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- follow my steps
- Seen May 9, 2014
<p>thanks alot for such a tutorial. Can u tell a bit about flags and how they work? </p><p> </p>
We've got all the information right here :)Nice Tutorial :)
Seeing as there's no real script editor for second gen I might add that to the Tool I'm writing atm. But it will have low priority. Of course I'd need to find out what all the bytes mean first too ^^
But indeed a nice starting point to GSC Scripting :)
Well actually, pskv has a few bugs in it and some things could be implemented better in it as well. But it works well for the most stuff. Only things I can remember it "does" wrong are "fruittree" and some phone call command.PKSV works perfectly for the second generation games, only a few commands are different, but the truth is that it works 100%
Thanks to your tutorials I learned to use pKSV
Not sure if you're still around or not, but flags are 16-bit values that tell, which value to check from a table that starts in ram address $D7B7.<p>thanks alot for such a tutorial. Can u tell a bit about flags and how they work? </p><p> </p>