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- Seen May 17, 2025
Sure thing man.
Also I don't quite understand what you mean by giving trading Pokemon items like calcium etc..
Each stat has an experience level from 0 to 65,536 (except Sp.Atk and Sp.Def share experience). When you KO a Pokémon, you gain stat experience equal to its base stats. Vitamins like HP Up and Calcium give 2560 experience in that stat, but can't go above 25,600. If Kadabra has at least 12,800 Special stat experience—as much as it gets from five Calcium—then it will evolve when it levels up. Same goes for Graveler/Defense/Iron, etc.
In 3.0 I'll be replacing this with an EV-like system internally. Each stat's EV will go from 0 to 255, but the effect on your stats will be identical because the stat experience formula had a square root that brought its range down to 0–255 anyway. Also, gains will be simplified. For example, beating an Electrode gives you 2 Speed EVs. Vitamins give 10, but can't go above 100. You'll need at least 50 for those Pokémon to evolve. I'll probably also add a limit of 510 total EVs, which is what makes "EV training" a separate thing from grinding in new games—you have to distribute the limited points carefully.
(Actually, I'll probably remove the vitamin limit to make EV training easier. It's still expensive—almost $500,000 to fully EV train one Pokémon with vitamins.)