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I am a developer (not the creator) for the Pokemon Essentials v15 game called 'Pokemon Fire Ash' (website: https://fire-ash.webnode.com/; Discord server: https://discord.gg/c77h8Z5; thread: https://www.pokecommunity.com/showthread.php?t=399096), which loosely follows Ash's anime adventures. It has been in development since late 2017, with the initial ideas and planning started in late 2014 to early 2015. We already have the game completed through the end of the Alola saga, and were getting ready to prepare for Galar. However, we discovered that, in order to implement some of the new features, such as Dynamaxing, we needed to 'upgrade' our ancient Essentials v15 framework to Essentials v19.1, as almost all custom scripts that we would need are made for that version.
Screenshots:
Custom scripts:
Better Fast-forward Mode v1.0, by Marin (https://www.pokecommunity.com/threads/401043)
Evolution Moves, by Crystal Noel with edits by Zerokid (https://www.pokecommunity.com/threads/384092)
Pokémon Selection, by FL (https://www.pokecommunity.com/threads/290931)
Pokémon storage - Box unlocking (https://www.pokecommunity.com/showthread.php?p=8029779)
Making wild Pokémon have their Hidden Abilities by percentage, by mashirosakura ((broken link removed))
Several tweaks to existing code, notably replacing the 'Mail' pocket with the 'Badges' pocket (see the 4th screenshot above)
Credits in the 'Scene_Credits' script:
Pokémon Fire Ash was created by:
Hunter Hoesch
Extra images supplied by:
akuma tsubasa
Alan Flygon
alejox51
Amethyst
Andrews Sprites
aniki0001
backburner26
beliot419
Bioseth
blckwh
BrendanBass
capylus
chasemortier
ChriSX698
CynthiaCelestic
darkgaara736
drawnamu
DSIKJHEZDIURH8EU09UR
[Espada]
fridave
Furs the Fox
geno2925
Giervlion
gnomowladny
Grimmjow
gregarlink10
hamsterSKULL
HeXeR
izzyvicious
Johnny05
kaleriodion
kcbabaz
leparagon
Mademoiselle
mattmc95
Maxewen
MrDollSteak
Muzyun
MyMarshlands
Nataniel-Sama
NicoMts
Pinta77
piphybuilder88
pklucario
PKMNTrainerSpriterC
Pokecharms
pokemonrater
pokemon subrosia
PrettySoldierPetite
princess phoenix
Psilo
PurpleZaffre
Quanyails
rayd12smitty
Remus Lupin
Rogor
SageDeoxys
segesi
ShiningStars5022
Silver Death
Silentninja
SilverTheRiolu123
shinyaeon
starsparkless
superangel1502
supersilver27
swdfm
tebited15
thedarkdragon11
thegoku7729
TheHero2
TSR
ue_wal16
Versekr Dark
wally-217
wolfang62
YellowTemperance
zender1752
Extra sounds supplied by:
G-Master
Phasma
Additional code by:
Badhaas
Crystal Noel
FL
Hunter Hoesch
Lucas Hoesch
Maq47
Marin
Mashirosakura
Zerokid
Z-Move System by:
Marcello
Zumi
Ice Cream Sand Witch
Amethyst
Jan
Sardines
Inuki
Additional help by:
Abs Samantha
Hitsukid
Intweener
LaDestitute
Lucas Hoesch
Maq47
Marek14
Meru Otonashi
Takeshi55
The Matrix Net
Tested by:
Hunter Hoesch
Lucas Hoesch
Walk-through created by:
Marek14, Ebrethil, and Abs Samantha
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno
With contributions from:
AvatarMonkeyKirby
MiDas Mike
Boushy
Near Fantastica
Brother1440
PinkMan
FL.
Popper
Genzai Kawakami
Rataime
Harshboy
SoundSpawn
help-14
the__end
IceGod64
Venom12
Jacob O. Wobbrock
Wachunga
KitsuneKouta
xLeD
Lisa Anthony
and everyone else who helped out
This is a message that I sent to Reinhartmax#4127 (Hunter Hoesch, Fire Ash creator) on Discord:
Due to the work required, I am requesting assistance in the form of the following roles/positions:
All applicants will need to provide examples of previous work done.
And that's it.
The names of each person will be added to the credits of the game.
This is a hobby of Hunter's, so nobody gets paid. However, people who have worked on this project will have experience that they can quote when doing future projects.
Edit 10/29/2021 @ 3:25PM UTC: All Trainer events are now working, and trainers.txt is perfected. Still need help.
Edit 11/08/2021 @ 4:53PM UTC: We found someone to help with event upgrading; we only really need an animator now.
Screenshots:
Spoiler:
![[PokeCommunity.com] Pokémon Fire Ash [PokeCommunity.com] Pokémon Fire Ash](https://i.imgur.com/FgoOcC0.png)
![[PokeCommunity.com] Pokémon Fire Ash [PokeCommunity.com] Pokémon Fire Ash](https://i.imgur.com/O2FOxQq.png)
![[PokeCommunity.com] Pokémon Fire Ash [PokeCommunity.com] Pokémon Fire Ash](https://i.imgur.com/rUSyR2m.png)
![[PokeCommunity.com] Pokémon Fire Ash [PokeCommunity.com] Pokémon Fire Ash](https://i.imgur.com/IWXoUFF.png)
Custom scripts:
Better Fast-forward Mode v1.0, by Marin (https://www.pokecommunity.com/threads/401043)
Evolution Moves, by Crystal Noel with edits by Zerokid (https://www.pokecommunity.com/threads/384092)
Pokémon Selection, by FL (https://www.pokecommunity.com/threads/290931)
Pokémon storage - Box unlocking (https://www.pokecommunity.com/showthread.php?p=8029779)
Making wild Pokémon have their Hidden Abilities by percentage, by mashirosakura ((broken link removed))
Several tweaks to existing code, notably replacing the 'Mail' pocket with the 'Badges' pocket (see the 4th screenshot above)
Credits in the 'Scene_Credits' script:
Spoiler:
Pokémon Fire Ash was created by:
Hunter Hoesch
Extra images supplied by:
akuma tsubasa
Alan Flygon
alejox51
Amethyst
Andrews Sprites
aniki0001
backburner26
beliot419
Bioseth
blckwh
BrendanBass
capylus
chasemortier
ChriSX698
CynthiaCelestic
darkgaara736
drawnamu
DSIKJHEZDIURH8EU09UR
[Espada]
fridave
Furs the Fox
geno2925
Giervlion
gnomowladny
Grimmjow
gregarlink10
hamsterSKULL
HeXeR
izzyvicious
Johnny05
kaleriodion
kcbabaz
leparagon
Mademoiselle
mattmc95
Maxewen
MrDollSteak
Muzyun
MyMarshlands
Nataniel-Sama
NicoMts
Pinta77
piphybuilder88
pklucario
PKMNTrainerSpriterC
Pokecharms
pokemonrater
pokemon subrosia
PrettySoldierPetite
princess phoenix
Psilo
PurpleZaffre
Quanyails
rayd12smitty
Remus Lupin
Rogor
SageDeoxys
segesi
ShiningStars5022
Silver Death
Silentninja
SilverTheRiolu123
shinyaeon
starsparkless
superangel1502
supersilver27
swdfm
tebited15
thedarkdragon11
thegoku7729
TheHero2
TSR
ue_wal16
Versekr Dark
wally-217
wolfang62
YellowTemperance
zender1752
Extra sounds supplied by:
G-Master
Phasma
Additional code by:
Badhaas
Crystal Noel
FL
Hunter Hoesch
Lucas Hoesch
Maq47
Marin
Mashirosakura
Zerokid
Z-Move System by:
Marcello
Zumi
Ice Cream Sand Witch
Amethyst
Jan
Sardines
Inuki
Additional help by:
Abs Samantha
Hitsukid
Intweener
LaDestitute
Lucas Hoesch
Maq47
Marek14
Meru Otonashi
Takeshi55
The Matrix Net
Tested by:
Hunter Hoesch
Lucas Hoesch
Walk-through created by:
Marek14, Ebrethil, and Abs Samantha
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno
With contributions from:
AvatarMonkeyKirby
MiDas Mike
Boushy
Near Fantastica
Brother1440
PinkMan
FL.
Popper
Genzai Kawakami
Rataime
Harshboy
SoundSpawn
help-14
the__end
IceGod64
Venom12
Jacob O. Wobbrock
Wachunga
KitsuneKouta
xLeD
Lisa Anthony
and everyone else who helped out
This is a message that I sent to Reinhartmax#4127 (Hunter Hoesch, Fire Ash creator) on Discord:
Spoiler:
0. Adding the 'Generation 8 Project' to base Essentials v19.1, and adding the ZUD plugin (already done)
1. Importing and editing PBS files:
a. abilities.txt (not needed; all Abilities in FA are in the Generation 8 Project abilities.txt)
b. connections.txt (no editing necessary, just need to drop the FA version in)
c. encounters.txt (will need edited; not started yet. Also, Alolan forms will need remapped)
d. items.txt (done already; needed manual editing)
e. moves.txt (not needed; all moves in FA are in the Generation 8 Project moves.txt)
f. pokemon.txt (not needed; all Pokemon are in the Generation 8 Project pokemon.txt. Editing may be
required. Note point 1c)
g. townmap.txt (no editing necessary, just need to drop the FA version in)
h. trainers.txt (massive edits necessary; already done with half the job, still need to find each
trainer event in RPGXP and copy the LoseText from each one to the proper line in the file. This will also
require 'fixing' each trainer event in RPGXP, as the format of the script command changed. Luc-ker and I
have split this job up between us)
i. trainertypes.txt (done already; minor edits were needed, which only involved adding an extra comma
to the end of each line in the file, the rest was drag and drop)
j. The remaining PBS files are unused in FA or unchanged in the new version, and did not need moved over
2. Importing graphics:
a. \Graphics\Animations\ (not started yet; Z-move animations will need manual creation, and will need
to be done last)
b. \Graphics\Autotiles\ (not needed; very few changes between versions)
c. \Graphics\Battle animations\ (not needed)
d. \Graphics\Battlers (no edits needed, as all existing Pokemon were included in the Generation 8 Project;
also, all of these were organized into the \Graphics\Pokemon\ folder. Also see point 2f and 2i)
e. \Graphics\Characters\ (files will need renamed; files already copied, renaming not started yet)
f. \Graphics\Icons\ (only one file needed copied over into the folder for PEv19.1 - bagPocket6.png; the
rest of these would need moved over into the folders in points 2g and 2i)
g. \Graphics\Items\ (needed to copy and rename all items that did not exist in the Generation 8 Project;
already done)
h. \Graphics\Pictures\ (not necessary to copy over; all of the images were neatly organized into folders)
i. \Graphics\Pokemon (see points 2d and 2f)
j. \Graphics\Tilesets\ (done already; needed quite a few edits)
k. `\Graphics\Trainers\ (done already; all images needed copied and renamed)
l. All other graphics were unused in FA or unchanged between versions, and did not need moved over
3. Editing Scripts:
a. All new scripts in the Generation 8 Project have been imported; no other work has been done
4. All map events:
a. Trainer events have been started; no other work has been done or started
b. Bridge logic was changed, so new events will need added for those; not started
c. Many multi-tile events can now be programmed into just one event; this is not started, either
d. All other events need corrected formatting; a lot changed between v15 and v19.1
1. Importing and editing PBS files:
a. abilities.txt (not needed; all Abilities in FA are in the Generation 8 Project abilities.txt)
b. connections.txt (no editing necessary, just need to drop the FA version in)
c. encounters.txt (will need edited; not started yet. Also, Alolan forms will need remapped)
d. items.txt (done already; needed manual editing)
e. moves.txt (not needed; all moves in FA are in the Generation 8 Project moves.txt)
f. pokemon.txt (not needed; all Pokemon are in the Generation 8 Project pokemon.txt. Editing may be
required. Note point 1c)
g. townmap.txt (no editing necessary, just need to drop the FA version in)
h. trainers.txt (massive edits necessary; already done with half the job, still need to find each
trainer event in RPGXP and copy the LoseText from each one to the proper line in the file. This will also
require 'fixing' each trainer event in RPGXP, as the format of the script command changed. Luc-ker and I
have split this job up between us)
i. trainertypes.txt (done already; minor edits were needed, which only involved adding an extra comma
to the end of each line in the file, the rest was drag and drop)
j. The remaining PBS files are unused in FA or unchanged in the new version, and did not need moved over
2. Importing graphics:
a. \Graphics\Animations\ (not started yet; Z-move animations will need manual creation, and will need
to be done last)
b. \Graphics\Autotiles\ (not needed; very few changes between versions)
c. \Graphics\Battle animations\ (not needed)
d. \Graphics\Battlers (no edits needed, as all existing Pokemon were included in the Generation 8 Project;
also, all of these were organized into the \Graphics\Pokemon\ folder. Also see point 2f and 2i)
e. \Graphics\Characters\ (files will need renamed; files already copied, renaming not started yet)
f. \Graphics\Icons\ (only one file needed copied over into the folder for PEv19.1 - bagPocket6.png; the
rest of these would need moved over into the folders in points 2g and 2i)
g. \Graphics\Items\ (needed to copy and rename all items that did not exist in the Generation 8 Project;
already done)
h. \Graphics\Pictures\ (not necessary to copy over; all of the images were neatly organized into folders)
i. \Graphics\Pokemon (see points 2d and 2f)
j. \Graphics\Tilesets\ (done already; needed quite a few edits)
k. `\Graphics\Trainers\ (done already; all images needed copied and renamed)
l. All other graphics were unused in FA or unchanged between versions, and did not need moved over
3. Editing Scripts:
a. All new scripts in the Generation 8 Project have been imported; no other work has been done
4. All map events:
a. Trainer events have been started; no other work has been done or started
b. Bridge logic was changed, so new events will need added for those; not started
c. Many multi-tile events can now be programmed into just one event; this is not started, either
d. All other events need corrected formatting; a lot changed between v15 and v19.1
Due to the work required, I am requesting assistance in the form of the following roles/positions:
- 1 or 2 Animators, for creating the Z-move animations for the ZUD plugin, as well as making decent animations for moves without one
- 2-4 people to go through every event in the game and fix the formatting - there are over 10,000 event pages! (See points 1h and 4a above; in other words, trainer events are being worked on already) (No need for this anymore; we found someone already)
- 1 person to go through the scripts and adapt code as necessary (No need for this anymore; I personally did this)
All applicants will need to provide examples of previous work done.
And that's it.
The names of each person will be added to the credits of the game.
This is a hobby of Hunter's, so nobody gets paid. However, people who have worked on this project will have experience that they can quote when doing future projects.
Edit 10/29/2021 @ 3:25PM UTC: All Trainer events are now working, and trainers.txt is perfected. Still need help.
Edit 11/08/2021 @ 4:53PM UTC: We found someone to help with event upgrading; we only really need an animator now.
Last edited: