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Pokémon Legend Arceus: Legend Plate

  • 51
    Posts
    10
    Years
    • Seen Jan 8, 2023
    Hi guys! I tried to create legend plate script in Pokmon Arceus for V17.2. What do you think?

    MultipleForms.register(:ARCEUS,{
    "getForm"=>proc{|pokemon|
    next 1 if opponent.pbHasType?(:FIGHTING) && isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 2 if opponent.pbHasType?(:FLYTING)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 3 if opponent.pbHasType?(:POISON)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 4 if opponent.pbHasType?(:GROUND)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 5 if opponent.pbHasType?(:ROCK)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 6 if opponent.pbHasType?(:BUG)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 7 if opponent.pbHasType?(:GHOST)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 8 if opponent.pbHasType?(:STEEL)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 10 if opponent.pbHasType?(:FIRE)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 11 if opponent.pbHasType?(:WATER)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 12 if opponent.pbHasType?(:GRASS)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 13 if opponent.pbHasType?(:ELECTRIC)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 14 if opponent.pbHasType?(:PSYCHIC)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 15 if opponent.pbHasType?(:ICE)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 16 if opponent.pbHasType?(:DRAGON)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 17 if opponent.pbHasType?(:DARK)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 18 if opponent.pbHasType?(:FAIRY)&& isConst?(pokemon.item,PBItems,:LEGENDPLATE))
    next 0
     
    Last edited:
    I think it's kinda odd but I really tried to point out since I didn't know how to make a Legend Plate or a new Hidden Power script yet.
     
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