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Wow.
This game is great,considering the program your using.
So, for the part where you become a gym leader, do you like give your e-mail to some of the trainers you battle like the Pokegear phone number?then, they can E-mail you when you have a gym and battle you.
It's just an idea that I thought would be cool if you implemented.
Hey, It's good to see your continuing your project, I was really interested in Asphar, but it's mostly the same right? If not then improved. The battle system looks unique, never seen a side screen battle. Good luck with this! :)
A question: Why does the trainer and wild pokémon grow gradually? If you start romaing the whole region for 20 hour of gameplay, and then when you want to fight against the first trainer or start your first wild battle, they are gonna be too strong that your pokémon are going to be wiped out like nothing?
I'm probably going to implement a difficulty option, where the difficulty you choose directly effects Trainer and Pokemon growth - so if you're a Player who likes to battle conservatively, or prefers to spend more time exploring then you can set it to easy and as long as you train up your Pokemon at least a little, then you shouldn't find it to hard.
Also, I'm trying to create a system where new trainers are constantly being 'born' into the world (possibly at the expense of 'retired' trainers). So if you're struggling to beat some trainers, you could just try battling less experienced ones and work your way up.
I did originally say that, but I'm finding it quite limiting at the moment in variety. So I'll probably end up either adding the Johto Pokemon too, or just adding certain Pokemon from all following generations. (Either way, the max Pokemon I'll be adding into this game will probably be about 250ish and no more.)
So, for the part where you become a gym leader, do you like give your e-mail to some of the trainers you battle like the Pokegear phone number?then, they can E-mail you when you have a gym and battle you.
Nothing is set in stone yet as to how I'm going to make the Gym function work, but I'll probably make it so that you get an email alert whenever someone wants to battle you for a badge. They'll then probably wait for a while (so that challengers don't completely interupt your adventure) - but the player could get a penalty for neglecting challengers for so long.
Something I'm definatley going to try and implement with the whole Gym-Owning feature is the ability to hire your very own Gym Trainers. I'm hoping to program the game so that you can offer to hire most trainers in the region. You'd be able to have as many as four/five - and each challenger would first have to face them before you - resulting in whittling down the weaker ones and leaving just the stronger challengers to face you. The only downside to having Gym Trainers is that you'd have to pay them. Wage depending on the trainer themselves.
* * * * *
And now for an update. Finally. :P
Spoiler:
The story is split into chapters, and here are some randomly chosen screenshots from the Prologue (which can be skipped if the player wishes).
* All sprites are currently just placeholders until I aquire better/miraculously become better at spriting myself :P *
Basically, the prologue is series of scenes (and some battles) which skim over some events from Alex's (the Player's dad) own Pokemon journey about 7 years before the Player was born. I know the last few screenshots make little sense presented as above, and to be honest only makes a bit more sense when going through the whole of it - purposely leaving a lot of things abiguous. The prologue is mostly just a series of clues that could potentially help you to figure out some things from the main story, though its not necessary.
I did originally say that, but I'm finding it quite limiting at the moment in variety. So I'll probably end up either adding the Johto Pokemon too, or just adding certain Pokemon from all following generations. (Either way, the max Pokemon I'll be adding into this game will probably be about 250ish and no more.)
I did originally say that, but I'm finding it quite limiting at the moment in variety. So I'll probably end up either adding the Johto Pokemon too, or just adding certain Pokemon from all following generations. (Either way, the max Pokemon I'll be adding into this game will probably be about 250ish and no more.)
Thanks for the comments guys. It looks like that's one vote for Kanto + Johto Pokemon, and one vote for randomly chosen from all generations. Anybody else have an opinion on which Pokemon should be included?
I've just edited the first post to include all screenshots so far, and also added the start of a more in-depth story. :)
I like the idea of Kanto and Johto pokemon, but I think if you do those two generations, then you should add the pokemon that were given 3rd evolutions.
Magby and Magmar were in the first 2, but in the 4th generation we were given Magmortar.
So add, Magmortar, Electivire, Happiny, and any others that have evolutions dealing with the first 2 generations (I am a little bias when it comes to Magmortar and Electivire lol).
I think you should add only the OU-tier(overused) Pokémon from Gen 3 to Gen 5. You know about tiers, don´t you?
If you don't(just in case). Go to serebii and look for Battle Tiers, and you'll find out which Pokémon are from those tiers.
The overused because you'd spend time programming pokémon thay nobody is going to use.
I've decided to go with a selected pool of Pokemon from all generations, but with a bit more Kanto & Johto than the rest.
I will definately include all evolutions of any Pokemon included.
And I just checked out that tiers thing Fraot, and I'll use that to a certain extent when planning which Pokemon to include. Thanks.
I'll probably add the full list of Pokemon to the first post (along with some Pokedex screenshots perhaps) tomorrow. I'll put it under a spoiler too, just in case anybody doesn't want to find out until they play. :)
Cool. Check that out. If you think it's too much of an effort to program them all, I could program them too. Since I'm a better programmer than mapper...
You could add 3 or 4 B&W Pokémon(with complete evolutionary lines)in orderto make them like the secret ones. Or "the unlockable".
Ok, so I haven't done the list of Pokemon yet, nor do I have any Pokedex screenshots to show. There's a good reason for this...
I decided that since it'll be quite a while until a demo is available, I could release one of the Game Corner minigames - Egg Attack (See screenshots in first post).
I would be sharing the download link with you now, but I'm having a few errors with distributing it. As soon as I've solved that I'll upload the game here. :)
Back to the real game, I thought it could be interesting to let the people here decide what Pokemon to include. So I'll occasionally post with options, and whatever the first person chooses will be in the game.
Now today, as well as working on other more important aspects of the game, I've also begun creating the second Game Corner Minigame - called Pika-Shock. I'll upload some screenshots within the next hour or so.