- 4
- Posts
- 15
- Years
- Seen Apr 20, 2010
if i hook up an IR emitter to the DS and try to connect the pokewalker to my heartgold rom would it work ?
I have the same problem as the two users above. The game runs nicely until I get into the battle. If I run it doesn't get frozen, but If I knockout a wild Pokemon or in trainer battle the screen freezes and it doesn't continue. It just...stops.
If anyone could help, I would really appreiate it. I have no DS and the emulator is the only way to play this kind of game in my country :(
Sparda_87- It should.
uchiha_madara15 - Amount of time/events after freeze, any Action Replay codes being used? Also, are you using HeartGold or SoulSilver? Version of Windows used (e.g. XP/Vista)? Emulator sound enabled?
Electroshock- These are my settings on the NO$gba 2.6a emulator in its CONFIGURATION file optimised for speed.
GBA Mode == VGA (poppy bright)
NDS Mode == Nintendo DS (normal 4MB)
Emulation Speed, LCD Refresh == Unlimited MHz Disaster, 50%
Reset/Startup Entrypoint == GBA BIOS (Nintendo logo)
Topmost Display Lines == -Display Normal
Sound Output Mode == Digital Mono (fast)
Sound Desired Sample Rate == -High (44kHz) (best)
Video Output == 24bit True Color
Emulate BIOS Functions == By real GBA.ROM (accurate)
Solar Sensor Level == Darkness
GBA Cartridge Backup Media == -Auto
NDS-Cartridge Backup Media == -Auto
Multiboot Port == -None/Disabled
Multiboot Completion == -Auto-close Upload Box
Multiboot Normal/BurstDelays == -Fast/Fast (best)
Game Screen Filter == None (fast)
Decompressed Help File == Delete after Usage
Create Game Window at == Upper/right of Debug Window
Game Screen Sizing == Strict
IIgame_size == normal
Number of Emulated Gameboys == -Single Machine
Link Gamepaks == -Gamepaks in all GBAs
Link Cable Type == None
Performance Indicator == -Show Timing only if <>100%
Autosave Options == -Nope
Load ROM-Images to == -All machines