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[In Progress] Pokémon Expedition DEMO OUT NOW


6/14/25 UPDATE POKEMON EXPEDITION 1.0.0 DEMO RELEASE AND SUMMARY UPDATE (CURRENTLY HAVE MAPS UP TO THE GOLDENROD/ECRUTEAK AREA)

I started with Red back in '99, but my favorite was always Gold after I played it, but some issues (HMs, especially waterfall, etc) with the game, I was convinced to make a game that's just like the originals, but with a twist and better QoL features to make things interesting and fun. Now that I'm actually learning RMXP and Essentials and have started to develop my dream game, I believe it's appropriate to post it here.

A classic journey in the Kanto and Johto Regions. Re-live the adventure of Red and his Starter Pokémon as he travels through the Kanto and Johto Regions collecting all 16 badges of the two Regions and battling against the Elite 4 before taking on one last task...

QUESTION: I've played many other Kanto games including the official ones. What's so great/different about this one?
ANSWER: After collecting 7 of 8 badges in the Kanto Region, journey to Johto and collect the 8 badges of that Region just before getting your final badge in Viridian. Even though not much of the core game in regards of the original story has changed, there are some differences including, but not limited to: slightly modified timeline, the plot of the Johto games incorporated into the story, the plot of the First Pokémon Movie incorporated and some Easter Eggs from the show. Basically, Giovanni still has control over Mewtwo and you have a battle with him and just before Mewtwo is about to faint, he takes off to another location where you go to find him, battle his clone army of (6) Pokémon then against Mewtwo himself again where you get the opportunity to catch him. Also, due to the addition of the Fairy type, the game is better balanced.

QUESTION: What features are in this game?
ANSWER: HMs replaced with Pokemon Skill, harder than the originals without overcomplicating it, Day/Night/Month/Season Cycles based on real time, Pokemon seasonal migration, expanded story to give some characters more personality/involvement, no Fakemon, Z-Moves, Mega Evolution, Regionals, etc, some Pokemon typings modified such as Ninetales being Fire/Psychic and Marowak being Ground/Ghost, more Pokemon lore for non-legendaries, "custom" audio tracks for some areas, battles, etc, bigger maps to encourage exploration/give a little worldbuilding feeling, a bank (yes, a bank and no, it's not Mom), overworld healing/encounters, two Starters, in battle evolution, etc

QUESTION: Speed up function?
ANSWER: No except for the running shoes (which you get right away) and the bicycle. Sorry, but this isn't the game for that. This is meant to be enjoyed over a short time, not rushed in a weekend. Storyline playtime alone will be about 35-40 hours (guesstimating). It takes me a consistent 7hr 30min, give or take a few minutes+/-, to get to Celadon City and beating Erika alone. If you want to add some kind of external "speed up" device, that's on you, but if the game breaks, don't come here about it lol.

POKEDEX: 300 available Pokémon from the first 2 generations (this includes their baby and final forms from gen 3/4 as well as some other Pokémon from gen 3/4). Celebi axed due to not being able to fit it in the story as well as Dunsparce, Delibird and Smeargle to fit better Pokémon.

STARTER CHANGES: The same starters from Kanto and Johto with some typing changes: Charmeleon/Charizard (Fire/Dragon), Blastoise (Water/Steel), Meganium (Grass/Psychic), Typhlosion (Fire/Ground), Feraligatr (Water/Dark). Still playing with the movesets/pools to reflect those changes as well as the few other Pokemon modded this way.

CREDITS: the usual: GF, Essentials Team.
Also: Aveon Trainer (some overworld sprites), Thundaga (tutorials), Vendily, TechSkylander1518 (in battle evolution), derFischae, Skyflyer (overworld Pokémon encounters/animation/aggressive/fixed spawn/remove pokeevent/Ditto), Marin (PokeGear Watch), Pandappuccino (Banking System based on ATM), TechSkylander1518/MakerBlack (Overworld Healing), Lucidious89 (Pokemon Modular UI/Skill System/Enhanced Pokemon UI), Caruban (Auto-save), Goose (Shiny Eggs), Nononever, Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga, Armin *Fairies Resource Pack*, Maruno (Following Pokemon EX), SWDFM (Ekans Game), Shammers (some battle music)

MORE TO COME AS THE GAME PROGRESSES AND OTHER RESOURCES ADDED. IF I MISSED ANYBODY, PLEASE LET ME KNOW!

ADDITIONAL NOTE: A list of KNOWN ISSUES has been posted on my mailbox in Pallet Town. Please let me know if you find any issues! Also, some occasional language may not be suitable for all audiences, but all language is "FCC Approved" radio/TV language.

Some parts may or may not contain semi lengthy dialogue, however, any dialogue of length has world building/storyline purpose, so it's not a bunch of mumbo jumbo. Also, you could get something for your troubles of reading what an NPC has to say.

More to come!

Katelyn
 

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Last edited:
QUICK UPDATE: I'm currently up to Cerulean City with some connecting maps to that area. Pretty much playable up to that point with the exception of needing to work out some kinks and adding the Mt. Moon event. Few things: added in battle evolution and overworld Pokémon encounters.

CREDITS: Vendily, TechSkylander1518 (in battle evolution), derFischae (overworld Pokémon encounters)

I'll post some more screenshots in the next day or two.
 
Three more map screenshots. Might post a Beta Demo after I get up to Celadon. At this rate, minus going through some settings for weather, adding audio, etc., I think that might be ready in about a month. Maps not perfect, but this is my first time doing this and they don't look too bad, in my opinion.
 

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UPDATE: I was going to have some more screenshots and the like ready to post today, but I ran into a huge problem from the Lin Weather System plugin and couldn't figure it out and when I went to remove it, got another error. Fixed that and was working last night. This morning I get up and discover that I can't do anything in the game. Suddenly my double/triple battles aren't working and just crashes the game. I didn't even touch the battle system. Went back to previous backups and having the same problem; game just crashes, so now I get to copy over all my maps into a fresh copy of essentials and go from there. The demo that I was hoping to have ready in the next few weeks has now been pushed back to who knows when.
 
UPDATE: I was able to get everything back on track with a fresh Essentials file. Everything that I needed to transfer has been done and I'm making some pretty good progress. I'm up to Goldenrod City map wise and pretty much have events up to the Slowpoke Well. Screenshots to come later today or tomorrow as they're on my computer and I'm typing this on my phone. I'm still polishing things up, but overall, it's a pretty good looking game for a first timer. I've done about a half a dozen or so playthroughs up to this point, working out all the little bugs and other issues that I can as well as thinking about doing some modifications to the storyline to add more character depth such as gym leaders. I'm currently doing a playthrough right now since I modified battles, etc to get things more polished. I've also added a little fourth wall break by adding myself to the game, but you only encounter me a few times and it's 100% optional, however, I am using that as a way to end the demo and may or may not leave it in the final game as a bonus battle of sort. (Demo ends after battling Erika in Celadon City.) This will serve as an introduction to my game until I put out a final 100% complete game later this year (late summer, early fall).


With all that said, I am looking at having a demo ready for release on 6/14/25. Final version official release may or may not have compatibility with the demo's save file.

Also note: some occasional language may not be suitable for all audiences, but all language is "FCC Approved" radio/TV language.

Some parts may or may not contain semi lengthy dialogue, however, any dialogue of length has world building/storyline purpose, so it's not a bunch of mumbo jumbo. Also, you could get something for your troubles of reading what an NPC has to say.

Yes, the maps are bigger than usual, but it also encourages player exploration as well as giving the regions more life.
 
UPDATE: New screenshots as well as my Title screen!
 

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