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Emerald hack: Pokémon Elite Redux v2.1 [complete] — Unique Multi-Ability Difficulty Hack

for some reason, whenever i try to visit the online pokedex, i get a 404 error with it saying "There isn't a GitHub Pages site here." does anyone know why this is happening?
 
Hey Man, Great hack, I was wondering where to find Toxel/Toxtricity? I looked on the dex but nothing shows up. Any help from anyone would be appreciated. Thank you!
Toxel is a gift mon after beating trainers after slateport city
 
Is there any way to update the code so that speed checks are recalculated between moves?
For instance in doubles if tailwind is activated after moves are selected, timing is still set as if tailwind isn't in effect.
I imagine that could also help with icy wind in doubles
Also I can't seem to get skill swap on medicham? I don't know if that's an intentional nerf but I know in SV it's compatible
 
Great hack man, is there any chance to randomize mega's catchable in the wild and players to have more than one in their party?
 
I really dig this hack. The ability to use everything and (as long as you go for them) have them at your beck n call has made one of these type of hacks really fun! If I can't beat a boss due to the lack of a perfect counter, I'm not just given the middle finger for picking my team wrong. You can easily team build on the fly and strategize a way out. The buffs are really cool too, Seaking has been one of the most reliable pokemon for some reason lol.

That being said, few small critiques. Its impossible to complete the pokedex without releasing some mons. There's literally not enough box space which is lame. Some moves are also broken. Flip Turn just straight up doesn't work sometimes (I have no clue what triggers that) and most menu pop ups are often listing the wrong ability. Not sure what causes that either.

Lastly cause Brainrot, I didn't see a tier list on Tiermaker for this hack and its unique forms. So I made one and it can be found here
 
Just finished a run in Elite mode and saw the announcement for 2.0.
Even if it's probably too late to make more changes i would still like to change some nitpicks with the way some pokemon were changed in this game.
First off i'd like to talk about Alolan Raichu and Tapu Koko. I feel Alolan Raichu really suffered from the change to Rising Voltage, it used to be it's one really strong suit, now it feels like it's just speed control that struggles to get any kills and usually dies in return. Most of it's power issues stem from it's Levitate innate, which while i can understand it may have been given to it as a way to balance it, changing Rising Voltage as well is a bit *too* much imo. As for Koko, it's straight up worse than Raichu and is pretty much a glorified rain setter, i don't like the choice to give it Levitate at all, it simply doesn't feel worth it for a mon locked to postgame as opposed to one you can get straight up after beating Roxanne. I know Tapu Bulu had Levitate taken away from it so hopefully the same can be done for Koko.
Secondly, Lurantis should not be bug type, full stop. Not only does it go against the point of it's design, it's pretty much objectively a nerf to a pokemon that wasn't that good in the first place. There's plenty of great grass types early on just for Lurantis to be so scuffed in comparison because of it's horrible typing.
Lastly, Carbink... Please just give it Calm Mind back lol, my man got done so dirty by that.
 
I was wondering if you could give some more info on what level u set the other evos too like trade and day and night because I was wondering what level haunter evolves into Gengar
 
Btw, l hope this game gonna get udpated again, since if you turn off random pokemon in pokemon center, l dont know how you will be able to turn it on again, since l want ralts badly but l cant turn off the randomize pokemon :")
 
im interested in this game, as my first hack game

can you pick piplup? lol
 
Hi, uh, just wondering... can I request for that Mega Y Charizard spritesheet, please?
 
Thank you to everyone who helped working on this release!

James and the whole ER Crew proudly present:

Elite Redux v2.1

Saves are NOT compatible with 2.0-beta1 or older, you have to start fresh. You can use v2.0 beta 2 saves.

[PokeCommunity.com] Pokémon Elite Redux v2.1 [complete] — Unique Multi-Ability Difficulty Hack

[PokeCommunity.com] Pokémon Elite Redux v2.1 [complete] — Unique Multi-Ability Difficulty Hack

[PokeCommunity.com] Pokémon Elite Redux v2.1 [complete] — Unique Multi-Ability Difficulty Hack




Changelog v2.1

  • Completely new Themes!
  • Four themes: Elite Redux Dark, Elite Redux Clear, Diamond & Pearl, Classic
  • Refreshed Battle UI:
    • Damage Calcs
    • True Power of the Moves with modifiers from abilities etc.
    • Move description
    • Speed Order of all Pokémon
    • Boost Type (Sound, Fist etc.)
    • Priority
  • Updated lots of moves to be more useful - this is part of much bigger changes yet to come!
  • New Nuzlocke Captures game mode: Only lets you catch one Pokemon per route/area.
  • New Scaled Randomizer game mode: The more you progress, the better Pokemon you get
  • 15 New Starter Options for all types to help Monotype runs
  • New status condition - Fear: Traps the target for 2 turns and increases damage by 50%, things like Scary Face can inflict it.
  • NFEs have 3 Innates now
  • Dewleon has been changed to Kecleong
  • Misty Terrain doesn't cut Dragon moves in half anymore.
  • Fog now reduces the potency of Stat Boosting moves, i.e: Swords Dance only giving +1 Attack, Or Dragon Dance giving no Stat Boosts at all, no accuracy reduction anymore.
  • Mimikyu, Wishiwashi, Zoroark, and others now have their signature Ability as an Innate.
  • Updated Ability descriptions
  • Silvally is now a mystery gift Pokémon (after beating Winona, check the old guy in the Pokémon Center)
  • New party icons/sprites for Hisuian and Paldean Pokémon
  • A lot of polishing & bug fixes, we're talking thousands!

Changelog from v2.0-beta2

  • This is a a brand new experience
  • Added the rest of Gen 8 Pokémon, Abilities, Moves and Items, including DLCs
  • Added Hisuian Pokémon, Abilities, Moves and Items
  • Added all of Gen 9 Pokémon, Abilities, Moves and Items, including DLCs (except a few ones like Paldea Tauros, Pecharunt, Terapagos)
  • Over 65 new Redux Pokémon (including Megas)
  • ~160 new custom abilities
  • Added new custom moves and reworked existing ones
  • Every single Pokémon has been reviewed and eventually rebalanced
  • Many fights have been reworked + Route Trainer changes
  • Pokémarts have been replaced with Adoption Centers, where you can buy Redux Pokémon with Battle Points (earned through battling)
  • Reworked wild encounters
  • Permanent Mega Evolution mode when starting a new game
  • New status effect: Bleed - loses health each turn until you use a healing move (Recover, Roost etc.)
  • Improved Quality of Life:
  • You can teach moves much easier & faster now (press R in the move screen of a Pokémon)
  • Evolutions aren't automatic now, you can choose whether to do them, and also which ones to do
  • Evolution Stones are gone, every Pokémon evolves via Level Up now, directly from the Party menu
  • Form Changes can be done from the Party Menu too, much easier than before
  • Updated & improved Battle Info UI + Damage Calculator, now with better support for Doubles
  • New options added in the custom Options Menu > like Automatic EV or EXP gain
  • HM8 is given automatically by Steven after the Mossdeep Space Center fight
  • New battle backgrounds
  • Increased difficulty in some places
  • More polishing
  • Many bugfixes
Check out the full changelog: https://changelog.elite-redux.com/

FAQ for v2.x: https://docs.google.com/document/d/1L0cd-i6DO_cO8xtRmkiNA2KmAOB7hDgntZNhRT6O7Zk/edit

Online Dex (choose Settings top right and then 2.1 version): https://forwardfeed.github.io/ER-nextdex/static/

Patch directly here: https://elite-redux.com

Remember to patch on a CLEAN Emerald ROM.
Alternatively, you can grab the patch manually here: http://download.elite-redux.com
 
this game is very good but how to disable level cap and add giving exp for wild pokemons?
 
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