xShigure
Pokémon Bushido Director
- 16
- Posts
- 15
- Years
- Seen Jan 27, 2010
The Story
Celebi, the time skip Pokémon. Said to appear only in times of peace. Your family has guarded its sacred tree since the beginning of its existence. As a child you were versed on its history in hopes that you would become the next Guardian. As most teenagers however your decision is to rebel. On the day of your "Renaissance" you run away from the shrine, and somehow find yourself lost in the woods. You eventually find yourself infront of the Sacred Tree, after a certain event all turns black, when you awake everything seems the same. But upon further investigation you find that you've been sent back to the age of the Samurai, right in the middle of "The Great War" between the Samurai and Ninja clans.
Plot Summary
You the character are the son/daughter of a family of Guardians, protecting the Pokémon Celebi. The game begins at your families shrine where your grandfather explains the duties of a Guardian and shows you how to handle Pokémon. Afterward you go through a small side quest that sets you up for your adventure, collecting items such as your bag, pokedex, and journal. Along the way the events leading to your rebellious nature become relevant, and even show why you leave in the first place.
When you decide to run away your character will try to escape from the shrine, knocking into a small statue on the way out, a statue which has been explained in previous scenes. The statue will accidentally fall into your bag and will later come into play during your adventure.
When you reach the tree in the forest you will encounter Celebi after angrily kicking its tree. It will appear around you and after some dialog the screen will fade to black. That is when Celebi will time warp you and leave you in the forest sometime in the past. The tree will play a major part in the game as well as the statue, and a few other items.
The Worlds
Currently there will only be one region to this game. One region sounds boring to most but there is a twist involved. It may be one region, but it will be played from two times.
The past and present of the world.
Note:The region itself has not yet been named, but will be soon.
The Pokémon
An estimated 80+ Fakemon will be created for the "Past World" of this region. They will, hopefully, be the ONLY Pokémon you deal with there.
The original Pokémon will be included, don't fret, but they will only be obtainable after completing the "Past World"
The System
Battling is taking a whole new spin!
Samurai: "Pokéballs? Never heard of em, I'm a Samurai and I'mma train Pokémon like one!"
Unlike the present people had to make due with what they had, they didn't have advanced machines to do the job for them. So how do you catch a Pokémon in some world that has no means of projecting a red light that sucks an unsuspecting creature into a tiny spherical object? Easy!
Contract Card!
A "technology" made to counteract the Spell Tags used by the warring ninja clans. These contract cards are just as their name implies, a card that boinds a Pokémon into a contract with a master. When a Pokémon is not needed or is just simply being touted around it remains in the contract card. These cards cannot be ripped or destroyed, unless done so by their master, or a user of secret arts. When a card is destroyed or if the master of the card has no living heirs the Pokémon within is released back to the wild. To bring a Pokémon out it requires only a simple summoning technique. Some people can only carry a certain amount of cards due to their "inner power". The most known to be carried around is six, and even that can be difficult.
Note: I've created a preview for the cards, but since I can't post urls just yet I've put it in my sig.
Note: This post will be updated throughout the week while I work on every aspect to show you all my idea. Please be patient while I work on it all.
Celebi, the time skip Pokémon. Said to appear only in times of peace. Your family has guarded its sacred tree since the beginning of its existence. As a child you were versed on its history in hopes that you would become the next Guardian. As most teenagers however your decision is to rebel. On the day of your "Renaissance" you run away from the shrine, and somehow find yourself lost in the woods. You eventually find yourself infront of the Sacred Tree, after a certain event all turns black, when you awake everything seems the same. But upon further investigation you find that you've been sent back to the age of the Samurai, right in the middle of "The Great War" between the Samurai and Ninja clans.
Plot Summary
You the character are the son/daughter of a family of Guardians, protecting the Pokémon Celebi. The game begins at your families shrine where your grandfather explains the duties of a Guardian and shows you how to handle Pokémon. Afterward you go through a small side quest that sets you up for your adventure, collecting items such as your bag, pokedex, and journal. Along the way the events leading to your rebellious nature become relevant, and even show why you leave in the first place.
When you decide to run away your character will try to escape from the shrine, knocking into a small statue on the way out, a statue which has been explained in previous scenes. The statue will accidentally fall into your bag and will later come into play during your adventure.
When you reach the tree in the forest you will encounter Celebi after angrily kicking its tree. It will appear around you and after some dialog the screen will fade to black. That is when Celebi will time warp you and leave you in the forest sometime in the past. The tree will play a major part in the game as well as the statue, and a few other items.
The Worlds
Currently there will only be one region to this game. One region sounds boring to most but there is a twist involved. It may be one region, but it will be played from two times.
The past and present of the world.
Note:The region itself has not yet been named, but will be soon.
The Pokémon
An estimated 80+ Fakemon will be created for the "Past World" of this region. They will, hopefully, be the ONLY Pokémon you deal with there.
The original Pokémon will be included, don't fret, but they will only be obtainable after completing the "Past World"
The System
Battling is taking a whole new spin!
Samurai: "Pokéballs? Never heard of em, I'm a Samurai and I'mma train Pokémon like one!"
Unlike the present people had to make due with what they had, they didn't have advanced machines to do the job for them. So how do you catch a Pokémon in some world that has no means of projecting a red light that sucks an unsuspecting creature into a tiny spherical object? Easy!
Contract Card!
A "technology" made to counteract the Spell Tags used by the warring ninja clans. These contract cards are just as their name implies, a card that boinds a Pokémon into a contract with a master. When a Pokémon is not needed or is just simply being touted around it remains in the contract card. These cards cannot be ripped or destroyed, unless done so by their master, or a user of secret arts. When a card is destroyed or if the master of the card has no living heirs the Pokémon within is released back to the wild. To bring a Pokémon out it requires only a simple summoning technique. Some people can only carry a certain amount of cards due to their "inner power". The most known to be carried around is six, and even that can be difficult.
Note: I've created a preview for the cards, but since I can't post urls just yet I've put it in my sig.
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Note: This post will be updated throughout the week while I work on every aspect to show you all my idea. Please be patient while I work on it all.
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