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- Seen May 17, 2025
Question: I'm considering showing move power and accuracy in battle; would this be worth implementing?
Mockup:
If you aren't sure you can get some feature rewrite done this year, then please put it off until 3.1 or 4.0.
Your proposed switch logic makes sense.
Mockup:
![[PokeCommunity.com] Pokémon Polished Crystal (update 3.1.1!) [PokeCommunity.com] Pokémon Polished Crystal (update 3.1.1!)](https://i.imgur.com/akYn57n.png)
No, I was just pointing out that your change to how battle style worked means I'll get a conflict. But it's not really an issue because the merge should be trivial. :p
EDIT: and *no*, I'd consider that completely unfair. Also, I want to rewrite the AI to improve it, but haven't gotten to it yet. I guess I wont get to it before 3.0 is done, but yeah.
I'm not 100% sure on how exactly the game handles battle style right now, but after the rewrite, the offer will only show up if the enemy is switching as a result of a faint that itself wasn't the result from another switch from faint (Spikes loops), and not on double-KOs either.
Here's the relevant logic: https://sprunge.us/RWFQ
If you aren't sure you can get some feature rewrite done this year, then please put it off until 3.1 or 4.0.
Your proposed switch logic makes sense.