NidoKingdra
Envy The Dead
- 213
- Posts
- 15
- Years
- Age 31
- They'll never find me. \|.-.|/
- Seen May 14, 2021
fair 'nuff, so hows the battle system coming along?
or dont you know just yet
or dont you know just yet
D'oh! I just realized, it's supposed to be X to bring up the menu, not Z; that's the action key. XD; *fixes that one poster*fair 'nuff, so hows the battle system coming along?
or dont you know just yet
Well, I'm trying to have the demo out by late August before I head back to college, so I'm trying to move as fast as I can while still doing my side-stuff. XDYou're a machine, aren't you Lance. It's great to see you accomplishing so much in so little time, I'll be awaiting the release. Good luck, man.
Yeah, you've got a point. I was thinking of adding solid water spots in between like in the staircase, but it didn't look too good. I'll work on it.You should make the entire walk way stairs. Otherwise the elevation change doesnt make sense. Like, the waterfalls are coming straight down, yet the stair case seems to have leveled out areas. It should be just a long staircase.
Yeah, I'm trying to work on the waterfalls, but I don't have a good waterfall autotile or anything for RM2K3, and the only other one is for RMXP, has four autotiles with different animation frames, and as a result, I don't know which of those would be good to use (it's the one posted by NyteWolf over on Page 1 of the Resource thread). I resized it to work on an RM2K3 chipset, but I don't know which frames or anything I should use.And, the waterfalls should have edges? Know what I mean? Like otherwise you see no elevation change.
You mean in the way the Victory Road cave looks, or make it a different style of rock? I'm actually kinda thinking of making Route 23 a snowy area, too. XDOh, and if you can for the caves (idk how much chipset space you have) put in some other variations of rocks. Just to mix it up a bit.
Heh, no problem. As for the Battle System, I haven't implemented it into the game yet, but Shadow_Pingu's been working on it over the last few months and should have it finished by or slightly after the time I get this revised demo out, and I'll start doing it. The Bike system is pretty good thanks to the help I got from Neo-Dragon, but it'll probably need some tweaking to play the right theme after dismounting it. And I fixed up the Day/Night system to be like one that Rubyrulez posted in the Tutorials section, and it's pretty good; I have it activate when the "You're outside" switch is turned on while leaving a house or something like that, but I'll have to tweak it so that it doesn't cause trouble in caves, since that switch is also needed for the Bike coding. I'll probably make another switch for being in caves and fix it as needed.Everything is looking pretty cool. Sorry I havn't said anything before (not that my opinion means much lol) But yeah, keep up the great work. Does your battle system work 100% right now? And all your other systems?
Ohhh. I thought you meant the outside on Route 23. XD Yeah, I agree, it wasn't that varied. I'll work on diversifying it a bit.Oh and about the rocks, I just mean that you used one tile for the rocks. Not like the walls or the ground, the rocks. If you had 1 or 2 more rocks, and varied them up, it would look better.
Well, I might've now. I managed to add the waterfall base to the chipset, so it looks okay, I think. It's probably missing something on top, though. Screens below.And that idea with the leveled areas of water would look neat. I'm sure you could pull it off somehow.
Yeah, I'm kinda worried about that, too. The tileset I got the snow tiles from didn't have snow flowers in it, and with my skills in spriting being less than decent, I don't know what colors to add where to make the flowers have some snow on 'em. Until I find a tileset that has snow flowers, I guess they'll have to do. =/I like it. The waterfalls still look a bit funny but they look better then before. Just one little problem is that if it is snowing then why are there nice blooming flowers? Just thought i would critique a bit.
Hmm...well, for the latter, I decided to just use the snowy bushes where the flowers are as a temporary solution (might look a bit repetitive, though). With any luck, someone'll post a snow flower autotile or something.Looking better. The next thing i would suggest, is get rid of the trees by the waterfall. The trees are all on the same elevation, which throws it off. Put mountain walls there instead eh?
Btw, you could just get rid of the flowers and replace it with... idk, rocks or more path?