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Pokémon Crossroads
A ROM hack from the Crossroads Dev TeamStory:
What if Game Freak had made the ultimate Game Boy Advance adventure?
Pokémon Crossroads puts you in the shoes of a young trainer embarking on a journey that spans not just Hoenn, but Kanto and Johto as well. Experience the regions seamlessly connected in one grand storyline—built on top of the robust pokeemerald-expansion engine, with inspiration and systems pulled from pokecrystaldust and pokefirered-expansion to bring those regions to life.
Revisit old favorites, uncover new routes, and feel what it might have been like if Emerald had evolved to become the ultimate multi-region Pokémon game.
From developers to developers:
Crossroads is more than a standalone game—it's also a foundation.. The multi-region systems and event framework being developed here will be reusable for other ROM hacks involving Hoenn, Johto, and Kanto. If you're working on a multi-region project or plan to in the future, this engine may serve as the perfect starting point.
Base:
Built from the ground up on
Pokémon Emerald (U)
with heavy modifications from:
Features:
Early development, but planned highlights include:
- Four fully explorable regions: Hoenn, Kanto, Johto and Sevii Islands
- Modern battle engine from pokeemerald-expansion
- FireRed-inspired region ports using its unique maps and scripts
- Sinnoh events and music inspired by Pokémon CrystalDust
- Quality of life enhancements: running indoors, reusable TMs, modern abilities/moves
- New warp system for seamless travel between regions
- GBA-native feel, like an authentic remake might have been in 2005
Screenshots:
![[PokeCommunity.com] Pokémon Crossroads [Kanto, Johto and Hoenn joined] [PokeCommunity.com] Pokémon Crossroads [Kanto, Johto and Hoenn joined]](https://data.pokecommunity.com/attachments/89/89859-d3c22c6f99a0b8c9685c21e0dbaccdbf.jpg)
Videos:
Stay tuned — dev logs and feature breakdowns will be shared here and on YouTube once early builds are playable.
Progress:
Development is moving steadily! Several core systems have already been completed, laying the groundwork for a full three-region adventure:
- ✅ Region switching and warp infrastructure
Seamless transitions between Hoenn, Kanto, and Johto with proper region flag handling. - ✅ Integration of FireRed/Kanto map data and tilesets
All major overworlds for Kanto are ported and functional using FireRed layouts and palettes. - ✅ Minimaps implemented per region
Each region displays its own minimap on the AreaNav with appropriate location names. - ✅ Fly behavior updated
Flying correctly respects the player's current region and available flight points; no cross-region warping bugs.
The team is now working on porting events and scripts from Johto and Kanto into pokeemerald, including:
- Storyline progression and gym/event logic
- Dialogue and cutscenes
- Trainer battles and NPC routines
- Custom map triggers and flags per region
If you want to contribute — see below!
Team & Help Wanted:
Creating a full three-region adventure is no small task. If you're a scripter, mapper, composer, programmer, or even just a great playtester — we'd love your help.
If you want to contribute, join us on GitHub or message in the thread.
Credits:
- Game base: StrangeQuark94 (multi-region fork of pokeemerald)
- pokeemerald-expansion by cawtds
- pokefirered-expansion by ghoulslash
- Pokémon CrystalDust by DoMoreAwesome Games
- Special thanks to the decompilation and ROM hacking communities
Downloads:
Not available yet.
An alpha release will be shared once the first cross-region build is stable and playable.
Bugs/Glitches/Oddities:
Please report issues on our GitHub Issues page.
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