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Pokémon Amber Storyline?

  • 15
    Posts
    16
    Years
    • Seen Aug 9, 2009
    This is just an idea for a game I had, and I don't actually intend on making it, but I'd like to throw the stuff out there. I am also making some sprites if anyone wants to take this and make a game.

    Amber takes place in the Meridan region, based vaguely on modern day New Zealand and Tasmania. As such, it is divided into three parts, the North Island, the South Island, and a much smaller third island off to the west known as the Wild Lands.

    At the beginning of the game, the Wild Lands are uninhabitted and full of powerful Pokémon; the South Island is flooded almost entirely, and is essentially a coral reef with a small research station. Aside from this research station, the entire population of the region resides on the North Island.

    Our nameless, silent hero is the son/daughter of the most prominent researcher in the region, Professor Venus, and lives with her in her partially floating lab over the South Island reef. Professor Venus is a famed researcher of Pokémon Evolution and Fossils, and is partially credited with the invention of the Time Capsule.

    One day while conducting a research expedition with his mother on the reef, our hero wanders away from the group, taking with him either Budgee, the grass starter, which is obtained as a pet from Prof. Venus' lab; Parrie, the fire started, obtained from a cloning tank in Prof. Venus' lab; or, the water starter, <name/appearance undecided>, befriended just outside her lab. Once sufficiently away from the party, the player encounters a wild Celebi. It attempts to flee, activating its ability, Time Travel. The player is hurled backwards thousands of years through time, and must explore the past looking for away home.

    -=-=-=-

    In the first trip to the past, the seas are lower, and while Meridan South Island is now open and accessible, the North Island is too mountainous to be accessed from the sea.

    Small villages exist in the past, alongside unique Pokémon (including Mew and Celebi, which are not considered legendary in the time.), and unique evolutions (Most, if not all Pokémon in the Meridan region have branched evolutions depending on what era they are evolved in.) The player travels to the nearest village when he/she arrives in the past, and is challenged by the Village Elder (Equivalent of a gym battle.) Defeating her earns the player their first Pedant(Past badges) and HM 01, Time Travel. To return to the present, the player must capture a Pokémon able to use it (Easiest, Celebi or Mew), and activate it. Back in the present, the hero sets out on their own Pokémon journey, setting sail to North Island.

    The game progresses thustly, with the player seeking out Badges 1, 2, 3, 4, 5, and 7 on the North Island mainland, Badge 6 from an Gym located on a small patch of land in the South Island reef, and 5 further Pendants from the Past. (However, upon returning to the present, Prof. Venus demands that you leave the HM and Celebi/Mew with her, so that she many study methods of Time Travel. During this time, you may travel to the past from her lab. After 7 Badges and 6 Pendants are obtained, she informs you that she has discovered how to travel forwards through time. Travelling to the future in her lab reveals a world quite different. The Wild Lands are the only bastion of land left in Meridan, although they are different geographically, and a bit smaller, and easily accessed to non-master trainers, such as yourself. The North Island are now also a reef, and the only human life is in Venus' lab. Here, more unique Pokémon are found, and families unlocked.

    After several quests in the future from Venus, her lab becomes omnipresent throughout the times, as her new time travel devices are completed, and your Pokémon and HM returned. This allows you to travel through time anywhere, enableing access to the North Island in the past, and letting you complete your collection of 8 Pendants. After this is done, the Wild Lands becomes accessible in the present, giving you access to the 8th and final gym, and finally, your ticket to the North Island Conference.

    -=-=-=-

    HM 01 - Time Travel, enables you to travel to time periods previously visited.
    HM 02 - Fly
    HM 03 - Surf
    HM 04 - Dive
    HM 05 - Strength
    HM 06 - Rock Smash
    HM 06 - Waterfall
    HM 07 - Flash
    HM 08 - Cut

    Ya, they're a bit upside down, but it's useful to the game. :p

    -=-=-=-

    Regional 'dex

    001 - Budjay - Grass Starter
    002 - Peariday
    002 - Magnoli
    003 - Parrie - Fire Starter
    004 - Pyracine
    005 - Megaflarium
    006 - ??? - Water Starter
    007 - ???
    008 - ???

    -=-=-=-

    Hopefully, out to about 251. Including the obvious normal, and normal flying families, the eevee family, and the ones to appear in every region. So at most 218 custom ones. Oooh, that's gonna be fun. Most of the future ones will be based on animals from The Future is Wild, 'cause it's awesome. (I've sprited a flish.) And planned are a rock-type eeveelution, obtained in the past, and a metal type eeveelution, obtained in the future.

    I have 7 sprites I find satisfactory done.
     
    Last edited:
    I doubt anything other than Mew and Celebi would be able to learn it.
    You still take away from the mystique of legendaries by harnessing their power like that. Imagine if Nintendo allowed you to raise ocean levels in Sapphire, Ruby, or Emerald after you caught Kyogre.
     
    I don't like the accented names of the starters

    It's to make sure they're pronounced properly. I can change it, though.

    You still take away from the mystique of legendaries by harnessing their power like that. Imagine if Nintendo allowed you to raise ocean levels in Sapphire, Ruby, or Emerald after you caught Kyogre.

    The point is, in the past section of the game, they aren't considered legendaries. They're common, ordinary Pokémon.

    Also, that would have made for a much, much more fun game.
     
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