Don't you get it by talking to the man right of where the Sudowoodo tree was after getting rid of it?
I know that not everyone who plays a Gen 2 hack wants Gen 3+ features. Natures and abilities can now be disabled in the Option menu. (Turns out to be easier than making a separate patch like the Faithful one.)
(I went ahead and added the clock and units options to fill space. Got the idea from TPP.)
I'm with Acrozz, I feel like those options would be better if you had players set them at the start of a New Game without the option to change them on the fly, the same way I did in Red++ when letting players choose how Pokémon received in a trade work. That's also the way I was planning to let Natures and Abilities work if/when I got around to adding them in Red++. I mean, don't get me wrong, I love that you made them optional, but I just feel like since most people don't pay much attention to the Options screen except to change Text speed, they might not actually think to look for those.
I guess another idea would be to add a "New Game Options" screen that pops up when you choose New Game that has different options from the normal in-game options. So instead of stuff like the Border Style and Text Speed and that type of stuff, it would be options like "Nuzlocke Mode" and "Traded Pokemon Behaviour" and "Abilities" and "Natures" and "Challlenge Mode" or whatever else you came up with that didn't make sense to change on the fly. Putting them all in a new options menu like that would jut cut down on all of the text and yes/no questions that would come from doing all of them the way I did Traded Pokemon behaviour in Red++, and is probably what I'll be doing for v3.0.
Edit: Since you added the option to get leaves from headbutt, can you also add a chance of getting random items from rock smash?
That looks good. Maybe you can make these enable abilities/natures options available only in the "new game/continue" screen and not while ingame. Also you could add a message like "Please check these options before starting your game" when you are starting a new game (some people may not notice them :P)
I'm with Acrozz, I feel like those options would be better if you had players set them at the start of a New Game without the option to change them on the fly, the same way I did in Red++ when letting players choose how Pokémon received in a trade work. That's also the way I was planning to let Natures and Abilities work if/when I got around to adding them in Red++. I mean, don't get me wrong, I love that you made them optional, but I just feel like since most people don't pay much attention to the Options screen except to change Text speed, they might not actually think to look for those.
I guess another idea would be to add a "New Game Options" screen that pops up when you choose New Game that has different options from the normal in-game options. So instead of stuff like the Border Style and Text Speed and that type of stuff, it would be options like "Nuzlocke Mode" and "Traded Pokemon Behaviour" and "Abilities" and "Natures" and "Challlenge Mode" or whatever else you came up with that didn't make sense to change on the fly. Putting them all in a new options menu like that would jut cut down on all of the text and yes/no questions that would come from doing all of them the way I did Traded Pokemon behaviour in Red++, and is probably what I'll be doing for v3.0.
Yes, I agree with this. Setting your style of play at the start before you choose your gender and name and sticking with it thoughout your entire game.
Sorry but what is "Trade Pokémon Behaviour"?
EDIT: Also, if this is done, I think I will look into making Colosseum check both players' option choices and if they're different, prompt about it.
Yes I can! :)
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Point taken. I agree that it would work better as a one-time start-of-game option. You'll get to choose:
- Abilities, yes/no
- Natures, yes/no
- Trade behavior, yes/no (good idea, with Wonder Trade)
- Nuzlocke mode, on/off
I'm tempted to make Shift/Set battle styles another one-time choice, but some people swap that just for grinding.
Any idea when version 3.0 will be ready?
I think that Prism will feature abilities, too. Has any other Generation II hack implemented abilities?
I think it means if the traded pokemon is high level and you don't have enough badges,it will not obey you.About "Trade pokemon behavior", If I choose "No" in the option...the pkm that I received will have the info of the trainer that send me the pkm (ID, OT) or it will have my trainer info...also will the pkm gain Normal Exp??
.(I hope someone does an Emerald hack in the style of Red++ and Polished Crystal. Add Sea Mauville, the Delta Episode, Cosplay Pikachu, all that new content; and of course up-to-date mechanics and convenience features. I'd love to replay Hoenn, but not if the overall game feels older than a Gen 1/2 hack.)
Rangi has earlier said that he/she intends it to be released within the end of this year, I assume that is still the case.
I think it means if the traded pokemon is high level and you don't have enough badges,it will not obey you.
Wouldnt it be impossible to inlude all pokemon(386) up till gen 3? Correct me if im wrong but i thought that pokemon crystal and red expansion only allows pokemon to go up to 255?
Acrobatics would also be interesting.
I'm going to add 5 more TMs, 66 to 70. Flash can be one, and maybe Rock Smash if it's not going to get people stuck. (Do any caves require it?) Sun/Moon adds Leech Life, so that's one. And whatever replaces Slam.
Edit: Supporting 512 moves would be too big a change for 3.0 (I want it to be done this year), but making index FF work should be doable. FIQ, I don't want to conflict with your battle engine rewrites; can you please look into making Struggle FF?