- 239
- Posts
- 8
- Years
- Seen Apr 20, 2025
Nevermind, what happened is that when you touch nuzlocke options, Pokémon Faint gets enabled and you have to manually disable it. Creating something automatic is difficult, so I just added a new text reminder in the Nuzlocke description to manually disable Pokémon Faint.Is there a reason my game plays off Nuzlocke rules despite not ticking anything on that page? I first noticed my guys disappearing after I beat the first Gym and a couple of them fainted during the fight - then I decided to test a little bit more, if your first guy faints and you have nothing else you can just casually look at your non-existant team (and if you try to look at your non-existant member, the game crashes.) Am I just stupid? I patched the game right, really don't know what's going on here, I swear I didn't turn on anything Nuzlocke related.
EDIT: Went through it all over again, didn't turn on Nuzlocke rules, didn't turn on the "Pokemon die if they faint" option, genuinely puzzled.
View attachment 157435
EDIT:
I just released 2.0.1. It fixes a CRITICAL bug related to the presets, as some options were not applying properly. For example, enabling Extra Legendaries was not enabling the flag for some reason and it didn't work.
IF YOU ARE AFFECTED BY THIS BUG (you may not be), enable the debug menu, enter "Scripts" and enter the Challenges menu again. Re-enable all the same options you had enabled before (try not to enable any other option you didn't have) and save. It should work now.
- Trying to get an Electric type paralyzed now properly shows a message saying that it can't be paralyzed.
- Fixed some type effectiveness between Ground and Electric types.
- Larvitar and Pupitar can learn Rock Tomb.
- Added description to manually disable Pokémon faint if you touch any nuzlocke option that isn't "OFF".
Last edited: