speed of some Silicon City citizens
    • Fixed tree graphic clipping in Silicon City
    • Removed AI plugin for compatibility issues
    Misc.:
    • Moved NPC from Terbium Crossing Poké Center to Selenium Town
    • Moved School from Silicon City to Selenium Town and updated associated quests
    • Moved items in Bromine Mountain
    • Removed some purple rocks
    • Made rocks broken by Rock Smash Charges permanently stay broken
    • Added the beginning of a new quest in Silicon City
    • Made it easier to break into Lucius's shed in Silicon City by adding another entrance to his garden
    Known issues:
    • Rematches have not been rebalanced yet and may be extra difficult
    • No colorblind fix for the third gym - DM me if you need the puzzle solution for now
    • A couple invisible tiles that you can bump into near the lake in Silicon City - I have no idea what's causing this
     
    Last edited:
    v0.2.0 is finally here!
    Lots of new content, updates to old content, bug fixes, and general gameplay changes. Thanks to all who provided early feedback, which helped inform some of the changes.

    Join the Discord if you have questions, feedback, or bug reports.

    Lots going on in my personal life right now that's taking time away from development, but I'm hoping v0.3.0 will be ready in Spring 2025, which will take you all the way through the fifth Gym and Dojo.

    Thanks for playing!

    Full changelog:

    v0.2.0 - Major Release #2 - 9/28/24
    New content:
    • Added Route 405, north of Rhodium City
    • Added Radium Garden, east of Route 405
    • Added Xenon Cliffs, north of Route 405
    • Added Tin City, east of Xenon Cliffs
    • Added Titanium Cave, east of Tin City
    • Added Move Maniac to Selenium Town Schoolhouse and Heart Scales in various places
    • Added a basement floor to Bromine Mountain
    • Added Z-Ring and Z-Moves
    • Added new Ice Smash HM Device
    • 93 more available Pokémon (includes evolutions)
    • 32 more trainers (most with rematches)
    • 4 new recruits
    • 29 more completable quests
    • 10 more Crafting Plans
    • Added Rhodium City Dojo and Gym rematches
    • Added 1 new floor to lab
    • Changed Silicon Gym puzzle and added a colorblind-friendy option
    • Added new bonuses for expertise in breeding, fossils, astronomy, geology, and history
    • Changed Signature Records to Signature Machines and added 50 new ones - now usable repeatedly but difficult to acquire (most not yet available in this build)
    • Replaced the Jukebox Pokégear app with a Types Pokégear app, as a reminder of type weakness/resistance changes
    • Added 4 moves (Ice Smash, Psyshield Bash, Twin Beam, Hyper Drill)

    Balance:
    • Increased prices of purchasable Vending Machines
    • Changed order and time in which Vending Machines are purchasable
    • Increased prices of HM Device Charges
    • Buffed Training Grounds trainers
    • Rebalanced hacking encounters
    • Removed Lucky Egg as a potential random fridge item
    • Changed Mega Stone rewards offered at Silicon City Dojo
    • Nerfed Rhodium City and Terbium Crossing Gyms and Dojos
    • Buffed Silicon City Gym and Dojo
    • Nerfed all rematches
    • Moved some wild Pokémon from Bromine Mountain F1 to B1
    • Removed starter Mega Stones as rewards for beating the Silicon City Gym and Dojo
    • Buffed the stats of 15 Pokémon
    • Buffed one Rhodium City trainer

    Graphics & Sound:
    • Updated type icons
    • Added sounds for learning clues and changing reputation status

    Fixes:
    • Fixed bug that crashed the Pokédex when looking at any Pokémon's info
    • Fixed multiple bugs that made held Snack items work improperly, removed Shalour Sables entirely
    • Fixed bug that made the Wandering Salesman disappear improperly after recruiting him
    • Fixed tree clipping in Potassium Park
    • Fixed quest blockers in Rhodium City Dojo and Silicon City Dojo
    • Fixed issue where you couldn't start the final Berry Maniac quest
    • Fixed issue where certain parameters skipped part of the strike quest
    • Fixed bug in Silicon City Ranger Outpost that caused issues with hacking
    • Fixed bug with hacking that gave you unlimited Data Sticks
    • Fixed bug that blocked Caliban's house in Selenium Town
    • Removed a trainer in Route 402 that was causing rematch errors
    • Fixed quest blocker in Mood Reader quest
    • Fixed bug in Route 403 that moved trainers where they shouldn't be
    • Fixed bug in Silicon City that prevented the noisy neighbor quest from completing
    • Fixed bug causing some alternate forms to float in the air in battle
    • Fixed missing tree in Antimony Woods
    • Fixed mapping error in Silicon City house

    Misc.:
    • Changed crafting components for Potion, Ether, and Full Heal
    • Updated rewards for Berry Maniac quest
    • Added a variety of NPCs to early areas
    • Updated Comfey quest to trade Comfey for Zangoose instead of for an Eviolite
    • Expanded explanation of Study benefits in intro and Studies menu
    • Decreased the size of Rhodium City, Terbium Crossing, and Silicon City
    • Added more Professor Ginkgo phone call hints
    • Reworked some story beats
    • Completed region map
    • Made some Pokémon learn Exhaust Powder, Brittle Powder, and Ice Smash naturally
    • Added extra step to Headbutt quest
    • Started adding Pokémon beyond the original 898 (some Hisuian, Paldean, and Fakémon evolutions)
    • Reduced number of crafting ingredients needed to craft Balls
    • Reduced encounter rate in Bismuth Lab, Rhodium Junkyard, and Bromine Mountain
    • Increased length of time taken before trainers want a rematch
    • Made it possible to overwrite HM moves

    Testing:
    • Type rebalances
      • Ice now resists Water
      • Fairy is now weak to Bug
      • Water is now weak to Poison
      • Steel no longer resists Psychic or Ice
      • Poison no longer resists Fighting
      • Psychic now resists Fairy
     
    Really liking what you have so far, I do wish there were even more books/tvs etc to interact with but understand why you have it limited(especially since the ones you can interact with serve a purpose) I do know I hate rng right now because even my high accuracy attacks, and statuses, miss more times than they don't and enemies seem to role crits every pokemon, but I've survived so far. I do like the details of all the different factions you have right now. Did notice two bugs, one of the colored smashable rocks instantly respawned after I destroyed it wasting my charge(on way to the cave before Silicon city), and the guy that gives you the 5 question quiz errors if you get all questions correct. I do like the roster of pokemon found so far as well although I wish there were more on the new natures in game since it's easier for me to remember when a npc says something about it. Thank you about the rematches, if you want to add more npc interaction without having inane conversation you can have them talk about what kind of rare spawns occur near them. Also found a random space that acts like an object is there.
     

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    Last edited:
    Really liking what you have so far, I do wish there were even more books/tvs etc to interact with but understand why you have it limited(especially since the ones you can interact with serve a purpose) I do know I hate rng right now because even my high accuracy attacks, and statuses, miss more times than they don't and enemies seem to role crits every pokemon, but I've survived so far. I do like the details of all the different factions you have right now. Did notice two bugs, one of the colored smashable rocks instantly respawned after I destroyed it wasting my charge(on way to the cave before Silicon city), and the guy that gives you the 5 question quiz errors if you get all questions correct. I do like the roster of pokemon found so far as well although I wish there were more on the new natures in game since it's easier for me to remember when a npc says something about it. Thank you about the rematches, if you want to add more npc interaction without having inane conversation you can have them talk about what kind of rare spawns occur near them. Also found a random space that acts like an object is there.
    Thanks for the feedback and the bug reports!

    I've addressed all the bugs you mentioned for the next update. I've been thinking about ways on how to better communicate info about all the Natures in-game. I may add in a Nature Guide as an item or a Pokegear app in the next build.
     
    Don't know if it is an error, but after beating the final gym of the demo the guy blocking the cave disappears allowing you to enter it but it goes to a back screen(not an error since no error message pops up) I figure it's because the area doesn't have a map yet, but you might want to make sure the guy blocking it remains until it is actually accessible. Still playing because there are many side quests I know can be finished and others that may or may not be possible to finish for the current demo.
     

    Attachments

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    Don't know if it is an error, but after beating the final gym of the demo the guy blocking the cave disappears allowing you to enter it but it goes to a back screen(not an error since no error message pops up) I figure it's because the area doesn't have a map yet, but you might want to make sure the guy blocking it remains until it is actually accessible. Still playing because there are many side quests I know can be finished and others that may or may not be possible to finish for the current demo.
    Hmmm, that's very strange. There is one more area inside that cave, but there are some major glitches in there that I'll have resolved in the next build, so it's not a huge deal to stop before going in.

    But you should still be able to go inside though. Other folks have reported to me that the area is available, and I'm not seeing what might be causing that issue. If "Map120" is in your Data folder, it should work.

    Did the black screen happen multiple times?
     
    Hmmm, that's very strange. There is one more area inside that cave, but there are some major glitches in there that I'll have resolved in the next build, so it's not a huge deal to stop before going in.

    But you should still be able to go inside though. Other folks have reported to me that the area is available, and I'm not seeing what might be causing that issue. If "Map120" is in your Data folder, it should work.

    Did the black screen happen multiple times?
    Every time I try to go in. Map120 is in the data folder so it isn't that. Also, randomly these guys are just standing outside the ranch, but aren't actually out there (they're really inside just have a copy stuck outside). Like I said there is no error message, music still plays it just doesn't load in I guess.
     

    Attachments

    • [PokeCommunity.com] Pokémon Academia [Demo: v0.2.0 - 4 Gyms & 4 Dojos available]
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    Every time I try to go in. Map120 is in the data folder so it isn't that. Also, randomly these guys are just standing outside the ranch, but aren't actually out there (they're really inside just have a copy stuck outside). Like I said there is no error message, music still plays it just doesn't load in I guess.
    Thanks for the update - I've fixed the ranch guys for the next build.

    Still haven't been able to recreate the cave issue, but I'll keep trying to think what might be happening there.
     
    I was enjoying the game up until the 1st Gym challenge. Cant seem to get past it. The difficulty is too much
     
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