First of all, congratulations on your excellent work!
Thank you! :)
1. Breeders in Route 34 and 35 can be battled numberless times.
Yes, I copied that feature of Breeders from B/W.
2. A guy in the Goldenrod Department Store incorrectly states that Slowbro evolves while holding an item (I'll get back to this).
7. This is the biggie; the one that encouraged me to register to say all of this: I decided to get a Slowking that knows Calm Mind, so I raised a Slowpoke all the way up to level 41. I gave it a King's Rock and, when it finally reached level 42 it evolved! Sadly, it evolved into Slowbro (which I already own), which, contrary to what the Goldenrod guy said, doesn't evolve into Slowking. *SIGH*
This is probably more of a rant than an actual issue, but I was not aware that the game will prioritize evolution by level-up over held-item.
You're right, the King's Rock works below level 37, but past that the plain level-up method overrides it. This is definitely an actual issue, thanks. I've fixed it for 2.0.2.
4. Apostrophe + s are outside of the textbox border when Sailor Huey calls for a battle.
None of
these lines are longer than 18 characters, given that "…" and "'s" and "'t" are single characters... Do you remember which line it was?
5. The movesets of mons that evolve by either a stone or a held item (this will be related to point #2) are a bit... ridiculous. They take a lot flexibility away from the game -considering how early you can get these mons- when you have to level them up a Growlithe all the way up to their mid 40s/early 50s to get a decent moveset without having to resort to tutors (which, btw, requires either obscene amounts of grinding to Thief on Eevee/Meowth/Persian, or lots of time -and luck- to get Silver leaves).
The movesets are closely based on the Gen VI ones, so I understand that it's difficult, but not more so than the official games. Stone evolutions tend to be powerful (look at Arcanine's 555 BST) and if you could evolve the right away without sacrificing their moveset, it would be too easy.
Trading Leaves to tutors was inspired by Shards, which you had to get from wild Pokémon in RSE by Diving. I did fix 2.0.1 so that 50% of wild Pokémon have their held item, not 20%.
6. Wild mons that use Thief can perma-steal your items (thank goodness it was only an Everstone that a Farfetch'd got from me). Not sure if this is hardcoded or not but it could be VERY frustrating for other people.
This a bug; I'll get around to fixing it. GSC dealt with it by not giving Thief to any NPCs or wild Pokémon, but now Thief is in some learnsets. (I guess the easy fix would be disabling the theft function for NPCs. I wanted enemy trainers to take advantage of Thief, but that would involve caching your team's held items somewhere, and it's easier to just disable for now.)
8. Does the Surfing Pikachu variation exist at all? I've captured, while surfing, a Pikachu that does know Surf but has a regular sprite. I have also captured a Flying Pikachu that has the appropriate sprite. On a related note, does Yellow's Pikachu's variation exist in the wild?
I've run into a bunch of Pikachu, and all the ones in the water have the surfing sprite and know Surf. I'm puzzled that the sprites for Fly
and Yellow's Fly+Surf work for you, but not Surf alone.
I made Pikachu with Surf+Fly look like Yellow's Pikachu since that combo is exclusive to her. Some kind of balloon+surfboard hybrid in the wild would look too crowded.