Here is my response to the Alpha;
The basic game play bored me, the layouts of the maps were bad, the scripts were decent but had a ton of errors. I really liked the tile selection though, all of the tiles fit great together. On doing a more in-depth analysis on your maps using the A-Map program, I've found ways that could be of a great help to you in your attempt to correct your faulty maps. I've noticed that you've scattered your trees around randomly, this may seem like a good strategy, but it just makes the map confusing and hard to navigate, your maps also seemed to be lacking a definite border. Usually a map should have a border than can be clearly defined and follows a basic pattern that is easy to follow. Another thing I noticed is that you have a ton of wasted space that the player can't play on or even see for that matter. Removing this would save space in the ROM and make your maps more compact. (This isn't a big deal but I though I should bring it to your attention.) The biggest mistake you've made is the fact that your map's playability is lacking, in other words, there isn't a lot of playable space. This makes certain maps very confusing and annoying to play on. Usually the player should have around 2-5 tiles of space on all sides when trying to make a map playable, well that is what i use. Adjusting all of these errors will make your game a lot more appealing and interesting to other people. Any other questions, just feel free to PM me.
The new tiles in those last few pictures are amazing, can't wait to see more future updates.