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Emerald hack: Pokémon Obscura - Official Beta 1.0.0 Release!

  • 5
    Posts
    58
    Days
    • Seen yesterday
    Welcome to the Shizen Region!

    [PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release![PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release![PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release!
    [PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release![PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release![PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release!
    [PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release![PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release!

    Game Summary:

    Built from the vanilla Emerald decomp, Pokémon Obscura is a ROM hack set in the Shizen region, a region that is on the cusp of booming Pokémon technology. In Pokémon Obscura, your 16 year old protagonist is thrown right into the action, as you meet a strange figure that tells you of an impending doom that can only be resolved by the return of an ancient Pokémon guardian that has been missing for 200 years, and you guessed it, that person who will restore balance to the Shizen region is none other than you! Travel this new region with its own story with Pokémon spanning gens 1-9 from a hand-selected 256 count Pokédex while you battle heroes from the past to obtain the strength that you need to restore the region...and battle against an enemy organization looking to obtain this strength for themselves.
    Notes:
    • This beta version goes as far as the 3rd "gym leader"
    • This beta version has only been tested on mGBA
    • The theme of this game is as close to a vanilla Pokémon game theme as possible (i.e. no overtly dark themes/subject matter).
    • This isn't a difficulty hack. The only real difficulty increase is the improved trainer AI across the board using the AI offered in the base game as well as Soft Exp Level Caps.
    • There are some reused sprites of characters that show up in Pokémon Emerald and other games but are different characters altogether in this game. They are currently placeholders while I work on finding an artist!
    • Even though Gens 1-9 are available, the moves available in the game only go from Gen 1 - Gen 3, since I'm using the base Emerald decomp, not the expansion.
    • Hisuian, Alolan, and Galarian forms are used in this game as a replacement for base types of certain Pokémon (i.e. Zigzagoon, Decidueye, Samurott, etc.)

    Features:
    • Significantly increased exp gain across the board to reduce time having to spend grinding and have higher levels overall
    • Soft exp level caps - this was primarily put in place because of the increased exp gain (I had an early playtester that was able to level up their starter to level 45 before the 3rd gym and that wasn't the experience I wanted to offer). I also just liked a little additional challenge to the game. Exp gain is still possible once you reach the cap but the amount of exp gained is decreased dramatically.
    • HMs usable as long as Pokémon can learn it (doesn't have to be taught)
    • Evolutions have been updated to remove friendship requirements/trade requirements and instead just require consumable items or just level up evolutions (see Pokédex link below)
    • Wild Pokémon levels are set dynamically based on the average level of your party (easier exp gain and makes it easier to add new Pokémon to your party)
    • A party wide Exp Share obtained after the 2nd gym that can be turned on or off (just made sense for story reasons to hold this until after the 2nd gym)
    • Reusable TMs
    • IV Checker in every Pokémon Center
    • Shiny odds increased
    • Catching Pokémon grants Exp
    • Potentially more still in development!

    Known Bugs:
    • When viewing the region map, if you scroll all the way to any edge of the map, it will cause the game to spaz out and freeze. Working on getting this fixed!
    • When your Pokémon levels up and learns a new move from catching a Pokémon, when you return from the "learn move" screen, the Pokémon that you caught reappears. However, the game still records that you caught it, it's just a visual bug that I'm working on fixing.
    • This was a bug found after this beta was released. There is a triggered battle in Evergreen Forest where you fight some enemy grunts, and if you lose to them, you will get soft locked. Working on getting this fixed!
    • I'm sure there are others that I haven't ran into during my play testing so save often!
    Pokédex:

    You can view the full region's Pokédex here, which includes locations, evolutions, and types!

    Credits:
    • Team Aqua's Hideout for their amazing tutorials and super helpful community for a new developer
    • Pyramid Primary Interior Tileset: Princess-phoenix
    • Shady Forest Secondary Tileset: Rahtak
    • Alt Pokécenter Secondary Tileset: Ekat, Vurtax (FRLG Rips), Heartlessdragoon (RSE Rips)
    • Male Pokémon Center Nurse: Ryuuji
    • "Jett" Trainer Sprite: robloxmaster376
    • "Sheila" Trainer Sprite: robloxmaster376
    • Shadow Triad Front Sprite: skeizerr
    • Shadow Triad OW Sprite: PurrfectDoodle (Eva)
    • Silver OW Sprite: IAG
    • Silver Trainer Front Sprite: Ringloom
    • Distortion World Secondary Tileset: Rahtak, Phyromatical, spaceemotion
    • Battle Backgrounds: RavePossum & Ruki
    • Dojo Interior Tilesets: Full list here
    • Dojo Exterior Tilesets: Full list here
    • Shady Forest Secondary Tileset: Full list here
    • Please call me out if I missed anything!

    Download:

    This Google Drive link contains the .bps patch file that should be applied to a clean version of Pokémon Emerald. This folder also contains a Bug Report Form so that you can send me bug reports, suggestions, or feedback about the game so that I have them organized all in one place.

    Thank you!
     

    Attachments

    • [PokeCommunity.com] Pokémon Obscura - Official Beta 1.0.0 Release!
      pokeemerald-2.png
      5.1 KB · Views: 4
    Last edited:
    Welcome to the Shizen Region!

    View attachment 174607View attachment 174609View attachment 174615
    View attachment 174610View attachment 174611View attachment 174612
    View attachment 174616View attachment 174617

    Game Summary:

    Built from the vanilla Emerald decomp, Pokémon Obscura is a ROM hack set in the Shizen region, a region that is on the cusp of booming Pokémon technology. In Pokémon Obscura, your 16 year old protagonist is thrown right into the action, as you meet a strange figure that tells you of an impending doom that can only be resolved by the return of an ancient Pokémon guardian that has been missing for 200 years, and you guessed it, that person who will restore balance to the Shizen region is none other than you! Travel this new region with its own story with Pokémon spanning gens 1-9 from a hand-selected 256 count Pokédex while you battle heroes from the past to obtain the strength that you need to restore the region...and battle against an enemy organization looking to obtain this strength for themselves.
    Notes:
    • This beta version goes as far as the 3rd "gym leader"
    • This beta version has only been tested on mGBA
    • The theme of this game is as close to a vanilla Pokémon game theme as possible (i.e. no overtly dark themes/subject matter).
    • This isn't a difficulty hack. The only real difficulty increase is the improved trainer AI across the board using the AI offered in the base game as well as Soft Exp Level Caps.
    • There are some reused sprites of characters that show up in Pokémon Emerald and other games but are different characters altogether in this game. The reasoning for this is 1) This game is meant to explore some "multiverse" subject matter where the same people show up as different characters in different timelines and 2) I am solo developing this and am not well versed/experienced in sprite art at all lol
    • Even though Gens 1-9 are available, the moves available in the game only go from Gen 1 - Gen 3, since I'm using the base Emerald decomp, not the expansion.
    • Hisuian, Alolan, and Galarian forms are used in this game as a replacement for base types of certain Pokémon (i.e. Zigzagoon, Decidueye, Samurott, etc.)

    Features:
    • Significantly increased exp gain across the board to reduce time having to spend grinding and have higher levels overall
    • Soft exp level caps - this was primarily put in place because of the increased exp gain (I had an early playtester that was able to level up their starter to level 45 before the 3rd gym and that wasn't the experience I wanted to offer). I also just liked a little additional challenge to the game. Exp gain is still possible once you reach the cap but the amount of exp gained is decreased dramatically.
    • HMs usable as long as Pokémon can learn it (doesn't have to be taught)
    • Evolutions have been updated to remove friendship requirements/trade requirements and instead just require consumable items or just level up evolutions (see Pokédex link below)
    • Wild Pokémon levels are set dynamically based on the average level of your party (easier exp gain and makes it easier to add new Pokémon to your party)
    • A party wide Exp Share obtained after the 2nd gym that can be turned on or off (just made sense for story reasons to hold this until after the 2nd gym)
    • Reusable TMs
    • IV Checker in every Pokémon Center
    • Shiny odds increased
    • Catching Pokémon grants Exp
    • Potentially more still in development!

    Known Bugs:
    • When viewing the region map, if you scroll all the way to any edge of the map, it will cause the game to spaz out and freeze. Working on getting this fixed!
    • When your Pokémon levels up and learns a new move from catching a Pokémon, when you return from the "learn move" screen, the Pokémon that you caught reappears. However, the game still records that you caught it, it's just a visual bug that I'm working on fixing.
    • I'm sure there are others that I haven't ran into during my play testing so save often!
    Pokédex:

    You can view the full region's Pokédex here, which includes locations, evolutions, and types!

    Credits:
    • Team Aqua's Hideout for their amazing tutorials and super helpful community for a new developer
    • Pyramid Primary Interior Tileset: Princess-phoenix
    • Shady Forest Secondary Tileset: Rahtak
    • Alt Pokécenter Secondary Tileset: Ekat, Vurtax (FRLG Rips), Heartlessdragoon (RSE Rips)
    • Male Pokémon Center Nurse: Ryuuji
    • "Jett" Trainer Sprite: robloxmaster376
    • "Sheila" Trainer Sprite: robloxmaster376
    • Shadow Triad Front Sprite: skeizerr
    • Shadow Triad OW Sprite: PurrfectDoodle (Eva)
    • Silver OW Sprite: IAG
    • Silver Trainer Front Sprite: Ringloom
    • Distortion World Secondary Tileset: Rahtak, Phyromatical, spaceemotion
    • Battle Backgrounds: RavePossum & Ruki
    • Dojo Interior Tilesets: Full list here
    • Dojo Exterior Tilesets: Full list here
    • Shady Forest Secondary Tileset: Full list here
    • Please call me out if I missed anything!

    Download:

    This Google Drive link contains the .bps patch file that should be applied to a clean version of Pokémon Emerald. This folder also contains a Bug Report Form so that you can send me bug reports, suggestions, or feedback about the game so that I have them organized all in one place.

    Thank you!
    Thank you for the hack, new region is always welcome because playing same region again and again in difuculty hack start to make me nauseous. For development you can post recruitment messages both on here and Pokémon community discord if you searching team member because it's shame this new game using reused characters aset because I think this world you create deserve it own environment and i think the best indoor you design in this game so far is Pokémon center love how you do it. Stay healthy
     
    Ngl, seeing mons from gens 4-9 and only having gens 1-3 movesets and probably abilities is a huge miss. Literally majority of mons wont be able to take advantage of their base stats and will instantly make the mons utter shit. Game has a lot of potential, but I hate playing hacks who rule out post gen 3 moves and abilities while adding post gen 3 mons, which makes me feel that the hack is made from 2011~2015, making it quite outdated mechanics wise considering ROM hacks released nowadays with mons post gen 3 have proper movesets and abilities.
     
    Ngl, seeing mons from gens 4-9 and only having gens 1-3 movesets and probably abilities is a huge miss. Literally majority of mons wont be able to take advantage of their base stats and will instantly make the mons utter shit. Game has a lot of potential, but I hate playing hacks who rule out post gen 3 moves and abilities while adding post gen 3 mons, which makes me feel that the hack is made from 2011~2015, making it quite outdated mechanics wise considering ROM hacks released nowadays with mons post gen 3 have proper movesets and abilities.
    I definitely get where you're coming from, it's not for everyone.
     
    Thank you for the hack, new region is always welcome because playing same region again and again in difuculty hack start to make me nauseous. For development you can post recruitment messages both on here and Pokémon community discord if you searching team member because it's shame this new game using reused characters aset because I think this world you create deserve it own environment and i think the best indoor you design in this game so far is Pokémon center love how you do it. Stay healthy
    I appreciate the kind words! Yeah I can potentially recruit people, but it didn't feel right to ask people to volunteer their time making stuff for a game that I'm primarily just making for myself that I just wanted to share with the community.
     
    Welcome to the Shizen Region!

    View attachment 174607View attachment 174609View attachment 174615
    View attachment 174610View attachment 174611View attachment 174612
    View attachment 174616View attachment 174617

    Game Summary:

    Built from the vanilla Emerald decomp, Pokémon Obscura is a ROM hack set in the Shizen region, a region that is on the cusp of booming Pokémon technology. In Pokémon Obscura, your 16 year old protagonist is thrown right into the action, as you meet a strange figure that tells you of an impending doom that can only be resolved by the return of an ancient Pokémon guardian that has been missing for 200 years, and you guessed it, that person who will restore balance to the Shizen region is none other than you! Travel this new region with its own story with Pokémon spanning gens 1-9 from a hand-selected 256 count Pokédex while you battle heroes from the past to obtain the strength that you need to restore the region...and battle against an enemy organization looking to obtain this strength for themselves.
    Notes:
    • This beta version goes as far as the 3rd "gym leader"
    • This beta version has only been tested on mGBA
    • The theme of this game is as close to a vanilla Pokémon game theme as possible (i.e. no overtly dark themes/subject matter).
    • This isn't a difficulty hack. The only real difficulty increase is the improved trainer AI across the board using the AI offered in the base game as well as Soft Exp Level Caps.
    • There are some reused sprites of characters that show up in Pokémon Emerald and other games but are different characters altogether in this game. The reasoning for this is 1) This game is meant to explore some "multiverse" subject matter where the same people show up as different characters in different timelines and 2) I am solo developing this and am not well versed/experienced in sprite art at all lol
    • Even though Gens 1-9 are available, the moves available in the game only go from Gen 1 - Gen 3, since I'm using the base Emerald decomp, not the expansion.
    • Hisuian, Alolan, and Galarian forms are used in this game as a replacement for base types of certain Pokémon (i.e. Zigzagoon, Decidueye, Samurott, etc.)

    Features:
    • Significantly increased exp gain across the board to reduce time having to spend grinding and have higher levels overall
    • Soft exp level caps - this was primarily put in place because of the increased exp gain (I had an early playtester that was able to level up their starter to level 45 before the 3rd gym and that wasn't the experience I wanted to offer). I also just liked a little additional challenge to the game. Exp gain is still possible once you reach the cap but the amount of exp gained is decreased dramatically.
    • HMs usable as long as Pokémon can learn it (doesn't have to be taught)
    • Evolutions have been updated to remove friendship requirements/trade requirements and instead just require consumable items or just level up evolutions (see Pokédex link below)
    • Wild Pokémon levels are set dynamically based on the average level of your party (easier exp gain and makes it easier to add new Pokémon to your party)
    • A party wide Exp Share obtained after the 2nd gym that can be turned on or off (just made sense for story reasons to hold this until after the 2nd gym)
    • Reusable TMs
    • IV Checker in every Pokémon Center
    • Shiny odds increased
    • Catching Pokémon grants Exp
    • Potentially more still in development!

    Known Bugs:
    • When viewing the region map, if you scroll all the way to any edge of the map, it will cause the game to spaz out and freeze. Working on getting this fixed!
    • When your Pokémon levels up and learns a new move from catching a Pokémon, when you return from the "learn move" screen, the Pokémon that you caught reappears. However, the game still records that you caught it, it's just a visual bug that I'm working on fixing.
    • This was a bug found after this beta was released. There is a triggered battle in Evergreen Forest where you fight some enemy grunts, and if you lose to them, you will get soft locked. Working on getting this fixed!
    • I'm sure there are others that I haven't ran into during my play testing so save often!
    Pokédex:

    You can view the full region's Pokédex here, which includes locations, evolutions, and types!

    Credits:
    • Team Aqua's Hideout for their amazing tutorials and super helpful community for a new developer
    • Pyramid Primary Interior Tileset: Princess-phoenix
    • Shady Forest Secondary Tileset: Rahtak
    • Alt Pokécenter Secondary Tileset: Ekat, Vurtax (FRLG Rips), Heartlessdragoon (RSE Rips)
    • Male Pokémon Center Nurse: Ryuuji
    • "Jett" Trainer Sprite: robloxmaster376
    • "Sheila" Trainer Sprite: robloxmaster376
    • Shadow Triad Front Sprite: skeizerr
    • Shadow Triad OW Sprite: PurrfectDoodle (Eva)
    • Silver OW Sprite: IAG
    • Silver Trainer Front Sprite: Ringloom
    • Distortion World Secondary Tileset: Rahtak, Phyromatical, spaceemotion
    • Battle Backgrounds: RavePossum & Ruki
    • Dojo Interior Tilesets: Full list here
    • Dojo Exterior Tilesets: Full list here
    • Shady Forest Secondary Tileset: Full list here
    • Please call me out if I missed anything!

    Download:

    This Google Drive link contains the .bps patch file that should be applied to a clean version of Pokémon Emerald. This folder also contains a Bug Report Form so that you can send me bug reports, suggestions, or feedback about the game so that I have them organized all in one place.

    Thank you!
    Good demo so far, only need original spite for characters. Stay healthy
     
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