I'd miss them much more than the babies and relatively unmemorable Pokémon they had to replace. (Hopefully by 4.0 I'll have managed to fit more than 253 species. Or at least brought back Shuckle.)
Oh, cool. I hope you manage to do this, that'd really help to make your hack near-perfect.
I just picked "Kay" as a three-letter name similar to "Kris", like "Cal" and "Chris". "Carrie" actually works quite well, except that the character has a known appearance and isn't a Kris clone. Then again, she was actually in Trainer House, and used the default guy sprite. I'll consider it.
Well, Cal also technically has a known design via Stadium 2, but most people remember him as the clone of the boy player anyway.
Also, if you go by Carrie, you may want to rename Lass Carrie, who appears in the Goldenrod Gym (interestingly, another Lass, named Bridget in GSC was renamed to Cathy in HGSS, so you might use that name).
That would be cool! Unfortunately, the tileset is 100% full. GSC's map engine won't let you reuse the same tile graphic with a different color, so you have to make two identical tiles. I was barely able to fit the gray cliff tiles for those islands (new to 3.0).
Oh. Understood.
But please keep this in mind, in case it somehow becomes possible.
Good idea for Yellow. I did consider Doctors and/or Nurses, but there's less need for them in Crystal, since it doesn't have B/W's long dungeons. I recall fighting a lot of trainers in Chargestone Cave before reaching a Doctor.
Oh, yeah, that's quite right. One location that I thought could need a Doctor was Victory Road, somewhere before you fight the Rival. But yeah, I guess adding a new Trainer Class just for that would make no sense.
Silph Co. is complete; I didn't see any more content that could be added on additional floors, and I'm not great at dialog so a floor of filler NPCs would be boring.
Well, one thing that I immediately thought about is Maizie's father (Kurt's son? or son-in-law?), who apparently works at Silph (he was mentioned somehow in the original). But this could easily be fit into the existing floors, he could be the guy who develops the Balls (being part of Kurt's family, this seems natural).
I also thought about the Silph Co. President appearing (since he was a character in RGBY), but I'm not quite sure about the role he could play...
I added the RBY gate on Silence Bridge (and the HGSS gates on Routes 1 and 36) because they were technically necessary. When you can walk straight between outdoor maps, they need to share the same tilesets and the same set of sprites, only nine of which can have walking frames.
Oh, okay. I understand. I thought that you restored it just because it was there in Gen I.
As for Celadon Hotel, the ground floor was memorable from RBY, and then it felt incomplete without at least a few explorable rooms.
So, it does have explorable rooms in 3.0? If yes, then I'm totally cool with this.
I'm not against bringing back old stuff from Gen I. I'd just like them to have some purpose, other than just being there. I thought that the Celadon Hotel could work somehow like the Hotels in XY. But I guess you've already thought about that.
Also, the Celadon Hotel having a PC (as a reference to its "phantom" PC in Gen I) is a nice touch, I admit.
3.0 does add Celadon University too, though; it's a pretty large new area.
Oh, awesome. I couldn't locate this on the map (I guess it's one of those buildings that didn't have doors before?), so I thought it wouldn't be there.
So, will you be referencing the
Dragon Rage giveaway that took place in Japan in Gen I times and used the University as its lore? The Magikarp is also in the
University's crest.
The promotional characters for this Japanese-only giveaway used a special character, named Prof. Matsumoto (he also made a cameo appearance in PokeSpecial, Vol. 4, chapter 46, here is a
fanart picture of him), who is apparently the principal there. You might want to use him.
Also, in the manga, Erika lectures at the University but you probably know about that.
Also, the promotional materials for the giveaway mention that a professor of the Celadon University, named Nishinomori (
probably related to this guy) apparently invented the Pokeball. It's also a fact worth mentioning.
Yeah, it's the most obscure and poorly documented part of the Pokemon games lore. But this is the kind of stuff that just fit in this hack perfectly.
Same for Route 23: I liked the increasing tension in RBY as you climb it, no trainers, few wild Pokémon, with the dramatic music not even being overridden by the usual Surf theme, and the guards reminding you of each badge you earned along the way. B/W and B2/W2 did the same thing. I can understand it feeling like a long trek; would it help if you could Fly straight back to the League gate?
So, did you think about giving it the theme of the League Route in BW? With additional notes emerging with each Badge checked, as in BW? Though, I guess GBC soundfonts are not detailed enough for that.
As for flyposts, I think every PokeCenter (even those outside towns) should be one, if that's do-able. Same goes for the Pokemon League Gate, as it was a flypost in HGSS (however, I hope that you don't add the option to fly to both Kanto and Johto from Indigo from HGSS, as it kind of outshines the Magnet Train's glory).
When/if 4.0 comes around with even more Pokémon (see
TODO.md), I've thought about adding at least some Sevii Islands to hold the new species. For now I've left it ambiguous whether the new archipelago is called Orange, Sevii, or isn't named.
Oh, this "to do" list is nice. It coincides with some things that I thought about before (like the Honey being in the game, as it was in the beta. I think the woman who gives Sweet Scent TM in the original games, originally talked about Honey in the beta. I know that Sweet Scent is now gone from the hack and the TM is replaced with something else, but having her talk about Honey would be a great reference).
I hope that you indeed manage to find the way to add more Pokemon (and probably other things too), it'd help with so many things. I've got my fingers crossed for that.
I have Jackson/Vincent written down along with a few other anime trainers (like the challengers on New Island in the first movie) as potential cameos. Just in a subtle way, as NPC trainers with the same names and teams, like
what DPPt did.
Oh, nice.
I thought that Jackson could have some kind of a bigger role, since he's also from New Bark and belongs to the New Bark Trainers in the anime. But I guess he could be too much, with all that cool stuff that you already added.
I'd never heard of the Goldenrod Museum before. All I see is results about a real one in Goldenrod, Florida. What issue was it in? If there's potential new content that's not already in Pewter's I'll consider it.
The Museum appeared in Volume 11, Chapter 136.
Janine stole a Big Pearl from it, although it wasn't a real theft - she was hired to do so by the Museum Curator, in order to test the Museum's security.
I know that this story wouldn't make much sense in the game (Janine has a rather different role). But the Museum could still be there. I thought it could exhibit some stuff related to the history of Johto and the Legendary Pokemon role?
f 4.0 adds back RBY's Safari Game, with its Bait+Rock mechanic, then Warden Baoba will be back and it'll be retconned to never having closed.
Oh, nice. Although I thought that having Baoba go and then return would be more exciting and make more sense plot-wise. Especially if you manage to put some new Pokemon species in the game, it could be said that Baoba returned from vacations abroad with new kinds of Pokemon for the Safari.
It's three years after RBY, things have changed. I think that having the same old stuff from RGBY doesn't make much sense at this point. But it's your hack, of course.
Good idea! I'm in the middle of scripting the whole new Lavender Town event, so I'll be sure to use her.
Oh, that's awesome. I'm glad to have helped.
Can you link to more details about this? I assume "Chieko" was some prototype for his granddaughter Mazie (Chie in Japanese)?
Well, "Chie" has existed before (it was used in the anime before Crystal was out), so it's possible that "Chieko" is the nickname that Chie (Maizie) went by with her time-travelling mission, hidding her true identity. Or it may actually mean that she's Maizie's child (Chie + "ko" = child). She's from the future after all.
As for Chieko's story, what Unown Lord posted is pretty much everything that we know about her and her event. I'd really love to see it somehow adapted in the hack. Of course, you don't have to be faithful (especially that it's impossible to be faithful if we know so little about this event and there's no recorded material from it) but I think that the idea of a female Apricorn Maker from the future asking riddles is somehow appealing, isn't it?
I dare to say that this is the kind of stuff that this hack is actually for.
Thank you very much your critiques and suggestions! This will help make 3.0 even better.
I'm glad to have helped. I'm always open to talk when it comes to lore stuff.
And I really appreciate those little touches that the hack already has, such as Miguel appearing at Mt. Moon. It was really great.
By the way, there's something that I thought about just now:
Could the Azalea Town woodcuters use their anime names -
Sylvester and
Yosaku? Or is it too much, giving such meaningless characters names?
Also, acknowledging Maizie's name would be nice, especially if you put Chieko/"Mayson" in the hack.