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Sorry if (some of) these have been reported already:
1. Mons in the Hall of Fame slideshow have a glitch bar above them. Same with the player character.
2. This one has been around since 2.2.0 and I finally got sick of ignoring it: it's possible to not activate the event with Lawrence by flying to Vermillion. It's also possible to walk up to him in his initial position and prompt the "object event" text box.
3. Lawrence disappears after the "camera" panning on Zapdos (after completing the Power Plant quest). The rest of the "cutscene" plays perfectly fine, though.
4. Only a ridiculously small part of Lucky Island actually shows up (single tile row of: shore, grass, "sand" and shore). You can only surf through them.
5. Battle Tower receptionist sorted me in the level 90 tier despite having a level 100 mon.
6. It's possible to stay in the Battle Tower elevator. Exiting it resumes thr script as usual.
7. I know that there are several components that still need to be finished, but 1. All the BT trainers have 3 fainted mons yet one will be sent into battle (and faint after any move is used); and 2. None of the BT merchants are functional.
8. Player character spawns in the PokeCenter counter which can lead to the player getting stuck behind it.
9. Magmortar being sent in crashes the game
10. Talking to the NPC in the Celadon house where the Dubious Disc is acquired crashes the game.
11. Battling the Rich Boy in the Celadon Hotel crashes the game. The error occurs before a mon is sent.
12. Candela doesn't appear in Fire Island; the other two do in their respective islands.
13. This might be attributed to the TODO nature of some of the trainers in the area (where the pantless Slowking is) but some of them only have a level 50 Bulbasaur.
14. Girl who sells Shell Bells/Shed Shells (whichever one heals 12.5% of the damage done) takes the player's money but doesn't give any items in exchange.
15. Weakness Policy doesn't activate all the time.
Some feedback, if you don't mind:
1. The Johto part of the game is waaayyy shorter than the Kanto one, to the point that Johto feels like an addendum to the game (rather than being the main region).
2. The leaders are extremely easy to beat. This is easily remedied, though, by giving them better mons (for instance Farfetch'd works better as a Flying gym mon than a Fighting one, or Girafarig being a better Normal gym mon than a Psychic one), semi-wildcards (Chuck could definitely use an Electabuzz in his team as it's a Fighting evolver, or a Rhydon for Jasmine), better movesets (they're Gym leaders after all, breeding shouldn't be a problem) and items (Eviolite Pidgeotto, Scyther or Magneton would be an actual challenge), etc. I modified my beta to have a more competitive Gym Leader roster and beating them actually feels rewarding.
Thanks. Some of these are helpful; I didn't know about the Hall of Fame or Lucky Island ones. Others are just things that haven't been coded yet, like Battle Tower or the level 50 Bulbasaur trainers. And some others are just confusing. Like "talking to the NPC in the Celadon house where the Dubious Disc is acquired crashes the game"?that does not happen, and I can't imagine why it ever would have. Same goes for "battling the Rich Boy in the Celadon Hotel crashes the game."
Or "Player character spawns in the PokeCenter counter which can lead to the player getting stuck behind it"?I can't even reproduce this without more information (and I tried). Which Pok?mon Center? Which ROM version? Which emulator? Did you build it yourself from GitHub? How did you spawn inside a Center, since blacking out puts you at the entrance? Do you have a screenshot? Can you reproduce it with your current ROM, or confirm whether it happens with a newer one? Edit:, Oh, you meant the Battle Tower counter. Yeah, it's probably clear that Battle Tower is unfinished.
I mean, thank you for putting in the time to find these problems at all, but this is beta testing, not a standard release where people just play it normally and complain about things. If you give me more information, or even do some basic debugging yourself (just replaying the game to figure out how a bug behaves, no need to delve into the source code), then I can fix them a lot more quickly. Not you personally, I mean everyone playing the 3.0 betas.
As for your feedback: the designs of Johto and Kanto are pretty much finalized by now. I did try to give both regions their share of optional side areas, although Kanto does have more than Johto, plus it's now enlarged to its RBY size. It may feel larger because you're used to GSC's shrunken Kanto; and keep in mind that Shamouti and Valencia are their own mini-region, even though they're still post-game.
The overall difficulty is fairly subjective. It depends on your play style and experience level; I'd say it's a bit more difficult now than 2.2.0, since NPCs can have good abilities and natures, and some players were routinely fainting even in 2.2.0. Anyway, difficulty can easily be adjusted in future updates, so I'm not worrying about it too much right now. I'd like to wait for more players' impressions of the whole game before I keep tweaking NPC teams. But thanks for your feedback already; I'll at least consider giving Johto's leaders better held items for 3.0.
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