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- Seen Aug 2, 2023
Can I get some feedback on Dim Cave before I implement it in-game? It's a five-floor mine near the Power Plant; you have to push boulders to move mine carts out of your way. (When a boulder falls onto a button, the cart gets sent to the other end of the track.) Here's the layout, without any scattered boulders yet. I probably won't make major changes (designing the puzzle took a while), but can definitely tweak problem areas.
It's difficult to tell whether there are any problems without actually playing it, but it looks pretty good so far! The only thing I will suggest is that a couple of item balls be placed strategically to give people an incentive to actually explore the whole thing. The trouble is, with a world this large and expanded upon, most items can be found on maps already. Are there any that are under-represented but would still make sense to find here?
I'm running out of stuff to suggest even just generally haha. I can't see any more spots on the Kanto map that would make sense to have a new connecting path between them.
Some anime-exclusive areas to think about:
- The Tree of Beginning from the 8th Pokémon movie. It's located north of Pewter City and Mt. Moon, and could prove to be a decent reason to finally explore those mountains on the top edge of the map. Perhaps it could be an end-game location that is only accessible if you have Mew in your party? I do have a few ideas for a side-mission there, but I'll wait to see if you actually want the area to be there first.
- House of Imite from episode 37 of the anime. It is located between the Safari Zone and Cinnabar Island. So maybe it could be on the stretch of land near the boulders following the eruption (just south of Fuschia)? This patch of land could be stretched out, introducing a new location rather than having just a little bit more ocean.
Thoughts?