Pokémon meets Zelda gameplay

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    • Seen May 21, 2012
    [SIZE="a"]So with the great game of Pokemon I find that it was necessary to expand to the 3D world of the Zelda Nintendo 64 gameplay style. The game would be much more like the show in the sense of evolving Pokemon and give trainers the chance to actually catch them all. Which to all Pokemon fanatics is a life long dream.[/SIZE]
     
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    I'm actually RNGing Eeveelutions that match with the respective temple/warp song/sage for each temple in Ocarina of Time. But I digress. Maybe you should post your idea in the design a spin-off contest. It's up for a few more days! I'll leave this open since after the contest, this can be discussed upon.
     
    To expand on this, I don't see how capturing Pokemon like in the anime (key word anime) has anything to do with Zelda. You sound more like you want an anime-styled game than Zelda. Zelda involves legends, swords, magic, WARP SONGS, temples, puzzles, upgrades, etc all of which I think could be implemented into Pokemon, bar the swords haha. Except Swords Dance. Anyway, what are the things you would like implemented in a Pokemon game with Zelda qualities? You kind of leave us in the dark and don't give us a lot of examples to expand upon. I'm curious as to what you're thinking.
     
    [SIZE="a"]I'm thinking about the gameplay as in the way link would walk around in 3D rather than the simple 2D screen and with the way you evolve your Pokemon such like slopoke evolves into slobro you need a shelder to evolve. And so on and so forth[/SIZE]
     
    That just sounds like anime style to me. Zelda isn't defined by just having certain items and such. It's important, but that's not what makes it, nor is it just a 3D game. Although the 2D era of Zelda is over (it seems), there are plenty of 2D Zelda games, and there are already some 3D Pokemon games with story mode, like Colosseum. I'm failing to see the Zelda qualities that could be put into a Pokemon game.

    A Pokemon game with Zelda elements, to me, would mean going through dungeons and using your Pokemons' capabilities, and maybe wild Pokemon within the dungeon, to get through, as well as a certain key item found in the dungeon. And there would need to be some great foe threatening the place with greater evil than any other team in Pokemon has ever been. Smaller items like shards, nuggets, and star pieces could be used to upgrade items or sold/fused to create certain evolution items (elemental stones mainly). What you keep describing just feels like you want an anime-style game, and comparing Zelda to the Pokemon anime makes me sad, lol.
     
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    If you say so. I'm not inclined to believe that, because if it was your idea, you would have posted it initially.
     
    Yeah, just giving it a 3D overworld doesn't make it anything like Zelda. o_O;
    A Pokemon game with Zelda elements, to me, would mean going through dungeons and using your Pokemons' capabilities, and maybe wild Pokemon within the dungeon, to get through, as well as a certain key item found in the dungeon.
    This sounds like Ranger except in 3D. :P That's pretty much the only logical way I can think of to incorporate so many Pokemon into puzzles like that--they'd all have to have specific abilities roughly corresponding to their type/classification in order to complete puzzles. I was about to whine about how they'd have to just pick specific Pokemon to accomplish this so that it wouldn't get too complex (which would make the game very linear) and then realized that this is exactly how dungeons in the Pokemon Ranger series work. :P
     
    This sounds like Ranger except in 3D. :P That's pretty much the only logical way I can think of to incorporate so many Pokemon into puzzles like that--they'd all have to have specific abilities roughly corresponding to their type/classification in order to complete puzzles. I was about to whine about how they'd have to just pick specific Pokemon to accomplish this so that it wouldn't get too complex (which would make the game very linear) and then realized that this is exactly how dungeons in the Pokemon Ranger series work. :P

    I thought that too after I read what I posted, only I was thinking about Twilight Princess' Forest Temple instead of Ranger stuff. XD I think it could be different than Ranger, especially with items and more complex puzzles. I haven't played anything past the first Ranger though, so I'm in the dark on those games a bit.

    What you said was my whole idea in a nut shell

    If you keep posting this, I'm locking the thread. You made a good discussion thread, and it kind of sucks you're claiming our ideas are your own when you made no initial point. If this continues, I'll just lock it since you don't even want to contribute to your own topic and spam the same thing over and over.
     
    I thought that too after I read what I posted, only I was thinking about Twilight Princess' Forest Temple instead of Ranger stuff. XD I think it could be different than Ranger, especially with items and more complex puzzles. I haven't played anything past the first Ranger though, so I'm in the dark on those games a bit.
    I don't remember anything of Twilight Princess. XD; Items could make it interesting, but I kind of feel like there are so many Pokemon that they should feel obliged to use the Pokemon over items if at all possible. I'd like some more complexity and maybe if they used the general overview of the Ranger games (befriending native Pokemon instead of capturing them and switching in/out your own), it would work really well. I mean, they'd have to get rid of the circles thing so they'd need a new mechanic for befriending Pokemon but that's hardly the important part.

    Being on the console, like I said, could open up more complexity for the puzzles. Instead of being "click on a Pokemon with LV3 Strength and then click the rock", you could actually have to do stuff. I can't think of any witty examples of a puzzle that'd use different skills or elements though. Could have to do with using multiple Pokemon at once or something, though?
     
    I was thinking that there would, like in any other Pokemon game, be a limited Dex. So not EVERY Pokemon is available. And I was playing TP today, plus it's one of my favorites, so I remember. Forest Temple does suck in that game, but I completed that part today. And you get the Boomerang in there and you cleverly use it to send gusts of wind around and bring bomb bugs into rocks or into the mouths of enemies. That being said, I think aside from some Pokemon items being in the game, some Zelda items, like the boomerang, could be implemented. But seeing as most Pokemon can do what dungeon items can do, it'd be tricky to figure out what's needed, unless you use the items in combination with Pokemon abilities. That's something not in Ranger, or any other game, that I can think of (hold items don't count, I mean items in conjunction with Pokemon moves to create physical change in a dungeon).

    And definitely on a console haha. I feel like it would be limited if it were on a handheld console, even though Ocarina of Time is great on 3DS which is obviously handheld. But now that I've said that, it might work on like...some future handheld haha.
     
    I think one of the most important parts to change this into more Zelda-like would be non-instance Pokemon "battles". Like in the main series you go into a battle screen, and same with Ranger, but in Zelda (as far as I know) the monsters are just there. So in a more Zelda-like one it would need to have no instanced battles, but instead real-times ones that just show up. If that makes sense? D;
     
    ^ Totally does! Press Z to take command of your Pokemon and 4 moves for each button that does an action command? I'm thinking of the GameCube controller, as I've never played a Zelda title on the Wii, but I'm sure there are enough buttons on the Wii haha. L-target your enemy and press A for Heatmor's Flamethrower? idk. Heatmor seems like it'd be in a Zelda game btw.
     
    I'd even be okay with ditching the 4-moves thing in favour of a more Brawl-like battle system, making it actual realtime. If they limit the dex, I imagine it wouldn't be THAT hard to map different moves to different Pokemon so each one could be relatively unique.

    Still thinking Pokemon would be more important than items no matter what, though. :P You need them in Zelda since elemental stuff and magic is impossible otherwise but that's the very essence of Pokemon. Even using items in conjunction with Pokemon would seem kind of neglectful to the different Pokemon they'd be putting in. The series has always used items more for healing and key items (ie, key cards or passwords or a one-time use orb you put in a slot) so while I guess it would be something fresh and new, it also seems like something unnecessary.
     
    I'm sure I'm alone in thinking this, but a Zelda-themed Pokemon game would sink like a lead balloon, in my opinion. While I'm not the biggest fan of Zelda by any means, I just think that if its gameplay were to be adapted into Pokemon, a looooot of stuff would need to be changed to make it feasible. From my memory, most Zelda enemies could be defeated in two-or-three hits; Pokemon battles with wild critters, unless you're super-powerful in comparison to your opponent, can take upwards of minutes at a time. Changing the gameplay to suit more of the Pokemon-style of battling or the Zelda-style would probably ruin both styles, to be honest.
     
    ^ Yes it would, but think of the dungeons, Jon. THE DUNGEONS. ;_; AND THE BOSSES. And plus, most wild Pokemon in game are defeated after a few hits. Aren't you normally above their level a bit? Not sure how a leveling system would work in this though. How come only staff seem to want to discuss this lol
     
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