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Not a lot of pokemon seem to have "Vital Throw" as a vital part of their moveset, and Submission and Cross Chop are already decently powerful physical fighting type attacks.
Twineedle and Pin Missle are pretty much the same thing as well, so one of those could go as well.
Black Sludge is kinda redundant without Trick as well (Thief is a thing, but.. meh), unless Battle Tower enforces Item Clause.
I haven't seen Sticky Barb being used, ever. I'd personally call that one even more niche than Eject Button/Red Card IMO.
Moves I wouldn't miss, including moves I know you have disagreed on earlier (for completeness' sake):
* Slam
* Mud Slap (only if Roost replaced it)
* Submission (only if Close Combat replaced it)
* Vital Throw
* One of Morning Sun and Moonlight
* One of Pound and Scratch
* One of Fury Attack and Fury Swipes
I have a hard time figuring out anything else to remove, tbh (This is also why I've started to consider looking into move expansions, even though it would probably be tricky to pull off).
EDIT: Does Struggle still function if you move that to index FF and remove the special case where using move FF instantly skips the turn? This special case is unused in GSC (in RBY it is used for Wrap).
Battle Tower does have the item clause, so I can see Black Sludge being useful.
For the record:
- Whirlwind: Butterfree, Pidgey/Pidgeotto/Pidgeot, Murkrow (replaced Tailwind), Lugia, Ho-Oh
- Vital Throw: Machop/Machoke/Machamp, Pinsir
- Twineedle: Beedrill (signature)
- Pin Missile: Beedrill, Jolteon, Spinarak/Ariados, Qwilfish, Heracross
- Slam: Pikachu, Bellsprout/Weepinbell, Onix/Steelix, Krabby/Kingler, Tangela/Tangrowth, Dratini/Dragonair/Dragonite, Sentret/Furret, Sudowoodo, Wooper/Quagsire, Phanpy/Donphan
- Mud-Slap: 21 Pokémon + 156 by TM
Goodbye, Whirlwind and Twineedle. Butterfree and Beedrill each lose a move.
I'll keep Vital Throw in mind if I want to add another (Roost? Volt Switch? Toxic Spikes? Roost would be nice to make up for the lack of Whirlwind and Mirror Move, two moves that added flavor to birds. Volt Switch could use the same code as U-Turn.)
Slam is unexciting, but it's a lesser form of Body Slam that's a nice filler move. Wouldn't mind replacing it with something very good, though.
Mud-Slap is too widespread and I like it in the early game. The pairs of Pound+Scratch, Fury Attack+Fury Swipes, and Morning Sun+Moonlight also stay. (I already merged Synthesis with Morning Sun. They're important for Espeon and Umbreon.) Thank you for listing them, though, I just think their absence would be too noticable.
I tried moving Struggle to index FF a while back and it wasn't working. If the obsolete Wrap case is the only reason it's reserved, then yeah, it should be replacable by a real move.
Also, more obsessing about gatehouses. :P I've given the Kanto gates a custom palette so they look cleaner and more modern, less like Johto's traditional wooden architecture. And they're a bit more symmetrical.
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