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- Seen Jun 11, 2023
Did you make that DexNax UI yourself?
Only gen 3 for now, I'm in the process of adding gens 4-6 + regional forms.
The dexnav was made by ghoulslash but I did change the graphics myselfDid you make that DexNax UI yourself?
You'll have to patch the .bps onto a clean copy of Pokemon Emerald (I recommend using this website). If you're literally getting blank files I don't know what's going wrong.ok how do you play this thing downloaded it and got nothing but blank files
They're not available yet but are in the game code, so the gym leaders do go up to Unova with the teams they have in BW2's PWT.No crossgen evos either? Also in the PWT, if only up to Gen 3 is available, what region do the gym leaders go up to? I see in the screenshot Sinnoh and Unova, but do they still battle with Gen 1-3 Pokemon only?
Thanks! I may at one point but it is open source of anyone wants to increase the difficulty.Once you'll add later gen Mons and create a balanced diversity in bosses' and some trainers' teams, i think your hack Will Be peak
Hoping so much you will reconsider the difficilty thing, not a RRlike but Just some spicy here and there
I assume that cheat is for vanilla Emerald and if so it won't work in this game. You could enable the debug menu but you'd have to compile the game yourself if you go that route.Whenever I use the Rare Candy Cheat in this game, it keeps giving me Calciums instead of rare candies.
Is there an alternative?
Hmm the Dexnav loads quickly for me. Is that happening on every route? And what emulator are you using?Started playing on v1.1.0. So far so good, but for some reason teh DexNax takes a very long time to load. It just sits there on a black screen for several seconds before appearing.
It doesn't actually have the Gen VI Exp Share, I wasn't sure if I should include it or not since I'm not changing the levels for any trainers and wasn't sure how overleveled the player would get with it. But I guess I could include it and have it as a toggle so it can be turned off and on as needed.Also, since this game has the Gen VI Exp. Share, any chance to make it avaliable earlier in future updates? I think getting it as a reward for the second Devon mission after beating Roxanne would be a good spot, instead of getting it early on Petalburg Woods like ORAS.
Hmm the Dexnav loads quickly for me. Is that happening on every route? And what emulator are you using?
It doesn't actually have the Gen VI Exp Share, I wasn't sure if I should include it or not since I'm not changing the levels for any trainers and wasn't sure how overleveled the player would get with it. But I guess I could include it and have it as a toggle so it can be turned off and on as needed.
1. Yep it will show a pokemon twice if it can be found in the grass and water. I was going to set the positions that so water pokemon appeared over water in the dexnav to make it more obvious.Its always good to have the Dexnav in case of needs, but in this (and many other roms) its just not polished and buggy. Nothing game breaking but:
1) On some routes using the DexNav shows the same pokemon twice
2) Its not totally clear when using the DexNav in a Route if all the Pokemon in that area have already been seen/caught or not
3) There is not visible Icon/Sign like "?" to show that a Pokemon is missing in that Route of the PokeNav. Instead a blank/invisible layer is used and it can be confusing
4) The visible rectangle in the Dexnav that lets you select which pokemon to track, often have "unlimited space" as in you can move the cursor up/down/right in spots that doesn't have any pokemon, and that can sometime crash the game or create unintended bugs. To fix this every use of DexNav should only allow the user to move in the specific spaces of pokemons found on that route (For example: if 4 Pokemon on that Route, the cursor can only move in those 4 rectangles, can't go out of limits)
5) In the original implementation of DexNav in ORAS, the "Search level" would never reset if you change location or run away. Its a data kept for each single pokemon across all game, while in many romHack of emerald it just resets back to 0. This is wrong since what should reset in those cases is the "chaining level" and not the search level of the DexNav. For more info: https://bulbapedia.bulbagarden.net/wiki/DexNav
I tested on MyBoy as well and it was fine... If you're able to dm me your save file I can test it and see what's happening.On every route up until Slateport so far. I'm using MyBoy on Android.
And yeah, I realized when I went back to Devon Corp that it was the regular Exp. Share. I don't think it's an issue to include, Game Freak certainly didn't care about levels when they included it in ORAS lol
May change it to reduce the % of Exp. the party gets? That could work.
I tested on MyBoy as well and it was fine... If you're able to dm me your save file I can test it and see what's happening.
Haha that is true about Game Freak, ok I'll put the Gen VI Exp Share in in a future update
New Update (v1.1.0)
This update mainly focuses on making Pokemon from other generations available.
Features
- Introducing Mirage Spots! After defeating the Elite Four and becoming Champion you may come across Mirage Spots while you're soaring through the sky. Each day there'll be three different Mirage Spots with Pokemon not normally found in Hoenn. One of those Mirage Spots will also have different Pokemon than it normally has.
- Wild encounter data in Hoenn has also been changed after defeating the Elite Four to include Gen I and II Pokemon.
- There's a clear-out sale every day on the rooftop of Lilycove's Department Store. What's on sale changes each day and you may find items that can help Pokemon evolve.
- Evolutions normally requiring trading can now instead be achieved using mysterious Linking Cords, or if they require an held item during a trade that item can be used instead.
- The Battle Frontier Exchange Corner has been given an update. It now features more battle items to buy with BP from later games.
It does take a long time on MyBoy but it works fine on mGBA on PC. Could be an emulator issue but I'll keep looking into it.
There are EV-reducing berries, same as vanilla Emerald. I'll make them available to buy with BP in the Battle Frontier in case people use them all up.Hi,May I know how to reduce Pokémon's EVs? Thank you
Your current save should work but always best to make a backup just in case. I will mention in updates if I've changed the save structure but I will also update the game to convert old saves to the new format so saves won't break :)should I make a new save or will my current save work with the new version? Also are the unobtainable wild pokemon from Emerald added in yet?
Yeah that mediafire link stopped working for some reason. I've moved it to a dropbox link now so you can get it and I just released another gift for May!Hey I'm trying to download the mystery gift but whenever I try the mediafire link it goes to download repair, am I too late for the Cyndaquil?
Glad you like it so much! I'd like to know how you think this PWT compares to the official one in BW2 when you get to it.I just created an account to thank you for this amazing rom hack. PWT is by far the coolest addition for me in B2/W2.
I know you mentioned that you are able to check IV/EV post E4. Is there a way to max IV/EV as well?
And could you add a speed up feature? The battles and texts are too slow.
Thanks again and keep up the good work!