Glitchfinder
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Pokémon: Delta Mission *Looking for Suggestions!*
Pokémon: Delta Mission
Created in: RPG Maker XP
This is my first real project in quite a while, and it is mostly due to the efforts of a friend of mine. At any rate, this project, from my perspective, is an opportunity to expand my scripting skills, and to exercise my abilities. It also serves as a change of pace. At this point, the project remains as a concept only, due to the time constraints on my friend, and the fact that instead of using Poccil's Pokémon Essentials, I am building my own Pokémon game from scratch. (To be honest, it is because I abhor the sheer lack or professionalism apparent in Poccil's code. Anybody who knows even a bit about how to properly format and clean scripts should be able to see what I mean) This project will involve a significant redefinition of several core values of the Pokémon game series, but, for my friend and I, it will be worth it.
This game takes place in the semi-official Holon Region, which has only been seen or heard of in a few Pokémon TCG sets. Little is known about the region, save the fact that there is a large lake to the south, surrounded by mountains, an interesting feature in the lake, the only city (also names Holon) is within a large forest, and there are some intriguing islands in the ocean to the north of the region. Due to the fact that so little is known, we will be forced to design a region from scratch, that matches that description. Please note that due to some game features that will be listed below, the Holon Region, as seen in this game, will be significantly larger than most regions in Pokémon, and the maps will be mostly free of the tunnel-like focus found in official games.
The Holon Region has remained untouched by the hands of man for aeons. The land was bountiful, the water pure, and the air fresh. The Pokémon in this region led a good life, uninterrupted by the hassle of trainers and other humans that Pokémon elsewhere faced on a day-to-day basis.
Unfortunately, that could not last. Humans came to Holon, and soon they had a thriving community in the forest. These humans were not here to settle, however. Instead, they were searching for something. Something so rare, few have ever seen it, and many think it only a myth. They were searching for Mew.
Mew was in the Holon Region, and these people knew it. They built a tower, a tower that utilized the unique properties of the area to track mew. Unfortunately, the tower had an unintended side effect. Pokémon in the region began to mutate, to display elemental affinities that they have never had before. The most prominent of these new elements was the Steel type, which seemed to be shared by many of the most powerful of these new Pokémon. Soon, they were passing these new traits on to their offspring, and Holon was forever altered.
You are a young trainer, tasked with exploring the Holon Region. You are to catalog the new Pokémon, and to bring what you can back to the city of Holon. Along the way, you will find new substances endemic to the Holon Region, with properties only rivaled by the best technology Man has to offer.
When given the chance, you should bring these substances, and anything else you can, back to the city, to have them synthesized and grown. You will be able to use them in place of many of the staples of Man's collaborative effort with Pokémon, such as Potions and Antidotes. Berries grow wild in Holon, but you can bring them back to the city to grow, where you will be given the fruits of your labor.
As you continue with your exploration, you will discover secrets Holon has held for millenia, since the last inhabitants vanished. You will be tasked to find Mew, and along the way, other mythical Pokémon of legend will become apparent, as you disturb their natural havens.
Be wary, however. Holon is still wild, and the very elements of nature herself may turn against you. The lake is dangerous in storms, and the caves are dark labyrinthine mazes woven throughout the mountains of the area. The lake is deep, and there is much hidden below the surface, waiting to be found.
This game is planned as a departure from the standard Pokémon games most of you are used to. The Maps are planned to be open, with exploration and discovery being the main theme. There will be no gyms, no elite four, and no grand championship. Instead, you will be presented with a tantalizingly wide world to explore, with new game mechanics popping up left and right.
Pokémon encounters will vary depending on time of day, current weather conditions, and various other factors yet to be revealed. Instead of being locked into a money based game, where you are constantly purchasing Potions, Ultra Balls, and the like, you will find various things, such as plants and fungi, that can be taken back to a lab in Holon, to be grown or synthesized there. Berries will grow wild in the region, but you can pick them and grow them in a greenhouse in the main city, where workers will automatically water, pick, and replant the berries, and give you the results. Certain necessary man-made items, such as TMs and HMs, must be ordered from other regions, and take a period of time to arrive.
You will also be presented with the new δ Pokémon, which are endemic to the Holon region. These Pokémon will have types they do not normally have, as well as different move pools. On top of that, all legendaries will be obtainable in-game.
Please note that, due to the timing and nature of the various Delta Species Pokémon TCG sets, this game will be based on the GBA Pokémon games, and will not have any of the Pokémon introduced in Diamond, Pearl, or Platinum. Nor will there be any new Pokémon introduced in the game.
Now, before commenting on these screenshots, keep something in mind. These screenshots are here merely to fulfill the requirements until I can get far enough along in the engine's development process to warrant recruiting a spriter and starting with the mapping and other processes. Until then, any and all screenshots are not only likely to change, they are bound to change in significant ways. Anyway, on to the requirements. Yay.
There will be many new features introduced in Delta Mission. One of the most intriguing will be a detailed weather system, incorporating many different types of weather. These weather patterns will affect what Pokémon you can encounter at any given time, along with the time of day, in a fluid system that negates any specific type of encounter chart.
Also new in this game will be a virtual equivalent of the new Pokéwalker, with some key modifications. The step counter will be based off of in-game steps, and instead of holding one Pokémon, it will be a fully fledged day-care. Unlike previous games, however, the Pokéwalker day-care will allow you to select whether or not a new move is learned, just as the game does when the Pokémon levels in battle.
Also changed will be the fact that you no longer play a minigame to battle Pokémon. Instead, the Pokéwalker will initiate a battle with a Pokémon based on the map you are currently on, using a different encounter table. (This includes many maps where you cannot normally encounter wild Pokémon, such as the city of Holon) It will also have the ability to help you find rare items in the area, with a similar effect to the classic Itemfinder.
The new Pokéwalker will also allow you to store up to six eggs, which will grow as though they were in your party. When one hatches, it will be transferred to your PC back in Holon. This hatchery will automatically pick up any eggs produced by the Pokémon in the daycare function, as well. Not only that, but you can spend your hard-earned watts to speed the growth of an egg, to have it hatch sooner.
Finally, the Pokéwalker will have a few bonus features. It will hold a region map, showing the areas you have explored (which will also change to show any cave you are currently exploring) It will also have a radio function, allowing you to tune into certain channels being broadcast in the city of Holon, and changing the wild encounters of the area. Finally, the Pokéwalker will have a "call for help" feature, which will take you directly back to the city of Holon in the event that you are unable to get there yourself. (Certain weather patterns can prevent flying and/or surfing, which would potentially strand you otherwise)
The game will also include several other things, such as diving, and potentially other new mechanics that have not been explored yet. There will be no unlockable events, instead, everything will be default. However, if I can figure out how, the game will have IP-based trading and battle capability, allowing you to connect to a friend and duke it out. (There will be no central server however, as that presents far more problems than it solves for a free game like this)
Glitchfinder: Scripting, most new/modified system ideas
Setosama: Original game idea, plot, original design choices, music
Poccil: System base used for required screenshots
At this point, the game is still open to major changes, and any suggestions are welcome. I am currently in the process of coding the new game engine, which will incorporate many of the elements I have mentioned above, instead of relying on the tired old mechanics we have all grown so used to. Due to the fact that I am in the process of coding an engine for the game, I cannot provide any screenshots from in-game. However, this is a concept thread, and as such, is bound to change in some way or another. And before anyone says it, I am perfectly aware that I am setting myself up for a lot of work. I know exactly how much scripting I need to do to get this game up off the ground. On the other hand, once the engine is up and running, we will probably need some new team members, as my friend and I will not be able to sprite, and may potentially be unable to create music for the game.
Introduction:
This is my first real project in quite a while, and it is mostly due to the efforts of a friend of mine. At any rate, this project, from my perspective, is an opportunity to expand my scripting skills, and to exercise my abilities. It also serves as a change of pace. At this point, the project remains as a concept only, due to the time constraints on my friend, and the fact that instead of using Poccil's Pokémon Essentials, I am building my own Pokémon game from scratch. (To be honest, it is because I abhor the sheer lack or professionalism apparent in Poccil's code. Anybody who knows even a bit about how to properly format and clean scripts should be able to see what I mean) This project will involve a significant redefinition of several core values of the Pokémon game series, but, for my friend and I, it will be worth it.
The Holon Region:
This game takes place in the semi-official Holon Region, which has only been seen or heard of in a few Pokémon TCG sets. Little is known about the region, save the fact that there is a large lake to the south, surrounded by mountains, an interesting feature in the lake, the only city (also names Holon) is within a large forest, and there are some intriguing islands in the ocean to the north of the region. Due to the fact that so little is known, we will be forced to design a region from scratch, that matches that description. Please note that due to some game features that will be listed below, the Holon Region, as seen in this game, will be significantly larger than most regions in Pokémon, and the maps will be mostly free of the tunnel-like focus found in official games.
Background:
The Holon Region has remained untouched by the hands of man for aeons. The land was bountiful, the water pure, and the air fresh. The Pokémon in this region led a good life, uninterrupted by the hassle of trainers and other humans that Pokémon elsewhere faced on a day-to-day basis.
Unfortunately, that could not last. Humans came to Holon, and soon they had a thriving community in the forest. These humans were not here to settle, however. Instead, they were searching for something. Something so rare, few have ever seen it, and many think it only a myth. They were searching for Mew.
Mew was in the Holon Region, and these people knew it. They built a tower, a tower that utilized the unique properties of the area to track mew. Unfortunately, the tower had an unintended side effect. Pokémon in the region began to mutate, to display elemental affinities that they have never had before. The most prominent of these new elements was the Steel type, which seemed to be shared by many of the most powerful of these new Pokémon. Soon, they were passing these new traits on to their offspring, and Holon was forever altered.
Storyline/Plot:
You are a young trainer, tasked with exploring the Holon Region. You are to catalog the new Pokémon, and to bring what you can back to the city of Holon. Along the way, you will find new substances endemic to the Holon Region, with properties only rivaled by the best technology Man has to offer.
When given the chance, you should bring these substances, and anything else you can, back to the city, to have them synthesized and grown. You will be able to use them in place of many of the staples of Man's collaborative effort with Pokémon, such as Potions and Antidotes. Berries grow wild in Holon, but you can bring them back to the city to grow, where you will be given the fruits of your labor.
As you continue with your exploration, you will discover secrets Holon has held for millenia, since the last inhabitants vanished. You will be tasked to find Mew, and along the way, other mythical Pokémon of legend will become apparent, as you disturb their natural havens.
Be wary, however. Holon is still wild, and the very elements of nature herself may turn against you. The lake is dangerous in storms, and the caves are dark labyrinthine mazes woven throughout the mountains of the area. The lake is deep, and there is much hidden below the surface, waiting to be found.
Explanation:
This game is planned as a departure from the standard Pokémon games most of you are used to. The Maps are planned to be open, with exploration and discovery being the main theme. There will be no gyms, no elite four, and no grand championship. Instead, you will be presented with a tantalizingly wide world to explore, with new game mechanics popping up left and right.
Pokémon encounters will vary depending on time of day, current weather conditions, and various other factors yet to be revealed. Instead of being locked into a money based game, where you are constantly purchasing Potions, Ultra Balls, and the like, you will find various things, such as plants and fungi, that can be taken back to a lab in Holon, to be grown or synthesized there. Berries will grow wild in the region, but you can pick them and grow them in a greenhouse in the main city, where workers will automatically water, pick, and replant the berries, and give you the results. Certain necessary man-made items, such as TMs and HMs, must be ordered from other regions, and take a period of time to arrive.
You will also be presented with the new δ Pokémon, which are endemic to the Holon region. These Pokémon will have types they do not normally have, as well as different move pools. On top of that, all legendaries will be obtainable in-game.
Please note that, due to the timing and nature of the various Delta Species Pokémon TCG sets, this game will be based on the GBA Pokémon games, and will not have any of the Pokémon introduced in Diamond, Pearl, or Platinum. Nor will there be any new Pokémon introduced in the game.
Screenshots:
Now, before commenting on these screenshots, keep something in mind. These screenshots are here merely to fulfill the requirements until I can get far enough along in the engine's development process to warrant recruiting a spriter and starting with the mapping and other processes. Until then, any and all screenshots are not only likely to change, they are bound to change in significant ways. Anyway, on to the requirements. Yay.
![[PokeCommunity.com] Pokémon: Delta Mission [PokeCommunity.com] Pokémon: Delta Mission](https://img.photobucket.com/albums/v652/glitchfinder/reqscreen1.png)
![[PokeCommunity.com] Pokémon: Delta Mission [PokeCommunity.com] Pokémon: Delta Mission](https://img.photobucket.com/albums/v652/glitchfinder/reqscreen2.png)
New Features:
There will be many new features introduced in Delta Mission. One of the most intriguing will be a detailed weather system, incorporating many different types of weather. These weather patterns will affect what Pokémon you can encounter at any given time, along with the time of day, in a fluid system that negates any specific type of encounter chart.
Also new in this game will be a virtual equivalent of the new Pokéwalker, with some key modifications. The step counter will be based off of in-game steps, and instead of holding one Pokémon, it will be a fully fledged day-care. Unlike previous games, however, the Pokéwalker day-care will allow you to select whether or not a new move is learned, just as the game does when the Pokémon levels in battle.
Also changed will be the fact that you no longer play a minigame to battle Pokémon. Instead, the Pokéwalker will initiate a battle with a Pokémon based on the map you are currently on, using a different encounter table. (This includes many maps where you cannot normally encounter wild Pokémon, such as the city of Holon) It will also have the ability to help you find rare items in the area, with a similar effect to the classic Itemfinder.
The new Pokéwalker will also allow you to store up to six eggs, which will grow as though they were in your party. When one hatches, it will be transferred to your PC back in Holon. This hatchery will automatically pick up any eggs produced by the Pokémon in the daycare function, as well. Not only that, but you can spend your hard-earned watts to speed the growth of an egg, to have it hatch sooner.
Finally, the Pokéwalker will have a few bonus features. It will hold a region map, showing the areas you have explored (which will also change to show any cave you are currently exploring) It will also have a radio function, allowing you to tune into certain channels being broadcast in the city of Holon, and changing the wild encounters of the area. Finally, the Pokéwalker will have a "call for help" feature, which will take you directly back to the city of Holon in the event that you are unable to get there yourself. (Certain weather patterns can prevent flying and/or surfing, which would potentially strand you otherwise)
The game will also include several other things, such as diving, and potentially other new mechanics that have not been explored yet. There will be no unlockable events, instead, everything will be default. However, if I can figure out how, the game will have IP-based trading and battle capability, allowing you to connect to a friend and duke it out. (There will be no central server however, as that presents far more problems than it solves for a free game like this)
Credits:
Glitchfinder: Scripting, most new/modified system ideas
Setosama: Original game idea, plot, original design choices, music
Poccil: System base used for required screenshots
Conclusion:
At this point, the game is still open to major changes, and any suggestions are welcome. I am currently in the process of coding the new game engine, which will incorporate many of the elements I have mentioned above, instead of relying on the tired old mechanics we have all grown so used to. Due to the fact that I am in the process of coding an engine for the game, I cannot provide any screenshots from in-game. However, this is a concept thread, and as such, is bound to change in some way or another. And before anyone says it, I am perfectly aware that I am setting myself up for a lot of work. I know exactly how much scripting I need to do to get this game up off the ground. On the other hand, once the engine is up and running, we will probably need some new team members, as my friend and I will not be able to sprite, and may potentially be unable to create music for the game.
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